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Showing results 1 to 25 of 39 @ 0.77 seconds. Search: Posts Made By: B-RUNO
Forum: Development 2012-12-31, 16:01
Replies: 187
Views: 113,470
Posted By Bundyo
Re: ApkEnv support module development

Just a quick overview of what I have been doing.

I noticed that apkenv doesn't take into account the fact that some games may have multiple libraries in the lib folder and just loads the first of...
Forum: Development 2012-12-23, 21:19
Replies: 187
Views: 113,470
Posted By Art-O
Re: ApkEnv support module development

From first look it seems that you are missing some dependencies. Try apt-get install libsdl1.2 libsdl-mixer1.2 libgles1-sgx-img libsdl-gles1.2-1 inside scratchbox.
Forum: Development 2012-12-23, 19:48
Replies: 187
Views: 113,470
Posted By Art-O
Re: ApkEnv support module development

I have to say that you truly read my mind. I was completely stuck on how to get APK file offset back to worldofgoo but your implementation on that seems to be just perfect :D

But that...
Forum: Development 2012-12-23, 10:44
Replies: 187
Views: 113,470
Posted By Art-O
Re: ApkEnv support module development

Fruit Ninja uses ogg files for sound and it seems that N900 offical libsdl-mixer lacks support for these: http://talk.maemo.org/archive/index.php/t-81792.html.

But there seems to be...
Forum: Development 2012-12-21, 23:52
Replies: 187
Views: 113,470
Posted By Art-O
Re: ApkEnv support module development

When you start apkenv without proper module it reports needed methods for example angry birds:
Not supported yet, but found JNI methods:
...
Forum: Development 2012-12-20, 18:42
Replies: 187
Views: 113,470
Posted By Art-O
Re: ApkEnv support module development

Thanks for help, I finally got it working :D

I started new fork at https://github.com/Art-O/apkenv and made that pull request for this one.

Also updated attachment on front page.

Next stop...
Forum: Games 2012-12-15, 21:24
Replies: 1,269
Views: 705,266
Posted By thp
Re: [Announce] apkenv (N900, N950, N9)

The wrapper generator will only generate wrapper functions for libc/libm/etc.. replacements. It will not directly help with modules (when you get an error that the library cannot be loaded, you might...
Forum: Games 2012-12-15, 19:32
Replies: 1,269
Views: 705,266
Posted By thp
Re: [Announce] apkenv (N900, N950, N9)

Oh yeah, obviously this should also work in the Fremantle SDK (again, make sure you have the SGX OpenGL ES libraries installed. In Harmattan SDK the package is called libgles1-sgx-img-dev (fakeroot...
Forum: Development 2012-12-15, 12:53
Replies: 187
Views: 113,470
Posted By Art-O
Re: ApkEnv support module development

Just drop [modulename].c into apkenv sources / modules folder and they get compiled with apkenv.



New games use GLES2 so one needs to compile apkenv with:
GLES=2 make

But even when compiled...
Forum: Development 2012-12-14, 19:31
Replies: 187
Views: 113,470
Posted By Art-O
Re: ApkEnv support module development

What version of Angry Birds Space are you trying to run and are you using apkenv from git?


I think that wrapper-generator is only used to make wrappers for
Android built in libraries (libc,...
Forum: Development 2012-12-14, 15:05
Replies: 187
Views: 113,470
Posted By Art-O
Re: ApkEnv support module development

Modules reimplement Dalvik (java) code.

One thing that I should point out is that we don't have to implement every function inside classes.dex file. Only basic functions like Init, input, file...
Forum: Nokia N900 2012-12-14, 07:39
Replies: 18
Views: 21,238
Posted By freemangordon
Re: Sailfish N900

one word - aegis ;)



Shall we? I'll contact and start contributing to Jolla/Sailfish after stskeeps (or anyone from the Meego DE team now working for Jolla) gives CSSU team access to the source...
Forum: Development 2012-12-13, 20:59
Replies: 187
Views: 113,470
Posted By Art-O
ApkEnv support module development

Hello all devs (and non devs).

I started this ApkEnv support module development thread so that maybe we get more devs working on this.

