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Re: GemRb Development Thread
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Re: GemRb Development Thread
Video of Pandora running newest version of gemrb:
http://www.youtube.com/watch?v=EnQe5KlqGPg It seems that newer version works better or it is just pandora build(it's surprisely fast)? |
Re: GemRb Development Thread
Its almost the same with what I'm running from what I saw, though its not much faster than 0.6.0 (mainly depends on the audio config and running in 16bit color mode)
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Re: GemRb Development Thread
New build please - i want to complain about current problems.
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Re: GemRb Development Thread
FYI: Our latest code should use considerably less RAM (don't know how relevant this is for maemo devices) and be faster. We (GemRB dev team) are planning a new release (0.6.2) a week or so from now.
If you're using OpenAL Soft like the other handheld ports then it seems to be slow and FP-intensive - not something we can do an awful lot about - so if these devices lack an FPU I'd suggest someone tries our SDLAudio plugin once we release (the version in git right now is still buggy). |
Re: GemRb Development Thread
I'll check it out when you release it. Though 0.6.1 works kinda good in 16bpp even now.
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Re: GemRb Development Thread
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Re: GemRb Development Thread
leviathan0297 create your character on pc and copy the save file to n900.
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EDIT: ok I have found it in cfg file. |
Re: GemRb Development Thread
hi thanks would some one be able to post gemrb 0.61 or 0.62, thanks in advance again
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Re: GemRb Development Thread
When I get home, I will post 0.6.1 since I'm not ready with the GUI yet.
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