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Showing results 1 to 25 of 95 @ 0.41 seconds. Search: Posts Made By: santiago
Forum: Applications 2012-03-07, 18:14
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

Another request for N9 owners:

In my latest meego build available from http://davy.preuveneers.be/phoneme/public/maemo/deb/
I added some sound feedback for MIDP alerts. As the N9 emulator
does...
Forum: Applications 2012-02-27, 15:02
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

Depends on the game. If it requires certain features (like Mobile 3D Graphics), then they won't work.

See if you have some more success with the latest deb (see link above) as there were some...
Forum: Applications 2012-02-27, 15:01
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

The bug is fixed, but with the above hack you indeed avoid the
dbus system from triggering the wrong service.

Davy
Forum: Applications 2012-02-26, 23:46
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

Yep, I already found that one for accessing the GPS. I was able to compile and run it without problems (not taking into account the
long time for finding a GPS fix). Thanks, anyway :-)

About the...
Forum: Applications 2012-02-18, 23:26
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

Ah, but this is normal. It is not the grey bar that people with an N9
have been complaining about. See the grey bars at the bottom on
the screenshots over here:

http://beford.org/ole/

On the...
Forum: Nokia N900 2012-02-18, 05:55
Replies: 7
Views: 4,143
Posted By Alfred
Forum: Maemo 5 / Fremantle 2012-02-18, 02:05
Replies: 2
Views: 1,635
Posted By impeham
Re: Invisible UI dialogs

ok - problem found and solved :)

It seems that Queen beecon cannot handle too many widgets - removing a few solved this issue.

Just in case anyone else runs into this.
Forum: Applications 2012-02-16, 10:44
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

About the command line use:

I hope at some point to be able to integrate everything in the Qt4 application in the way I did for my Android port. Now this takes time, and I think for the time being...
Forum: Applications 2012-02-15, 22:24
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

Hi Cristian,

Thanks for all these script updates. At the moment I cannot test
this on the emulator due to incompatibilities with a real device.

There is one thing I wanted to point out: you...
Forum: Applications 2012-02-15, 00:08
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

Jep, fixed in my last upload of 1 minute ago (same filename though).

Davy
Forum: Applications 2012-02-14, 17:00
Replies: 849
Views: 353,543
Posted By pedsarjon
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

this is my menu item opera-mini

[Desktop Entry]
Encoding=UTF-8
Version=1.0
Type=Application
Name=OperaMini-Java
Exec=/opt/java2/bin/cvm -Xmx12m -Dmicroedition.profiles=MIDP-2.1...
Forum: Applications 2012-02-14, 01:13
Replies: 849
Views: 353,543
Posted By munozferna
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

This recommendation also makes sense for n9, for unknown reasons the /tmp is just 4Mb on Harmattan.
Forum: Applications 2012-02-14, 00:11
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

About the buttons: the left and right soft buttons are mapped onto
Ctrl+Left and Ctrl+Right.

However, I think this game like many others suffers from not
having a keyboard layout like on a...
Forum: Applications 2012-02-13, 21:44
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

Nice, I was already exploring dbus and will definitely have a look
at the changes in your script and include it my next build.

The reason why I used the $PWD variable, is because I am not
sure...
Forum: Applications 2012-02-12, 15:28
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

Yes, I fixed an issue with the y-offset in the anchor point position
that only occurred when drawing text with a vertical alignment
different from the default one.

Davy
Forum: Applications 2012-02-12, 13:14
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

Hi Santiago,

While trying out your script I noticed I had to modify the stat
command 'stat %s "${FILE}"' to 'stat -c %s "${FILE}"' (i.e. add the
'-c' parameter.

There are new builds on my...
Forum: Applications 2012-02-12, 11:39
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

I will include the script to do that in my next build. I have I have time today,
I will upload a new build to my website.

Davy
Forum: Applications 2012-02-10, 22:18
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

Hehe, I actually already had a similar script like yours as well as
another one to create the shell script. I will put them both in my
next build.

I see what you mean with the font issue. I...
Forum: Applications 2012-02-10, 21:32
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

The only solution is that I come up with an alternative keymapping
so that game play with typical feature phone buttons is also possible
on a N900.

This is not a trivial feature, but I added it...
Forum: Applications 2012-02-10, 21:27
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

The phoneME defines 3 different font sizes:
Small -> 18
Medium -> 26
Large -> 32

At this point, these font sizes are fixed. To ensure that text is
rendered correctly, I take into...
Forum: Applications 2012-02-05, 23:54
Replies: 849
Views: 353,543
Posted By DavyP
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release

The original phoneME implementation does not come with copy
paste support. Copying text in a midlet and pasting it to another
Maemo application is technically pretty hard (because you cannot ...
Forum: Ubuntu 2011-11-20, 11:12
Replies: 245
Views: 133,886
Posted By Keneraali
Re: Kubuntu 11.10 mobile on N900 [TESTERS NEEDED]

http://ofono.org/blogs/bertrandaygon/2011/ofono-10
Good news from oFono developers. Has anyone tried this with Kubuntu on N900 yet?
Forum: Games 2011-10-05, 14:05
Replies: 3,049
Views: 1,231,416
Posted By hadjistyllis
Re: Preenv webOS games compatibility list

I have upload the required libs needed (until now) to run touchpad games - for the lazy guys that don't read the last posts to symlink the neccessary libs....
Forum: Games 2011-09-19, 20:24
Replies: 3,049
Views: 1,231,416
Posted By moepda
Re: Preenv webOS games compatibility list

tried the santiago preenv hd and its working perfect . i just updated icons only for hd games not normal and works great . i set the brian_7 weboshd script to normal before doing as he had suggested...
Forum: Applications 2011-07-23, 02:24
Replies: 798
Views: 268,850
Posted By TMavica
Re: [Announce] QtLockscreen: highly configurable lockscreen replacement

I want to adjust the mediaplayer set to center at landscape and portrait, but I tried many setting, still no good, anybody can set it ok?
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