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-   -   Palm Pre gets SDL! native gaming (https://talk.maemo.org/showthread.php?t=39809)

joshv06 2010-10-28 01:39

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by manifesto42 (Post 854500)
dont know if anyone saw the news on precentral about the n900 running pre games, but it shows how we all have different takes on things: first paragraph of precentral post: "Again the awesome power of webOS is demonstrated by others' desire to emulate it, this time by hacking a Nokia N900 running Maemo to play webOS PDK apps."

others desire to emulate it...ok. reading this bothers anyone else or am i being too sensitive?

link to full post: http://www.precentral.net/webos-game...kia-n900-video

preenv is amazing, btw.

Agreed. The Pre just happens to have very similar hardware as the N900, we could care less about WebOs. Similar hardware was the desire to emulate it, it was an opportunity. Saying "awesome power of WebOs" is a bit too biased and pointless.

Airtux 2010-10-28 01:50

Re: Palm Pre gets SDL! native gaming
 
Quote:

In precentral: Again the awesome power of webOS is demonstrated by others' desire
to emulate it
LOL! Maemo and N900 is power! not webos! :p

maxximuscool 2010-10-28 01:56

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by joshv06 (Post 854521)
Agreed. The Pre just happens to have very similar hardware as the N900, we could care less about WebOs. Similar hardware was the desire to emulate it, it was an opportunity. Saying "awesome power of WebOs" is a bit too biased and pointless.

Agreed, shouldn't it the other way around?
Isn't it mean that Maemo5 is a superior OS because it can almost do anything and runs anything from another OS without hesitation?
I'm sure in my own view I can see that Maemo5 is the most powerful OS and can easily do things I want it to do with simple tweaks.

zerocool2k 2010-10-28 02:02

Re: Palm Pre gets SDL! native gaming
 
I saw "Blades of Fury" in the compatibility list but I got this
Code:

PDL: Application asked for device ID, giving 0000
Any idea how to fix it?
And is there any way to exit games graciously? or do you just end task?

G_Gus 2010-10-28 02:06

Re: Palm Pre gets SDL! native gaming
 
Wow, I'm running correctly both Brain Challenge and Need for Speed. The brain challenge runs slightly laggy compared to palm pre, sometimes (just a bit, but most minigames are reflex-based), and my N900 is clocked at 850mhz.

just my 2 cents!

Areku 2010-10-28 02:06

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by aligatro (Post 854518)
http://talk.maemo.org/showpost.php?p...&postcount=103

Run commands that are from quoted post first. And if it still doesn't work then run the command that I wrote.

sorry but still with problems. hope you can help me figuring out what im doing wrong, also if its because of the ipk ive download, would you mind posting where to download a good ipk file of Asphalt

heres what happens on my terminal
BusyBox v1.10.2 (Debian 3:1.10.2.legal-1osso30+0m5) built-in shell (ash)
Enter 'help' for a list of built-in commands.

/home/user/applications/com.gameloft.app.asphalt5/Asphalt5 # ./Asphalt5
MAIN START ./Asphalt5
SDLGL: called sdl_init with flags = 0x100230
Home directory /home/user not ours.
X11: PID is 1857
PDL: Init: Service name is com.javispedro.preenv.Asphalt5
PDL: Failed to initialize libosso
PDL: Switch orientation to 3
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
ACCEL: Opening accelerometer
Home directory /home/user not ours.
PDL: Init: Service name is com.javispedro.preenv.Asphalt5
PDL: Failed to initialize libosso
m_recorderReplay.Init(MAX_SIZE_REPLAY_RECORD_SIZE, false, NULL);
StartGame
Load VIDEO .
CINEMA: Init; window xid is 0x2c0000c
CINEMA: Will play "file://./A5_Ultimate_VNFS_2.m4v"
----PlayMovie
CINEMA: Start playing now
StartGame2
CINEMA: GStreamer Pipeline Error: Resource not found.
----StopMovie()
CINEMA: Stop playing now
CINEMA: DeInit
PDL: Init: Service name is com.javispedro.preenv.Asphalt5
PDL: Failed to initialize libosso

