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-   -   [ANNOUNCE] Space Invaders in QML (https://talk.maemo.org/showthread.php?t=71888)

phap 2011-05-24 10:56

Re: [ANNOUNCE] Space Invaders in QML
 
Now the game doesn't hang on game over, but:
1) in the menu, if I select Setting, then local hi scores, fine I see my hi scores, but:
a) if I click on the button:
#1 the please wait banner comes under the hi score window
#2 it doesn't work, my hi score doesn't go on the global top20
b) if from the local hi score, I click menu then global top 20, the global 20 window comes under the local hi score so i can't see it.

2) the global hi score doesn't show the same as the net page: in ma global hi scores, I still see #5 tpd score 520 lvl1 date 2011-5-18...

Now I'll try with deleting all datas and reinstall the game

Edit: I can't find where are stored the user datas...

piggz 2011-05-30 20:32

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by phap (Post 1014295)
Now the game doesn't hang on game over, but:
1) in the menu, if I select Setting, then local hi scores, fine I see my hi scores, but:
a) if I click on the button:
#1 the please wait banner comes under the hi score window
#2 it doesn't work, my hi score doesn't go on the global top20
b) if from the local hi score, I click menu then global top 20, the global 20 window comes under the local hi score so i can't see it.

2) the global hi score doesn't show the same as the net page: in ma global hi scores, I still see #5 tpd score 520 lvl1 date 2011-5-18...

Now I'll try with deleting all datas and reinstall the game

Edit: I can't find where are stored the user datas...

Sorry, i totally missed your post until now!

Ive just uploaded version 0.3.3, which fixed the score upload bug...i didnt even know about it until i was testing 0.3.3 and got a decent score and the upload didnt work...i thought there was a lack of updates on the site :)

The other nice addition is explosion animation

* Added explosion animations
* Fixed bug where mystery ship sound continues if player is killed
* Moved message window to the bottom and made smaller
* Fixed bug in hi score uploading

Enjoy!

phap 2011-05-31 06:32

Re: [ANNOUNCE] Space Invaders in QML
 
Thank you, it worked like a charm!

mmlado 2011-06-01 18:26

Re: [ANNOUNCE] Space Invaders in QML
 
@piggz:
Thank you for your application, I'm learning much from it.
I didn't found under which license are you distributing it, and I'm hoping it's ok if I "steal" a little code from it.
I'm working on a, close to your game, game, sink submarines. Some principles are the same. I just used the accelerometer part in my code.

br1zer 2011-06-01 18:43

Re: [ANNOUNCE] Space Invaders in QML
 
@Piggz Loving this..any chance of PGZ Pacman :)

piggz 2011-06-01 18:49

Re: [ANNOUNCE] Space Invaders in QML
 
Remember, if you love it, vote for it in the meego coding competition at the end of June! :)

piggz 2011-06-01 18:51

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by mmlado (Post 1020359)
@piggz:
Thank you for your application, I'm learning much from it.
I didn't found under which license are you distributing it, and I'm hoping it's ok if I "steal" a little code from it.
I'm working on a, close to your game, game, sink submarines. Some principles are the same. I just used the accelerometer part in my code.

Feel free to use some code...i used some snippets from the web. I really should decide on a license...i'd like an open source license that still gives me the option of selling cheap on the ovi store. Any ideas?

piggz 2011-06-01 18:53

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by br1zer (Post 1020364)
@Piggz Loving this..any chance of PGZ Pacman :)

Could do....i was thinking of a breakout game too, as that would work will with the accelerometer....i also need to do more serios stull like my mobile database app, and ive got a half finished everytrail app too! :)

mmlado 2011-06-01 19:06

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by piggz (Post 1020369)
Feel free to use some code...i used some snippets from the web. I really should decide on a license...i'd like an open source license that still gives me the option of selling cheap on the ovi store. Any ideas?

Thank you.
I use GPL3+.
IMHO as the author you can give the app more then one type of license, only you need to write it like that. Probably you choose any, and add a section with exception.
Qt was licensed this way. You could get it under GPL and then you had to release your application under GPL, or you could get a commercial license and sell your app. Now with LGPL you can sell the app.

piggz 2011-06-01 20:07

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by mmlado (Post 1020379)
Thank you.
I use GPL3+.
IMHO as the author you can give the app more then one type of license, only you need to write it like that. Probably you choose any, and add a section with exception.
Qt was licensed this way. You could get it under GPL and then you had to release your application under GPL, or you could get a commercial license and sell your app. Now with LGPL you can sell the app.

Reading the GNU website, it says its ok so sell anyway, so GPLV3+ is probably as good as any, pending some further research http://www.gnu.org/philosophy/selling.html


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