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Re: Accelerometer game proposal: sheepdog
@RevdKathy, yes, you can enable extras-devel, update only sheep and then disable it again. Just remember that using extras-devel can kill you and burn your house.
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Re: Accelerometer game proposal: sheepdog
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However, you will be pleased to hear I have avoided the Big Scary Monsters and updated the game. First look suggests I still can't shift the sheep whether I push them up the bum with a red hotspot, or lead them by the nose with a blue one.. but that's almost certainly user-incompetence. I'll play properly in my lunch hour! Thank you!!! :D |
Re: Accelerometer game proposal: sheepdog
@RevdKathy, don't be shy to start a new thread about this monster game. It may actually have educational value for the users :)
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Re: Accelerometer game proposal: sheepdog
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Re: Accelerometer game proposal: sheepdog
Note that I haven't tried the sheep application.
But I have a small general request for games using the accelerometer: It would be good to have a way of defining 'origo', i.e. where the reference is, in order to easily change between playing the game sitting upright vs. playing when on the couch. It's because I found that it's not really possible to play bounce evolution while on the couch (the squashing apples part. The race part works fine because it doesn't care (much) about forth/back, only left/right). |
Re: Accelerometer game proposal: sheepdog
ta-t3
in onedotzero, in the tilt interaction, i do something slightly different. when the interaction is opened, i make a note of the accelerometer readings. those are used as the plectrum and 0 point. all future accelerometer readings are relative to this point. therefore it works equally well lay flat, tilted or even upside down |
Re: Accelerometer game proposal: sheepdog
That sounds good. That's what I've would have done too (it's what I was hoping or assuming bounce evolution would do, but it didn't).
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Re: Accelerometer game proposal: sheepdog
@TA-t3:
-0 level for accelerometer (y-axis) is set upon start of application. Then the spot should follow the rotation correctly. Do you also feel it is needed for x-axis (left right)? |
Re: Accelerometer game proposal: sheepdog
hopbeat, start of level or game would be more representive i think
its quite feasible to shift positions waiting for the next level to load and yes, it makes sense to store all 3 axis |
Re: Accelerometer game proposal: sheepdog
Wow this is such a cool project. And a great example, of how awesome the Maemo community is for taking an idea and starting to implement it.
I can't wait to test this game :-) |
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