SetMusicVolume (0.850000)
SetSfxVolume (0.700000)
releaseBuffers
SetMusicVolume (1.000000)
SetMusicVolume (0.850000)
SetMusicVolume (1.000000)
SetMusicVolume (0.850000)
SetSfxVolume (0.700000)
SetEngineVolume (0.480000)touch
apllysettings
Segmentation fault

RenaldoTT 2010-10-28 02:18

Re: Palm Pre gets SDL! native gaming
 
Well I don't own a Palm Pre so I guess I'm still going to be waiting patiently for NitDroid to be fully released and YES I know I can use it now but I'm not going to so don't suggest it. No scene

andrewfblack 2010-10-28 02:42

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by RenaldoTT (Post 854549)
Well I don't own a Palm Pre so I guess I'm still going to be waiting patiently for NitDroid to be fully released and YES I know I can use it now but I'm not going to so don't suggest it. No scene

NITDROID will never be 100% complete.

RenaldoTT 2010-10-28 02:45

Re: Palm Pre gets SDL! native gaming
 
and why is that?

bchliu 2010-10-28 03:15

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by manifesto42 (Post 854500)
dont know if anyone saw the news on precentral about the n900 running pre games, but it shows how we all have different takes on things: first paragraph of precentral post: "Again the awesome power of webOS is demonstrated by others' desire to emulate it, this time by hacking a Nokia N900 running Maemo to play webOS PDK apps."

others desire to emulate it...ok. reading this bothers anyone else or am i being too sensitive?

link to full post: http://www.precentral.net/webos-game...kia-n900-video

preenv is amazing, btw.


I would absolutely disagree with this statement as you can see from the adoption rate of Palm Pre is probably not that much more than the N900. The other thing that I would mention is that the N900 does NOT emulate the Palm Pre at all. There is no levels of emulation in this at all - this is very similar to WINE for Linux - ability to run Windows Libraries in a Linux environment through an application set. Emulation is when you have different CPU types and you have to write software to convert the CPU codes around. Since its the same hardware, it is NOT emulation (just like "WINE IS NOT EMULATION")

bchliu 2010-10-28 03:18

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by RenaldoTT (Post 854565)
and why is that?

Because Android 2.3 will be out.. then 3.0.. then 3.1.. etc..

feature set will get closer and closer to 100% but you will find that every revision of the OS will break things and further development will need to take place.

Then again, we've all been using Microsoft Windows "beta" for years since they gave up on the MS-DOS "beta".. :D :D

Bratag 2010-10-28 03:20

Re: Beginners Guide to Install WebOS games
 
Quote:

Originally Posted by joshv06 (Post 853845)
Haha it's funny that when WebOs games are playable on the N900, so many Maemo users happen to also have a Palm Pre to purchase games to use on the N900.

I bought mine cheap off ebay when they didnt sell as well as had been expected. Got it for 150 bucks - which I thought was a good price. Its not that its a bad phone, but the N900 is like a drug I just can't kick. Sure you know its killing you - but the high man .... the high.

mariuscm 2010-10-28 03:23

Re: Palm Pre gets SDL! native gaming
 
I've tried to run Gangstar 1.0.4 with no succes. This is what I got:

Code:

Nokia-N900:/home/user/gangstar/Gangstar# ./Gangstar
cp: cannot create '/media/internal/Gangstar2.sav': Path does not exist
cp: cannot create '/media/internal/Gangstar2.preferences': Path does not exist
SDLGL: called sdl_init with flags = 0x100230
X11: PID is 15704
PDL: Switch orientation to 3
PDL: Init: Service name is com.javispedro.preenv.Gangstar
PDL: Screen dimming prevention ON
PDL: Music is playing
PDL: Set do_not_disturb flag to false
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Called SetVideoMode(320, 480, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
PDL: Application asked for lang, giving en_US
Segmentation fault
Nokia-N900:/home/user/gangstar/Gangstar#

it might be the sym link issue. i'll try to make that work by following some of your posts, but I'm a noob so I don't know ....
you'll hear of me if i succed

play on!

