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Re: ScummVM on N900
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http://talk.maemo.org/showthread.php?t=35841&page=5 I guess xkbd may not run out of box on N900 yet but it should be doable, and again making it running would benefit other games too. Also if xkbd does not work there should be possiblity of embedding any sdl appliciation (i.e. scummvm) into other application by using SDL_WINDOWID variable when starting it. SDL then uses that window for its output. So in theory one can hack small application in python with few buttons and embed scummvm inside it, check this http://sdl.beuc.net/sdl.wiki/FAQ_GUI I am not saying these are best ways to do it but if you are unhappy with current state and want quick solution then it may work. |
Re: ScummVM on N900
I am having a bit of a problem with monkey island 3. it is 640x480 and the top bar that shows signal strength and scummvm title pushes the game down 20 oe whatever pixels so it is a lot harder to play it. will you include fullscreen support?
p.s. thanks for your awesome work, playing MI games on the go is the best :) |
Re: ScummVM on N900
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I'm constantly wondering too whether to keep on using SDL1.2 or switch to Glib+Gtk... with recent developments I think I'll keep with SDL1.2. SDL1.3 is also an option since the Maemo port is theoretically now "under our control" and we ("we" as in community) may put whatever fixes we care about into it. Quote:
You may want to do something like this to the SDL fullscreen window, just after SDL_SetVideoMode Code:
SDL_SysWMinfo wminfo; Also, the above snippet sets NON_COMPOSITED mode which gives a nice speed bump (will be on by default from firmware 1.1 onwards). |
Re: ScummVM on N900
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Re: ScummVM on N900
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Re: ScummVM on N900
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Actually there are two scummvm related priorities for me now: - document keybindings - there was nice wiki page before and the link was automatically shown at downloads.maemo.org ScummVM product page. Since then that wiki tagging feature was removed from downloads.maemo.org and the Maemo wiki itself was switched to another engine and the page is gone. I have a backup so I need to make it availabe again, this time hosted at wiki.scummvm.org - push source to extras-devel and extras-testing (-testing after keys are documented, -devel ASAP, it is ready) |
Re: ScummVM on N900
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I was ignoring the wrapper since I guess this is the thing used in builtin games (Tetris,Marbles) and I absolutely hate the 'game is gone when not in fulscreen' feature. Is this optional? I want scummvm to visibly run in non-fullscreen mode too. And also I don't want initial splash screen with Play/Start button. |
Re: ScummVM on N900
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Re: ScummVM on N900
scummvm (1.0.0-3)
* disable taskmanager topleft button in fullscreen mode (N900) * map shift+click to right button click * map ctrl+click to mouse move (no button click) * set fullscreen window as _HILDON_NON_COMPOSITED_WINDOW (N900) http://fanoush.wz.cz/maemo/scummvm_1.0.0-3_armel.deb The only real feature is making Broken Sword and other games with something important in topleft corner playable. |
Re: ScummVM on N900
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