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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
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Isn't it mean that Maemo5 is a superior OS because it can almost do anything and runs anything from another OS without hesitation? I'm sure in my own view I can see that Maemo5 is the most powerful OS and can easily do things I want it to do with simple tweaks. |
Re: Palm Pre gets SDL! native gaming
I saw "Blades of Fury" in the compatibility list but I got this
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PDL: Application asked for device ID, giving 0000 And is there any way to exit games graciously? or do you just end task? |
Re: Palm Pre gets SDL! native gaming
Wow, I'm running correctly both Brain Challenge and Need for Speed. The brain challenge runs slightly laggy compared to palm pre, sometimes (just a bit, but most minigames are reflex-based), and my N900 is clocked at 850mhz.
just my 2 cents! |
Re: Palm Pre gets SDL! native gaming
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heres what happens on my terminal BusyBox v1.10.2 (Debian 3:1.10.2.legal-1osso30+0m5) built-in shell (ash) Enter 'help' for a list of built-in commands. /home/user/applications/com.gameloft.app.asphalt5/Asphalt5 # ./Asphalt5 MAIN START ./Asphalt5 SDLGL: called sdl_init with flags = 0x100230 Home directory /home/user not ours. X11: PID is 1857 PDL: Init: Service name is com.javispedro.preenv.Asphalt5 PDL: Failed to initialize libosso PDL: Switch orientation to 3 SDLGL: Requested GL major version 1 SDLGL: SDL_GLES initialized (res=0) SDLGL: Ignoring doublebuffer preference SDLGL: Requested GL minor version 1 (ignored) SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002) SDLGL: Requested OpenGL video mode SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok ACCEL: Opening accelerometer Home directory /home/user not ours. PDL: Init: Service name is com.javispedro.preenv.Asphalt5 PDL: Failed to initialize libosso m_recorderReplay.Init(MAX_SIZE_REPLAY_RECORD_SIZE, false, NULL); StartGame Load VIDEO . CINEMA: Init; window xid is 0x2c0000c CINEMA: Will play "file://./A5_Ultimate_VNFS_2.m4v" ----PlayMovie CINEMA: Start playing now StartGame2 CINEMA: GStreamer Pipeline Error: Resource not found. ----StopMovie() CINEMA: Stop playing now CINEMA: DeInit PDL: Init: Service name is com.javispedro.preenv.Asphalt5 PDL: Failed to initialize libosso SetMusicVolume (0.850000) SetSfxVolume (0.700000) releaseBuffers SetMusicVolume (1.000000) SetMusicVolume (0.850000) SetMusicVolume (1.000000) SetMusicVolume (0.850000) SetSfxVolume (0.700000) SetEngineVolume (0.480000)touch apllysettings Segmentation fault |
Re: Palm Pre gets SDL! native gaming
Well I don't own a Palm Pre so I guess I'm still going to be waiting patiently for NitDroid to be fully released and YES I know I can use it now but I'm not going to so don't suggest it. No scene
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
and why is that?
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Re: Palm Pre gets SDL! native gaming
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I would absolutely disagree with this statement as you can see from the adoption rate of Palm Pre is probably not that much more than the N900. The other thing that I would mention is that the N900 does NOT emulate the Palm Pre at all. There is no levels of emulation in this at all - this is very similar to WINE for Linux - ability to run Windows Libraries in a Linux environment through an application set. Emulation is when you have different CPU types and you have to write software to convert the CPU codes around. Since its the same hardware, it is NOT emulation (just like "WINE IS NOT EMULATION") |
Re: Palm Pre gets SDL! native gaming
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feature set will get closer and closer to 100% but you will find that every revision of the OS will break things and further development will need to take place. Then again, we've all been using Microsoft Windows "beta" for years since they gave up on the MS-DOS "beta".. :D :D |
Re: Beginners Guide to Install WebOS games
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Re: Palm Pre gets SDL! native gaming
I've tried to run Gangstar 1.0.4 with no succes. This is what I got:
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Nokia-N900:/home/user/gangstar/Gangstar# ./Gangstar you'll hear of me if i succed play on! [EDIT] I did this in x-term Code:
mkdir -p /home/user/webos/gamesave thanks! |
Re: Palm Pre gets SDL! native gaming
Great work Javier!