[EDIT]
I did this in x-term
Code:

mkdir -p /home/user/webos/gamesave
ln -s /home/user/webos/gamesave /media/internal

and the two "cannot create: errors disappeared but the rest of the output is the same. no Gangstar any ideas ?
thanks!

sanaking 2010-10-28 03:35

Re: Palm Pre gets SDL! native gaming
 
Great work Javier!
And wow the Maemo n900 cmty is quite active! Very cool.
Good eye, and good developer work getting preenv out.
So now I am looking for a mit of help -- How about n900env!
There's a thread going about all this, and personally I would definitely like to see some n900 apps on WebOS!

Even just free ones, like Fennec, Opera Mobile & skype* would be fantastic to me. I haven't looked at the app list much yet to know what other awesome apps ya'll have that we don't.

I'm having a heck of a time trying to figure out how to download apps from the ovistore, maybe we can trade some freeware downloads? More importantly..

Javier - what do you think the work would be like to do the opposite? Could the stubs all be reversed? I realize there's a minor problem re X11, but we'll work on that..
This is exciting! It'd be cool if Meego+WebOS teamed up, like, on purpose. :) But for now, this alignment of the stars is pretty rad.
I already got TuxPaint for Maemo to work on a Pre+, so its definitely possible to do the opposite. Thanks in advance for your time/info!

lexboy85 2010-10-28 06:59

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by JMacalinao (Post 853973)
Did you do "chmod -rwx sims" or "chmod +rwx sims"? Those are two completely different commands. It should be +.

ya i do "chmod +rwx sims" but still it close after the ea logo came out. :(

n51773 2010-10-28 10:49

Re: Beginners Guide to Install WebOS games?
 
Quote:

Originally Posted by altarMeego (Post 854429)
If you do
Code:

apt-get update
and then
Code:

apt-get install preenv
without the
Code:

=0.1
it should install/upgrade to the latest version in the repos

I've tried the above and I still get this:

Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or moved out of Incoming.

The following information may help to resolve the situation:

The following packages have unmet dependencies: preenv: Depends: libgles1-sgx-img but it is not installable
E: Broken packages

Anyone have any other ideas of how I can install Preenv 0.1.1?

zehjotkah 2010-10-28 11:26

Re: Palm Pre gets SDL! native gaming
 
Did somebody already mention how to install The Settlers?

badboyuk 2010-10-28 11:46

Re: Palm Pre gets SDL! native gaming
 
I got Asphalt5 to work and corrected the crash bug with this fix http://talk.maemo.org/showpost.php?p...6&postcount=54
Thanks for that! :-)

However the only problem now is that desktopgen does not generate the icon, so everytime i wanna play it i need to go to xterminal and type it all out..... I get the following error when trying to desktopgen asphalt5's appinfo.json file:
unable to parse "appinfo.json": Failed to open file 'appinfo.json': No such file or directory

Before I was getting a parsing error of line 177 now its just this, ive tried a couple times. The game still works fine.

Any ideas on how to fix or what I am missing?

CepiPerez 2010-10-28 11:54

Re: Palm Pre gets SDL! native gaming
 
I have an idea!
Failed to open file 'appinfo.json': No such file or directory

No such file or directory = the file doesn't exist!
You are using desktopgen in the wrong folder!

LucianoBraga 2010-10-28 11:56

Re: Palm Pre gets SDL! native gaming
 
Yeah. Asphalt5 is an folder mess.

/Home/user/Asphalt5/Asphalt5.

appinfo.json is on /Asphalt5.
Game is on /Asphalt5/Asphalt5.

afteris 2010-10-28 12:01

Re: Palm Pre gets SDL! native gaming
 
error while loading shared libraries: libdpl.so:caccont open shared object file: No such file or directory any ideas?(where i can get it)

badboyuk 2010-10-28 12:10

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by LucianoBraga (Post 855089)
Yeah. Asphalt5 is an folder mess.

/Home/user/Asphalt5/Asphalt5.

appinfo.json is on /Asphalt5.
Game is on /Asphalt5/Asphalt5.

