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Re: How can we encourage iPhone developers to develop on Maemo?
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As to the fabled 50k iPhone applications, most of them are probably garbage, making commercial iPhone development kind of a lottery: your chances of reaching commercial success selling iPhone apps are random and pretty low. So, the "strategy" there is to create scores of small silly apps and sell them for $1, with no support implied. This is kind of like buying a bunch of cheap lottery tickets hoping that one of them will win. The similar pattern can be observed in pre-iPhone app stores like Handango. Believe me, this pattern has nothing to do with how an average developer would like to market his applications. PS: I know how saliva inducing the idea of competing with iPhone is, but if I were to amuse myself with various "Maemo business strategies", I would start with more modest targets: 1. Getting support for traditional MIDP Java applications (zillions available on the market right now) in such a way that MIDP apps written for different screen sizes run well on Maemo (with intelligent scaling) and the controls are tolerable. 2. Figuring out ways for Maemo to uproot RIM in North American markets. This will require implementing the same key business-oriented functionality of RIM but better. RIM isn't very good at software, so this should not be as difficult as competing with Apple. 3. Taking on Windows Mobile and possibly Android. Can we finally leave "why Maemo is not an iPhone" stuff to the few diehard iPhone owners here and move on to something more constructive? |
Re: How can we encourage iPhone developers to develop on Maemo?
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Re: How can we encourage iPhone developers to develop on Maemo?
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Also, those closed source pieces weren't restricting what I was doing with the tablet which was the entire point I was making there. |
Re: How can we encourage iPhone developers to develop on Maemo?
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I read the subject as "How can we encourage [prospective] iPhone developers to develop on Maemo?". Would this thread make you happier if it was "How can we encourage Android developers to develop on Maemo?" It's still a more developer-successful platform (based on number of apps, ease of getting started and out-of-the-box power of the development environment) than Maemo. Quote:
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Re: How can we encourage iPhone developers to develop on Maemo?
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( Slowly? To a smaller audience? :) -- sorry, jk ) I think the key to AppStore is simply economy of scale. You tap into that, then you unleash a natural force that -everyone- can benefit from. The result is greater than the sum of its parts. AppStore's commission is a flat 30% whereas Handango starts at 50% if your sales is below $250k. You only get the discount to make their commission at 30% on your sales above $1M. AppStore's approximate number of users is probably in the 10M range. Considering they've sold above 40M devices (both iphone and touch). Handango, I'm not sure, but I'm guessing much lower than that judging by the unit prices. Bejeweled 2 AppStore: $2.99 Handango: $9.99 Encyclopedia Britannica World Traveller: AppStore: $7.99 Handango: $19.99 Pocket Informant (PIM): AppStore: $12.99 Handango: $29.99 Notice any trends? Quote:
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Re: How can we encourage iPhone developers to develop on Maemo?
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1) There is no "buzz" on the Net that preceded iPhone, GooglePhone, and Palm Pre. Few people even know that the next Nokia tablet will be a phone. Hell, not a lot of people know what Nokia Internet Tablet is. 2) As we all know by now, Fremantle UI is transitional. It will be phased out in favor of Qt in the next device. 3) You have probably seen the screenshots of the current Fremantle UI. It pretty much looks like an attempt to simulate S60 with Gtk+, with some touch-based improvements thrown in. Do you really think anyone can be impressed with this? Quote:
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Re: How can we encourage iPhone developers to develop on Maemo?
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[Comparison of AppStore with Handango skipped: as a developer, I do not see the point in using either, see above for explanation] |
Re: How can we encourage iPhone developers to develop on Maemo?
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(So we can make a quick comparison to the quoted "flat 30% cost" of AppStore) Quote:
On top of this, you can still work on your own marketing from a website somewhere and let them do the hosting and delivery so you don't have to pay for the transport bandwidth. Quote:
PS: 12% seems EXTREMELY high for cc processing fees. I think most large retailers gets charged less than 3%. This may yet be another example of economy of scale, or lack thereof. |
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Re: How can we encourage iPhone developers to develop on Maemo?
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