Original thread:...
Forum: Games 2012-12-07, 17:03
Replies: 99
Views: 36,145
Posted By TheBurek
[ANNOUNCE] Defense Gear - a 3D tower defense game

Hi people! Haven't been here in a while. I'm proud to announce our new game "Defense Gear" is available for Maemo now. It's a 3D tower defense game with some twists (targeting areas and manual aiming...
Forum: Games 2012-12-04, 19:32
Replies: 416
Views: 143,203
Posted By ade
Re: [Announce] GnGeo-gui

Sorry for the inconvenience.
Now that I can upload to extras devel again, I will doublecheck everything for first time installers, and upload a new version.

edit:
version 0.7.0-maemo4 in the...
Forum: Games 2012-12-03, 07:53
Replies: 416
Views: 143,203
Posted By ade
Re: [Announce] GnGeo-gui

/home/user/gngeo/bin, are you kidding me? That's not my gngeo version over there. I should have removed this path choice earlier. How could it have been that the hotkeys worked with you? Please set...
Forum: Nemo Mobile 2012-11-24, 12:14
Replies: 485
Views: 271,218
Posted By MartinK
Re: Nemo mobile discussions

python-qtmobility for Nemo
I've suceded in building the python-qtmobility package for Nemo.
The package...
Forum: Games 2012-11-24, 09:38
Replies: 1,269
Views: 705,266
Posted By thp
Re: [Announce] apkenv (N900, N950, N9)

Note that it says /home/bruno/home/bruno/ twice. Make sure you get the path in environment.sh right, and double-check that the objdump file really exists. If in doubt, you can also use the objdump...
Forum: Games 2012-11-22, 09:49
Replies: 1,269
Views: 705,266
Posted By xes
Re: [Announce] apkenv (N900, N950, N9)

[QUOTE=thp;1296934]Care to post the complete error message?

After the install procedure the result is:

N00:/opt/apkenv# ls -all
drwxr-xr-x 3 root root 4096 Nov 22 10:01 ....
Forum: Games 2012-11-21, 16:54
Replies: 1,269
Views: 705,266
Posted By xes
Re: [Announce] apkenv (N900, N950, N9)

....make ...ok

There is some error in the path setting of the "make install"...
I suppose that the structure should be...

/opt/apkenv/modules/trg2.apkenv.so...
Forum: Multimedia 2012-11-04, 18:09
Replies: 12
Views: 6,125
Posted By ade
[Announce] MediaInfo-gui for N900

After some more modifications on the "official" mediainfo gui (Maemo compiled version was posted here: http://talk.maemo.org/showthread.php?t=79959), I came to the conclusion it would be easier to...
Forum: Games 2012-10-21, 11:00
Replies: 1,269
Views: 705,266
Posted By thp
[Announce] apkenv (N900, N950, N9)

Potentially hours of fun.
And yes, it *does* work if you have the right .apk files.
No, I can't help you with this segfault.
No clue where to get these .apk files you are talking about.
Have fun...
Forum: Applications 2012-09-09, 13:59
Replies: 83
Views: 41,906
Posted By marmistrz
[Announce] User Agent Tool - change Maemo Browser's user agent

Hi,

I'd like to announce my brand new app, User Agent Tool.

Why is it better than Hide User Agent? Because it has a lot of presets. You can pretend to be an iPhone, a Galaxy S3 or Nokia Lumia...
Forum: Maemo 5 / Fremantle 2012-07-22, 14:56
Replies: 2,266
Views: 967,124
Posted By freemangordon
Re: [ANNOUNCE] CSSU-thumb thread - stable Thumb2 on N900

the problem with TLS and https://google.com seems to be caused by the toolchain. zeq is testing gcc 4.6-linaro toolchain, once there is a fixed version, I will make a new update. For now use the...
Forum: Nemo Mobile 2012-07-22, 14:32
Replies: 485
Views: 271,218
Posted By w00t
Re: Nemo mobile discussions

A sneak peek of some upcoming gallery improvements, thanks to 'special': http://qtl.me/20120721-195453-rot.png

I've also spent saturday making the switch gesture a lot less sensitive/annoying...
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