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Showing results 1 to 4 of 4 @ 0.00 seconds. Search: Posts Made By: gibrovacco
Forum: Games 2010-02-07, 16:33
Replies: 140
Views: 75,192
Posted By gibrovacco
Re: Wesnoth for N900?

I just found something more.. it appears libstdc++ on scratchbox appears to have Position Indipendent Code option enabled when built, but not the lib on the N900. I'll to recompile the lib (and thus...
Forum: Games 2010-02-07, 12:02
Replies: 140
Views: 75,192
Posted By gibrovacco
Re: Wesnoth for N900?

That's a great new.. maybe I'm really unlucky but I continue to get the damned segfault in libstdc++ when parsing the font config file. It would be interesting to know:

1) which version of wesnoth...
Forum: Games 2010-01-27, 18:28
Replies: 140
Views: 75,192
Posted By gibrovacco
Re: Wesnoth for N900?

Some news, not that good but anyway news ;). I managed to compile and start execution of wesnoth on N900. Thanks to the great help Glen has given, after compilation all the campaings can be installed...
Forum: Games 2010-01-23, 08:37
Replies: 140
Views: 75,192
Posted By gibrovacco
Re: Wesnoth for N900?

Hi, sorry for replying late. I'm currently attempting to port wesnoth 1.6.5 to Maemo5.

I've already some .deb ready and the debian files, I'll upload something in the official repos...
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