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Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
Quote:
..::J4ZZ::.. |
Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
Coool game, thanksss.
One question, 10 new levels have been added. I searched for "main.levelpack.json" on N900 and found it in 2 places: 1) /opt/mokomaze/data/main.levelpack.json 2) /home/opt/mokomaze/data/main.levelpack.json Which one should I replace? |
Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
It's both the same file. /opt = /home/opt
Where did you get the extra levels? |
Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
New problem... After replacing config.json for having widescreen, the game doesn't start again. From terminal I get segmentation fault and from desktop it's just closing after a few seconds of trying to load. :-(
Any ideas, what's causing this? |
Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
Quote:
https://github.com/Sektor/mokomaze/b...levelpack.json |
Re: [Announce] Mokomaze - great opensource Labirynth clone ported to N900
This is a neat game. Why hasn't it been promoted to testing?
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