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-   -   [Announce] Mokomaze - great opensource Labirynth clone ported to N900 (https://talk.maemo.org/showthread.php?t=68066)

J4ZZ 2011-03-26 11:16

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by dwaradzyn (Post 973681)
Due to programming error that is a very confusing error message. What really happens is Mokomaze trying to load font from '/usr/share/fonts/tahoma.ttf' and if it fails the error message is about liberation font.

Please make sure you have a valid /usr/share/fonts/tahoma.ttf file and you should be ok.

Finally, that fixed it... big thanks :)

..::J4ZZ::..

niloy 2011-03-27 03:35

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Coool game, thanksss.

One question, 10 new levels have been added. I searched for "main.levelpack.json" on N900 and found it in 2 places:
1) /opt/mokomaze/data/main.levelpack.json
2) /home/opt/mokomaze/data/main.levelpack.json

Which one should I replace?

casketizer 2011-03-27 03:59

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
It's both the same file. /opt = /home/opt

Where did you get the extra levels?

J4ZZ 2011-03-28 06:17

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
New problem... After replacing config.json for having widescreen, the game doesn't start again. From terminal I get segmentation fault and from desktop it's just closing after a few seconds of trying to load. :-(

Any ideas, what's causing this?

niloy 2011-03-28 15:30

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
Quote:

Originally Posted by casketizer (Post 976367)
It's both the same file. /opt = /home/opt

Where did you get the extra levels?

Here:
https://github.com/Sektor/mokomaze/b...levelpack.json

rfeese 2011-11-01 15:28

Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
 
This is a neat game. Why hasn't it been promoted to testing?


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