And wow the Maemo n900 cmty is quite active! Very cool. Good eye, and good developer work getting preenv out. So now I am looking for a mit of help -- How about n900env! There's a thread going about all this, and personally I would definitely like to see some n900 apps on WebOS! Even just free ones, like Fennec, Opera Mobile & skype* would be fantastic to me. I haven't looked at the app list much yet to know what other awesome apps ya'll have that we don't. I'm having a heck of a time trying to figure out how to download apps from the ovistore, maybe we can trade some freeware downloads? More importantly.. Javier - what do you think the work would be like to do the opposite? Could the stubs all be reversed? I realize there's a minor problem re X11, but we'll work on that.. This is exciting! It'd be cool if Meego+WebOS teamed up, like, on purpose. :) But for now, this alignment of the stars is pretty rad. I already got TuxPaint for Maemo to work on a Pre+, so its definitely possible to do the opposite. Thanks in advance for your time/info! |
Re: Palm Pre gets SDL! native gaming
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Re: Beginners Guide to Install WebOS games?
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Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: preenv: Depends: libgles1-sgx-img but it is not installable E: Broken packages Anyone have any other ideas of how I can install Preenv 0.1.1? |
Re: Palm Pre gets SDL! native gaming
Did somebody already mention how to install The Settlers?
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Re: Palm Pre gets SDL! native gaming
I got Asphalt5 to work and corrected the crash bug with this fix http://talk.maemo.org/showpost.php?p...6&postcount=54
Thanks for that! :-) However the only problem now is that desktopgen does not generate the icon, so everytime i wanna play it i need to go to xterminal and type it all out..... I get the following error when trying to desktopgen asphalt5's appinfo.json file: unable to parse "appinfo.json": Failed to open file 'appinfo.json': No such file or directory Before I was getting a parsing error of line 177 now its just this, ive tried a couple times. The game still works fine. Any ideas on how to fix or what I am missing? |
Re: Palm Pre gets SDL! native gaming
I have an idea!
Failed to open file 'appinfo.json': No such file or directory No such file or directory = the file doesn't exist! You are using desktopgen in the wrong folder! |
Re: Palm Pre gets SDL! native gaming
Yeah. Asphalt5 is an folder mess.
/Home/user/Asphalt5/Asphalt5. appinfo.json is on /Asphalt5. Game is on /Asphalt5/Asphalt5. |
Re: Palm Pre gets SDL! native gaming
error while loading shared libraries: libdpl.so:caccont open shared object file: No such file or directory any ideas?(where i can get it)
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
i can play asphalt5 without desktopgen
my steps: com.gameloft.app.asphalt5 folder in home/user 1-home/user/com.gameloft.app.asphalt5 2-mkdir -p /home/user/webos/gamesave ln -s /home/user/webos/gamesave /media/internal chmod 755 /home/user/webos/gamesave 3-exit xterminal and open new 4-sudo gainroot cd 1-sudo gainroot 2-cd home/user/com.gameloft.app.asphalt5/Asphalt5/ chmod 755 Asphalt5 3-cd / 4-preenv 5- cd home/user/com.gameloft.app.asphalt5/Asphalt5/ 6- ./Asphalt5 speed good but sound slow i think that this is game because need for speed undercover good speed and sound |
Re: Palm Pre gets SDL! native gaming
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*Note: not saying that WebOS is a superior OS in every other aspect. It is more closed than Maemo, for example (but IMHO more open than Android...). Also, you might say Qt is such an API, but it is not exactly what I'd call "simple". |
Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
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(IMO this is also what is hindering the Maemo/Meego platform: damn API breaks). Quote:
a) A opensource application (so, port it to WebOS) b) A proof of concept for something that is soon going to be released onto another platform Forget about Skype, it's not made by Skype but by Nokia and is more a plugin than an application. Quote:
Closedsource freeware for N900 is available in http://repository.maemo.org/extras/p...ntle/non-free/ . Closedsource payware applications..... well. Quote:
