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Posts: 104 | Thanked: 149 times | Joined on May 2012
#35
Originally Posted by Trzyzet View Post
Thanks to wine devs effort you can do it by D3D to oGL/vulkan interpreters.
Most of games runs just fine with no or minor graphical glitches.
Isn't it funny that it's easier to run a win32 application from 199x on linux than a linux application from 199x (this being essentially impossible in binary form, and mostly also in source form unless it links only libc or something super simple)?