Forum: Development
2012-12-31, 16:01
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Replies: 187
Views: 113,470
Re: ApkEnv support module development
Just a quick overview of what I have been doing.
I noticed that apkenv doesn't take into account the fact that some games may have multiple libraries in the lib folder and just loads the first of...
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Forum: Development
2012-12-23, 21:19
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Replies: 187
Views: 113,470
Re: ApkEnv support module development
From first look it seems that you are missing some dependencies. Try apt-get install libsdl1.2 libsdl-mixer1.2 libgles1-sgx-img libsdl-gles1.2-1 inside scratchbox.
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Forum: Development
2012-12-23, 19:48
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Replies: 187
Views: 113,470
Re: ApkEnv support module development
I have to say that you truly read my mind. I was completely stuck on how to get APK file offset back to worldofgoo but your implementation on that seems to be just perfect :D
But that...
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Forum: Development
2012-12-23, 10:44
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Replies: 187
Views: 113,470
Re: ApkEnv support module development
Fruit Ninja uses ogg files for sound and it seems that N900 offical libsdl-mixer lacks support for these: http://talk.maemo.org/archive/index.php/t-81792.html.
But there seems to be...
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Forum: Development
2012-12-21, 23:52
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Replies: 187
Views: 113,470
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Forum: Development
2012-12-20, 18:42
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Replies: 187
Views: 113,470
Re: ApkEnv support module development
Thanks for help, I finally got it working :D
I started new fork at https://github.com/Art-O/apkenv and made that pull request for this one.
Also updated attachment on front page.
Next stop...
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Forum: Games
2012-12-15, 21:24
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Replies: 1,269
Views: 705,266
Re: [Announce] apkenv (N900, N950, N9)
The wrapper generator will only generate wrapper functions for libc/libm/etc.. replacements. It will not directly help with modules (when you get an error that the library cannot be loaded, you might...
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Forum: Games
2012-12-15, 19:32
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Replies: 1,269
Views: 705,266
Re: [Announce] apkenv (N900, N950, N9)
Oh yeah, obviously this should also work in the Fremantle SDK (again, make sure you have the SGX OpenGL ES libraries installed. In Harmattan SDK the package is called libgles1-sgx-img-dev (fakeroot...
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Forum: Development
2012-12-15, 12:53
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Replies: 187
Views: 113,470
Re: ApkEnv support module development
Just drop [modulename].c into apkenv sources / modules folder and they get compiled with apkenv.
New games use GLES2 so one needs to compile apkenv with:
GLES=2 make
But even when compiled...
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Forum: Development
2012-12-14, 19:31
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Replies: 187
Views: 113,470
Re: ApkEnv support module development
What version of Angry Birds Space are you trying to run and are you using apkenv from git?
I think that wrapper-generator is only used to make wrappers for
Android built in libraries (libc,...
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Forum: Development
2012-12-14, 15:05
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Replies: 187
Views: 113,470
Re: ApkEnv support module development
Modules reimplement Dalvik (java) code.
One thing that I should point out is that we don't have to implement every function inside classes.dex file. Only basic functions like Init, input, file...
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Forum: Nokia N900
2012-12-14, 07:39
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Replies: 18
Views: 21,238
Re: Sailfish N900
one word - aegis ;)
Shall we? I'll contact and start contributing to Jolla/Sailfish after stskeeps (or anyone from the Meego DE team now working for Jolla) gives CSSU team access to the source...
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Forum: Development
2012-12-13, 20:59
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Replies: 187
Views: 113,470
ApkEnv support module development
Hello all devs (and non devs).
I started this ApkEnv support module development thread so that maybe we get more devs working on this.
Original thread:...
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Forum: Games
2012-12-07, 17:03
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Replies: 99
Views: 36,145
[ANNOUNCE] Defense Gear - a 3D tower defense game
Hi people! Haven't been here in a while. I'm proud to announce our new game "Defense Gear" is available for Maemo now. It's a 3D tower defense game with some twists (targeting areas and manual aiming...
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Forum: Games
2012-12-04, 19:32
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Replies: 416
Views: 143,203
Re: [Announce] GnGeo-gui
Sorry for the inconvenience.
Now that I can upload to extras devel again, I will doublecheck everything for first time installers, and upload a new version.
edit:
version 0.7.0-maemo4 in the...
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Forum: Games
2012-12-03, 07:53
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Replies: 416
Views: 143,203
Re: [Announce] GnGeo-gui
/home/user/gngeo/bin, are you kidding me? That's not my gngeo version over there. I should have removed this path choice earlier. How could it have been that the hotkeys worked with you? Please set...
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Forum: Nemo Mobile
2012-11-24, 12:14
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Replies: 485
Views: 271,218
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Forum: Games
2012-11-24, 09:38
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Replies: 1,269
Views: 705,266
Re: [Announce] apkenv (N900, N950, N9)
Note that it says /home/bruno/home/bruno/ twice. Make sure you get the path in environment.sh right, and double-check that the objdump file really exists. If in doubt, you can also use the objdump...
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Forum: Games
2012-11-22, 09:49
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Replies: 1,269
Views: 705,266
Re: [Announce] apkenv (N900, N950, N9)
[QUOTE=thp;1296934]Care to post the complete error message?
After the install procedure the result is:
N00:/opt/apkenv# ls -all
drwxr-xr-x 3 root root 4096 Nov 22 10:01 ....
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Forum: Games
2012-11-21, 16:54
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Replies: 1,269
Views: 705,266
Re: [Announce] apkenv (N900, N950, N9)
....make ...ok
There is some error in the path setting of the "make install"...
I suppose that the structure should be...
/opt/apkenv/modules/trg2.apkenv.so...
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Forum: Multimedia
2012-11-04, 18:09
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Replies: 12
Views: 6,125
[Announce] MediaInfo-gui for N900
After some more modifications on the "official" mediainfo gui (Maemo compiled version was posted here: http://talk.maemo.org/showthread.php?t=79959), I came to the conclusion it would be easier to...
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Forum: Games
2012-10-21, 11:00
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Replies: 1,269
Views: 705,266
[Announce] apkenv (N900, N950, N9)
Potentially hours of fun.
And yes, it *does* work if you have the right .apk files.
No, I can't help you with this segfault.
No clue where to get these .apk files you are talking about.
Have fun...
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Forum: Applications
2012-09-09, 13:59
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Replies: 83
Views: 41,906
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Forum: Maemo 5 / Fremantle
2012-07-22, 14:56
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Replies: 2,266
Views: 967,124
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Forum: Nemo Mobile
2012-07-22, 14:32
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Replies: 485
Views: 271,218
Re: Nemo mobile discussions
A sneak peek of some upcoming gallery improvements, thanks to 'special': http://qtl.me/20120721-195453-rot.png
I've also spent saturday making the switch gesture a lot less sensitive/annoying...
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