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Showing results 1 to 25 of 27 @ 0.37 seconds. Search: Posts Made By: 0x47
Forum: Games 2011-03-06, 23:16
Replies: 271
Views: 140,849
Posted By SSLMM
Re: heroes of might and magic III

Thank you for your efforts.

Trying it now ;)
Forum: General 2011-02-23, 19:13
Replies: 12
Views: 5,295
Posted By blue_led
Re: LED pattern I/O activity

read my posts carefully . i don't write in english like a native but i hope you understand.

you need a pattern.
a pattern ended with "end" not "gotostart"
an activated pattern like battery...
Forum: General 2011-02-22, 18:15
Replies: 12
Views: 5,295
Posted By blue_led
Re: LED pattern I/O activity

led driver have 2 hardware modules and 2 operations mode .
operations mode ->fixed brightness and programmed.
hardware modules -> constant current source ( programmed by led_current ) and pulse...
Forum: General 2011-02-20, 22:11
Replies: 12
Views: 5,295
Posted By Megaltariak
Re: LED pattern I/O activity

Leds intensity are in "/sys/class/leds/lp5523:$C/brightness" where $C is b,g or r, echo it from 0 to 255 to change intensity.
I'm not sure if this is the better way to set leds but it works.
...
Forum: General 2011-02-20, 22:03
Replies: 12
Views: 5,295
Posted By blue_led
Re: LED pattern I/O activity

@G :
you can add how many patterns you want.
if you want hdd like led there is no way with led chip. this is designed to display a fixed pattern like a beacon when a specific event trigger it....
Forum: General 2011-02-20, 11:09
Replies: 12
Views: 5,295
Posted By dr_frost_dk
Re: LED pattern I/O activity

in etc/mce/mce.ini under 'modules=' there is a variable that is named 'led' you can remove this to disable normal led function, just like i did with the 'filter-brightness-als' in my custom brightness
Forum: General 2011-02-20, 10:53
Replies: 12
Views: 5,295
Posted By retsaw
Re: LED pattern I/O activity

The "LED Patterns" utility just changes the preset patterns in /etc/mce/mce.ini. I don't think it would be possible to do I/O activity while mce still controls the LED because you can't change the...
Forum: Applications 2011-02-16, 19:56
Replies: 40
Views: 18,769
Posted By dr_frost_dk
Re: Blink Notification led on Battery Low

i have been thinking about this myself, looked at the meego files earlier to try to sniff out the 5 brightness values.
Forum: Applications 2011-02-16, 19:45
Replies: 40
Views: 18,769
Posted By pH5
Re: Blink Notification led on Battery Low

MCE (Mode Control Entity) is the daemon that handles display brightness, notification leds etc. via several plugins. One of the plugins, libbattery.so is responsible for enabling the BatteryCharging...
Forum: Nokia N900 2010-11-13, 15:42
Replies: 1,680
Views: 849,270
Posted By dr_frost_dk
Battery Tests, Homemade 3000mAh XL Battery & Q&A (POST #1) - New Layout

QUICK GUIDE:
Post #1: Battery Test / Buyers Guide
Post #2: Battery Mod / Homemade XL Battery, Users Mods & Info
Post #3: Battery Meter, Q&A & etc...
Before asking questions please look to Post #3...
Forum: Games 2010-09-02, 11:41
Replies: 271
Views: 140,849
Posted By Warmonger
Re: heroes of might and magic III

I don't remember anyone requesting quick fight as a necessary feature, nor showing will to make it. Definitely not "every" feature is going to be implemented, many of them are just redundant or plain...
Forum: General 2010-09-01, 08:01
Replies: 24
Views: 17,779
Posted By Pavol
Re: conflicting libsdl-ttf2.0 packages - apt-get update / upgrade /autoremove won't work anymore ...

