Forum: Applications
2010-06-16, 11:25
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Replies: 43
Views: 25,665
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Forum: Applications
2010-04-29, 22:24
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Replies: 56
Views: 323,336
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Forum: Applications
2010-04-29, 13:13
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Replies: 56
Views: 323,336
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Forum: Applications
2010-04-29, 10:49
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Replies: 56
Views: 323,336
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Forum: Games
2010-04-22, 21:57
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Replies: 86
Views: 48,700
Re: BurgerFace: Face tracking in a game
Sorry for the slow answer, but I didn't get an e-mail probably because of the thread merging (or I don't know).
Yes, I implemented the Viola-Jones algorithm myself, including the trainer. It's...
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Forum: Applications
2010-04-22, 16:55
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Replies: 4
Views: 3,910
Re: Translator/Dictionary
Search engines are your friend. ;)
Information on QStarDict in extras: http://maemo.org/downloads/product/Maemo5/qstardict/
Dictionaries: http://stardict.sourceforge.net/Dictionaries.php
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Forum: General
2010-04-22, 15:00
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Replies: 11
Views: 8,931
Re: Klizavi in Mydocs, is a virus?
That must be a folder that you have (accidentally) copied onto the device. .exe files don't run on the N900. So you can keep it there or just delete it (if you don't need it).
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Forum: Development
2010-04-19, 17:44
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Replies: 4
Views: 2,565
Re: Strangest OpenGL bug I've ever seen
Adding that piece of code probably changes the memory layout of your program. Is it possible that you somehow corrupt your memory? Adding your "debugging" code might move the matrices in memory and...
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Forum: Nokia N900
2010-04-15, 18:00
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Replies: 196
Views: 49,388
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Forum: Nokia N900
2010-04-15, 11:38
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Replies: 196
Views: 49,388
Take the official Nokia N900 Survey!
As posted by Jussi Mäkinen on Twitter:
(Source (http://twitter.com/luovanto/status/12216806300))
Rather hefty with 10 pages of questions, but can be completed in a reasonable time frame.
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Forum: Games
2010-03-13, 11:10
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Replies: 86
Views: 48,700
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Forum: Games
2010-03-11, 22:47
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Replies: 86
Views: 48,700
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Forum: General
2010-03-09, 18:19
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Replies: 14
Views: 9,396
Re: TV out cable too short? How to extend?
I believe that you can use any cinch extender. I recently used one for audio and it worked flawlessly.
Edit:
For what it's called see here: http://en.wikipedia.org/wiki/RCA_jack
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Forum: Games
2010-03-08, 09:54
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Replies: 86
Views: 48,700
Re: BurgerFace: Face tracking in a game
Thanks a lot to everyone who has participated in the survey! :) I just closed it and now it's time to evaluate the results.
The game can still be downloaded though.
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Forum: Nokia N900
2010-03-06, 22:15
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Replies: 2
Views: 2,825
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Forum: Games
2010-03-05, 11:34
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Replies: 86
Views: 48,700
Re: BurgerFace: Face tracking in a game
Whoops, it's actually only a Diplom. :)
I'm using SDL because it's made for games, works well and I already knew it. Honestly, I don't really know anything about QT. But, as it is a GUI...
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Forum: Games
2010-03-03, 14:07
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Replies: 86
Views: 48,700
Re: BurgerFace: Face tracking in a game
I don't use GTK. I use SDL (http://www.libsdl.org/) and copy the image data from the camera manually to the screen. Overlays don't seem to work as they cause flickering.
Hope that helps. :)
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Forum: Games
2010-03-01, 18:52
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Replies: 86
Views: 48,700
Re: BurgerFace: Face tracking in a game
Yeah, my experiments have also shown that the lighting can be "too" good. The detection doesn't work that well when the light comes from behind you or from the side so that your face is not evenly...
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Forum: Games
2010-02-28, 22:49
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Replies: 86
Views: 48,700
Re: BurgerFace: Face tracking in a game
Yes, that's the one. It's a pretty nice algorithm, though it has its limitations. I also threw some optimizations into the mix.
Thanks! :)
Using the front or back camera is not a big...
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Forum: Games
2010-02-28, 22:06
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Replies: 86
Views: 48,700
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Forum: Games
2010-02-26, 08:29
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Replies: 86
Views: 48,700
Re: BurgerFace: Face tracking in a game
Theoretically fingers are more or less possible. But, as fingers are completely different from faces, it would have do use a different set of algorithms. The face detection system I'm currently using...
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Forum: Games
2010-02-26, 00:37
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Replies: 86
Views: 48,700
Re: BurgerFace: Face tracking in a game
Looking forward to it. :)
Yes, this is more or less only a proof of concept. There are lots of other scenarios were such face tracking could be used. Unfortunately, I don't have the time at the...
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Forum: Games
2010-02-25, 23:54
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Replies: 86
Views: 48,700
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Forum: Games
2010-02-25, 21:21
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Replies: 86
Views: 48,700
BurgerFace: Face tracking in a game
I'm currently working on my thesis and I've created a small game for the N900. The gameplay is pretty simple. You just have to pick up burgers to gain points and dodge knives in order to survive.
...
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Forum: Development
2010-02-03, 15:59
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Replies: 11
Views: 4,467
Re: How to use led? (Fremantle/Qt 4.6)
Maybe it would be better to use the low-level /sys interface? There's a little documentation in the wiki: http://wiki.maemo.org/LED_patterns#Low_Level
That way you could just use custom patterns...
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