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Re: SIO2 Interactive: Games for the N900
Thanks for the new version, very nicely integrated now. I hope you find to do the same for soccerFrenzy, too :-)
One thing to think about: shall the top menu bar (switcher/volume/about/close) be visible only when in menu mode or always? I'm not sure if the current way (only visible when in menu) is the best one. |
Re: SIO2 Interactive: Games for the N900
Yes we are going to do the same with soccerfrenzy... way a few days...
What is your suggestion about the menu? |
Re: SIO2 Interactive Publish HoopsFrenzy for the N900 (source code also available)
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"1. You cannot use or reproduce similar software based on the source code and/or the 2D/3D assets delivered with this software." Quote:
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Re: SIO2 Interactive: Games for the N900
Just bought the soccer game. Not really my cup of tea but figure I should support N900 developers! Where do we report bugs? This is one advantage of uploading to extras - it's easier to find bug trackers etc.
Problems: - the game takes ages to start up (over two minutes). Is this normal? - if I minimise (ctrl-backspace) it says "HoopsFrenzy" instead of "SoccerFrenzy" - if I minimise I cannot restore the game. I have to reboot my phone. |
Re: SIO2 Interactive: Games for the N900
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Re: SIO2 Interactive: Games for the N900
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Re: SIO2 Interactive Publish HoopsFrenzy for the N900 (source code also available)
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Re: SIO2 Interactive: Games for the N900
Bratag: Yeah I want to put them on extra-devel non-free but Im having some issues with the instructions there:
http://wiki.maemo.org/Uploading_to_E...ee.22_packages I do exactly like that page said but Im always getting the same error: Permission denied (publickey). The most weird part is that It work once... and I upload my .changes & .deb, then when its time to change the permissions on the 2 files, it fail reporting that the files doesn't exists... after that it never work again... Im not sure that Im doing wrong... Basically when they say: Quote:
cat ~/.ssh/id_rsa.pub And copy the whole output from the console to my garage account in the Public SSH keys... Doesn't work... And when I try to test why and do: ssh sio2interactive@drop.maemo.org -v I always get that... except once... like I said that It works... OpenSSH_3.8.1p1, OpenSSL 0.9.7e 25 Oct 2004 debug1: Connecting to drop.maemo.org [80.248.164.251] port 22. debug1: Connection established. debug1: identity file /home/rom/.ssh/identity type -1 debug1: identity file /home/rom/.ssh/id_rsa type 1 debug1: identity file /home/rom/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5 debug1: match: OpenSSH_5.1p1 Debian-5 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_3.8.1p1 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-cbc hmac-md5 none debug1: kex: client->server aes128-cbc hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'drop.maemo.org' is known and matches the RSA host key. debug1: Found key in /home/rom/.ssh/known_hosts:3 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Trying private key: /home/rom/.ssh/identity debug1: Offering public key: /home/rom/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Trying private key: /home/rom/.ssh/id_dsa debug1: No more authentication methods to try. Permission denied (publickey). If someone know what I can possibly do wrong please let me know... Cheers, |
Re: SIO2 Interactive: Games for the N900
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Re: SIO2 Interactive: Games for the N900
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It's been there for ages and e.g. prevents lots of people from using scp, but they don't seem to be able to fix it. |
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