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Re: ApkEnv support module development
http://www.youtube.com/watch?v=Mc_09JYd9hM
works :) (sound was cheated by using mplayer ;), this still needs a bit of work) |
Re: ApkEnv support module development
awesome!!!!!
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Excited!
-via Maemo Talk app |
Re: ApkEnv support module development
Quote:
Code:
[classify gaming] I sent a pull request to Thomas' repository on github. |
Re: ApkEnv support module development
Sky Force Reloaded:
Code:
Not supported yet, but found JNI methods: there are no nativeRender and nativeResize functions. Java_pl_idreams_skyforcereloaded_MySurfaceView_nat iveInit: Code:
private static native void nativeInit(ByteBuffer paramByteBuffer, int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5); Sorry for my bad english :| |
Re: ApkEnv support module development
Quote:
you should also find there what paramInt2-5 should be, probably screen size and stuff... if there is no update function look up in the code how the game's main loop works (i'd first look at nativeProcess, that seems suspicious) |
Re: ApkEnv support module development
@liar
Where is the code? in Java Decompiler there is only one line: Code:
private static native void nativeInit(ByteBuffer paramByteBuffer, int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5); |
Re: ApkEnv support module development
Hey everyone,
I'm writing this little message to encourage the developers working on apkenv. I truly find it incredible how some Android applications can run (very smoothly) on our beloved N9 and N900. It's like having the best of two worlds ... I have to do some exams in the next few weeks, but when I have free time I will definitely try to help this project. Lets keep up the incredible work :) |
Re: ApkEnv support module development
can Subway Surfers added ??
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Re: ApkEnv support module development
There is a pull request for SuperHexagon waiting for several days now. I've also fixed World of Goo, but waiting for thp to handle pending pull requests first, hopefully he can handle them soon.
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