Preenv only supports a small subset of Pre applications, namely, those that use the PDK, but are not plugins. Supporting a similar subset from all N900 applications would be trivial, basically because unlike the Pre you'll find out such a subset doesn't use any closed source library at all. In fact, the project would not be to run n900 applications on a Pre, but it would be about running plain GNU/Linux SDL applications on a Pre. As said, trivial! Even Pre engineers would help you out. As the author of libSDL_gles which many free N900 games use, I can tell you that it very probably runs "as-is" on the Pre. If it doesn't, it can be very wall patched to run over Palm's SDL. Now, for the difficult part: you want to do more than what Preenv is capable to do. Unlike the Pre, the N900 has a myriad of different toolkits and libraries an application can be using. - If you want to run applications based on Gtk+Hildon, you would need to check on Mer as said above. Not everything about this toolkit is open, for example, liblocation (pretty much equivalent equivalent to WebOS's com.palm.location service); but Mer's mission was ~ to be "Maemo without the closed components" (Stskeeps is going to kill me). - If you want to run applications based on Qt, just BUILD Qt for the Pre. THAT would help Meego-N900 crossplatformness. - [Random other toolkits] Btw, missing "X11" is not a minor problem at all. I hereby warn you =). Fortunately, you could do "something" by using Xvnc and a libSDL based VNC client. It would be slow, though. Also, I saw you on IRC asking for the liblocation binary. Note that preenv uses _no_ library from the Pre's ROM. Running the N900's liblocation binary would be a big task while on the other side reimplementing it over com.palm.location services would be trivial. Do the latter. As an ending thought, what reminded me about the similarities between the N900 and the Pre is that someone ported DrNokSnes to the Pre (another project of mine, btw). |
Re: Palm Pre gets SDL! native gaming
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What the Pre uses is more similar to MADDE, thought. Much harder for porting GNU stuff, easier for cross-compiling simple applications. |
Re: Palm Pre gets SDL! native gaming
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Ps. On a more topic related matter, I'm getting: CINEMA: GStreamer Pipeline Error: Resource not found. As such black screen instead of video. I was under the impression you simply hadn't implement this, but other user logs lead me to believe otherwise. On an almost virgin device and am wondering which GStreamer library I'm missing (Grabbed the few I thought relevant but it didn't help) and also should this be added as a dependency? |
Re: Palm Pre gets SDL! native gaming
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It is implemented in 0.1.1. There's a bug where calling CIN_DeInit then _Init again will hang, but that's fixed in 0.1.2 . |
Re: Palm Pre gets SDL! native gaming
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SDLGL: called sdl_init with flags = 0x100030 X11: PID is 1635 PDL: Init: Service name is com.javispedro.preenv.Assassins PDL: Screen dimming prevention ON PDL: Switch orientation to 3 PDL: Music is playing SDLGL: Requested GL major version 1 SDLGL: SDL_GLES initialized (res=0) SDLGL: Ignoring doublebuffer preference SDLGL: Requested GL minor version 1 (ignored) SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002) SDLGL: Requested OpenGL video mode SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok CINEMA: Init; window xid is 0x1c0000c CINEMA: Will play "file://AC/assassins/assassins_Iphone.mp4" CINEMA: Start playing now CINEMA: GStreamer Pipeline Error: Resource not found. With: -rw-r--r-- 1 root root 4163556 Oct 25 23:09 assassins_Iphone.mp4 and -rwxr-xr-x 1 root root 4163556 Oct 25 23:09 assassins_Iphone.mp4 and -rwxr-xr-x 1 user root 4163556 Oct 25 23:09 assassins_Iphone.mp4 Running from SSH (or terminal as user) results in black screen. Running from the icon results in black screen (get this) with audio x.x. |
Re: Palm Pre gets SDL! native gaming
ey guys, i just dont get the last command to work on asphalt5, when i type in desktopgen appinfo.json it says "is not executable" can someone help me please? :)
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Re: Palm Pre gets SDL! native gaming
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when 0.1.2 will be released ? |
Re: Palm Pre gets SDL! native gaming
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chmod +rwx Asphalt5 |
Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
@Leon4
Try 'chmod 755 Asphalt5' and then.. 'desktopgen appinfo.json'. Hopefully that'll work. :) |
Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
monopoly problem solved just turn the roll off
in options turn off shake the roll and enjoy the game http://img525.imageshack.us/img525/3...0102821345.png |
Re: Palm Pre gets SDL! native gaming
@Leon4
try it without capitalising 'A'..meaning, chmod 755 asphalt5...thts just a guess, i havent installed asphalt 5 yet... |
Re: Palm Pre gets SDL! native gaming
i chmod:ed my asphalt in/ com.gameloft.app.asphalt/Asphalt5/ folder then did the desktopgen in /com.gameloft.app.asphalt5/ folder
That has done the trick in almost every game excluding NFSU |
Re: Palm Pre gets SDL! native gaming
@Leon4
don't forget to write preenv Then enter then write the desktopgen command |
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