Forum: Jolla1 & TOH
2013-12-18, 11:23
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Replies: 3,443
Views: 1,054,413
Re: Jolla User Experience Thread
I don't know if someboy already stated it, but the ui gfx performance is poor compared with ios or andorid. I don0t know where the problems relays (Qt, wayland, poor vblank syn...) but when scrolling...
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Forum: Jolla1 & TOH
2013-12-16, 13:39
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Replies: 1,804
Views: 379,301
Re: Jolla tracking numbers
Received the phone, also I've received the email with the tracking number after. That's fun, because they have a bug in the number-tostring conversion of the FedeX tracking number, because is writed...
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Forum: Off Topic
2012-09-03, 16:51
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Replies: 3,260
Views: 1,062,311
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Forum: Off Topic
2012-08-05, 15:58
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Replies: 3,260
Views: 1,062,311
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Forum: Off Topic
2012-07-13, 13:48
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Replies: 3,260
Views: 1,062,311
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Forum: MeeGo / Harmattan
2012-07-04, 10:53
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Replies: 353
Views: 257,997
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Forum: MeeGo / Harmattan
2012-02-29, 11:38
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Replies: 11
Views: 4,082
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Forum: MeeGo / Harmattan
2011-12-08, 12:37
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Replies: 11
Views: 4,082
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Forum: Nokia N9 / N950
2011-09-02, 15:16
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Replies: 36
Views: 25,092
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Forum: Games
2011-01-11, 15:29
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Replies: 231
Views: 139,819
Re: CPS2 emulator for N900
Here you have a gngeo port for maemo/n900 that i did some time ago.
https://garage.maemo.org/projects/gngeo/
https://garage.maemo.org/scm/?group_id=1250
There is the source code and the...
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Forum: Maemo 5 / Fremantle
2010-06-25, 17:19
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Replies: 6
Views: 3,785
ovi store does no work on the n900 spanish
hello. If i have the n900 configured with the spanish language, ovi store doesnt work. When i visit ovi store, the browser redirects to http://store.ovi.mobi/default/index/incompatible
It does not...
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Forum: Nokia N900
2010-06-14, 16:30
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Replies: 50
Views: 19,780
Re: N9 the N900 replacement? if so read on.
Hello. Actually with the latest release of QtCreator (2.0 rc) and Nokia QtSDK+madde, develop for maemo/Symbian is easier than develop for iphone or Android.
Take a look:
...
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Forum: Games
2010-03-14, 11:23
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Replies: 231
Views: 139,819
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Forum: Games
2010-03-12, 11:40
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Replies: 231
Views: 139,819
Re: CPS2 emulator for N900
Hello, If you are using Windows, You can download the source package "https://garage.maemo.org/frs/download.php/7261/cps2emu_src-0.1.tar.gz".
After extracting it (in your windows pc), in the...
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Forum: Games
2010-03-12, 08:44
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Replies: 27
Views: 24,968
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Forum: Games
2010-02-22, 17:34
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Replies: 231
Views: 139,819
Re: CPS2 emulator for N900
Sorry but those emus are for psp and are optimized for it. Porting to an arm architecture is not trivial. A lot of code should be rewritted. The cps2emu source code that i take was from a gp2x port,...
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Forum: Games
2010-02-12, 12:09
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Replies: 231
Views: 139,819
Re: CPS2 emulator for N900
It should work if you rebuild the source code without the n900 c flags.
Who said that it doesnt work ? The emu is working fine on n900, with sound and fullspeed...
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Forum: Brainstorm
2010-02-05, 08:56
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Replies: 10
Views: 6,740
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Forum: Games
2010-01-20, 17:27
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Replies: 350
Views: 256,882
Re: Emulators for the N900
Hello, Could you update the first post with the cps2emu port that I did?
https://garage.maemo.org/projects/cps2emu
About gngeo, i did a build with some n900 optimizations and is working ok. I...
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Forum: Games
2010-01-18, 10:45
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Replies: 231
Views: 139,819
CPS2 emulator for N900
Hello, I am pleased to announce a cps2 emulator for the n900.
It is a port form cps2emu for the gp2x.
At this time only a compiled .tar.gz and source code is avaliable. Unfortunately a .deb...
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Forum: Games
2010-01-04, 23:06
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Replies: 12
Views: 3,377
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Forum: Games
2010-01-03, 15:46
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Replies: 12
Views: 3,377
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Forum: Nokia N900
2009-11-25, 14:31
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Replies: 3,173
Views: 696,165
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Forum: Maemo 5 / Fremantle
2009-06-12, 09:37
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Replies: 41
Views: 16,124
Re: NanoGL for Fremantle?
My iphone game is pure c++, not objective c. Iphone devkit comes with gcc, then any language supported by gcc could be compiled by the iphone sdk and runs on iphone with no problems. There are some...
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Forum: Maemo 5 / Fremantle
2009-06-11, 14:49
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Replies: 41
Views: 16,124
Re: NanoGL for Fremantle?
Opengl es != opengl. A lot of code must to be rewritted to port an opengl game to opengl-es. Opengl-es 2.0 is more like opengl 3.0. I have a cool 3D game that i developed for iphone some months ago....
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