dpkg -i --force-overwrite /var/cache/apt/archives/libsdl-ttf2.0_2.0.9-1osso0+0m5_armel.deb
apt-get install -f
apt-get install --reinstall libsdl-ttf2.0-0 libsdl-ttf2.0
Forum: Games 2010-08-27, 18:31
Replies: 271
Views: 140,849
Posted By fatalsaint
Re: heroes of might and magic III

well that's interesting. I wonder how yours was different than mine though? Must have happened during a build I didn't get..?
Forum: Games 2010-08-27, 12:52
Replies: 271
Views: 140,849
Posted By efekt
Re: heroes of might and magic III

Keep up the good work 0x47! :)
Forum: Games 2010-08-26, 15:36
Replies: 271
Views: 140,849
Posted By fatalsaint
Re: heroes of might and magic III

Nope. See below.



Nothing special.

Open X-Term

/opt/vcmi/bin/vcmiclient
Forum: Competitors 2010-08-26, 07:51
Replies: 336
Views: 79,792
Posted By nidO
Re: what do you guys have against apple?

There are plenty of other good music stores that've been round longer than itunes



MacOS is not the only windows alternative, despite what Apple might like you to think.



Touchscreen...
Forum: Competitors 2010-08-26, 07:37
Replies: 336
Views: 79,792
Posted By johnel
Re: what do you guys have against apple?

Oohhh this thread is fun!

Ok.

I actually like Apple products - from a hardware perspective and to a certain degree the software too.

What I do not like is the increasing control of how you...
Forum: Competitors 2010-08-26, 07:28
Replies: 336
Views: 79,792
Posted By maxximuscool
Re: what do you guys have against apple?

it is not Apple, it's steve Jobs

why do people hate Steve Jobs?
because he claimed to be the inventor of everything.

Music store? There are music store Online through Sony and Music store in...
Forum: Competitors 2010-08-26, 07:18
Replies: 336
Views: 79,792
Posted By tswindell
Re: what do you guys have against apple?

There were touch screen devices way before the iPhone/iPod-Touch, not trying to fuel the fire. But that's classic Apple brainwashing "We invented X", where X can be portable music players, touch...
Forum: Games 2010-08-26, 05:12
Replies: 271
Views: 140,849
Posted By fatalsaint
Re: heroes of might and magic III

I have 1.38.0-6.

Just started it again as user :confused:

I did get a segfault when I went into battle.. and the time I played previously I got hung when trying to take a mine of some kind.....
Forum: Games 2010-08-25, 22:46
Replies: 271
Views: 140,849
Posted By fatalsaint
Re: heroes of might and magic III

I didn't?? I just had to:

chown -R user: /opt/vcmi/Maps

So that the user had full access to Maps...

Didn't try saving though.
Forum: Games 2010-08-22, 23:10
Replies: 271
Views: 140,849
Posted By SSLMM
Re: heroes of might and magic III

What i did was :

First followed this post http://talk.maemo.org/showpost.php?p=771781&postcount=56



And then installed this through xterm:
...
Forum: Games 2010-08-21, 16:30
Replies: 271
Views: 140,849
Posted By SSLMM
Re: heroes of might and magic III

It's slow? in my computer i isn't and i didn't knew that in n900 (or in the sdk) was :/ (or i misunderstood something in what you said :S).

So for now the only thing that misses is the main menu...
Forum: Applications 2010-08-05, 06:44
Replies: 11
Views: 14,175
Posted By joerg_rw
Re: [Announce] Set call redirections and other GSM Service Codes: starhash-enabler

gone to stable - means you can install from extras now
sorry for rendering like a bunch of rats on speed in several garage pages, it's the garage CSS and hidden machinery treating package...
Forum: Applications 2010-07-23, 18:50
Replies: 11
Views: 14,175
Posted By joerg_rw
Re: [Announce] Set call redirections and other GSM Service Codes: starhash-enabler

0.2 available via extras-testing now
adds a few words to description and fixes format
adds proper link to this thread for bugtracker
adds XB-Maemo-Upgrade-Description field (which is usually...
Showing results 1 to 25 of 27



 
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