Yeah I tried that before but was getting parsing errors. For some reason tho it worked fine now. All I did was exit x-terminal and then left it for a while then done it again and it created the icon file fine and also it got rid of the audio lag an is much smoother now!

samipower 2010-10-28 12:34

Re: Palm Pre gets SDL! native gaming
 
i can play asphalt5 without desktopgen

my steps:

com.gameloft.app.asphalt5 folder in
home/user

1-home/user/com.gameloft.app.asphalt5

2-mkdir -p /home/user/webos/gamesave
ln -s /home/user/webos/gamesave /media/internal
chmod 755 /home/user/webos/gamesave

3-exit xterminal and open new

4-sudo gainroot

cd


1-sudo gainroot

2-cd home/user/com.gameloft.app.asphalt5/Asphalt5/

chmod 755 Asphalt5

3-cd /

4-preenv

5- cd home/user/com.gameloft.app.asphalt5/Asphalt5/

6- ./Asphalt5

speed good but sound slow

i think that this is game because need for speed undercover good speed and sound

javispedro 2010-10-28 13:08

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by maxximuscool (Post 854529)
Agreed, shouldn't it the other way around?
Isn't it mean that Maemo5 is a superior OS because it can almost do anything and runs anything from another OS without hesitation?

Don't be fooled: here, WebOS is clearly the superior OS. They made a simple enough API that could be implemented in an afternoon and that is enough to get commercial game developers onboard. That is brilliant, and the N900 has nowhere near such an API (well, until preenv :D ).

*Note: not saying that WebOS is a superior OS in every other aspect. It is more closed than Maemo, for example (but IMHO more open than Android...).

Also, you might say Qt is such an API, but it is not exactly what I'd call "simple".

IzzehO 2010-10-28 13:33

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by javispedro (Post 855215)
Don't be fooled: here, WebOS is clearly the superior OS. They made a simple enough API that could be implemented in an afternoon and that is enough to get commercial game developers onboard. That is brilliant, and the N900 has nowhere near such an API (well, until preenv :D ).

*Note: not saying that WebOS is a superior OS in every other aspect. It is more closed than Maemo, for example (but IMHO more open than Android...).

Also, you might say Qt is such an API, but it is not exactly what I'd call "simple".

I can certainly second this as someone who is a semi-capable programmer, but absolutely useless at compiling/distributing. Coming to Qt and Maemo SDK (well Scratchbox ... boy that wasn't fun) is a massive hurdle I still haven't climbed. I'll just keep writing my C and Assembly and uploading it to my microcontrollers I think...

javispedro 2010-10-28 13:35

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by sanaking (Post 854600)
So now I am looking for a mit of help -- How about n900env!
There's a thread going about all this, and personally I would definitely like to see some n900 apps on WebOS!

The project already exists: it is called http://wiki.maemo.org/Mer. Unfortunately, Maemo is currently transitioning from a Gtk+ based GUI to a Qt based one, so you'll find that you'll be nearly alone in trying to run the Gtk+ applications.
(IMO this is also what is hindering the Maemo/Meego platform: damn API breaks).

Quote:

Originally Posted by sanaking (Post 854600)
Even just free ones, like Fennec, Opera Mobile & skype* would be fantastic to me. I haven't looked at the app list much yet to know what other awesome apps ya'll have that we don't.

You'll quickly find out that there's virtually no useful application there that is not
a) A opensource application (so, port it to WebOS)
b) A proof of concept for something that is soon going to be released onto another platform
Forget about Skype, it's not made by Skype but by Nokia and is more a plugin than an application.

Quote:

Originally Posted by sanaking (Post 854600)
I'm having a heck of a time trying to figure out how to download apps from the ovistore, maybe we can trade some freeware downloads? More importantly..

Opensource freeware for N900 is available in http://repository.maemo.org/extras/pool/fremantle/free/ .
Closedsource freeware for N900 is available in
http://repository.maemo.org/extras/p...ntle/non-free/ .
Closedsource payware applications..... well.

Quote:

Originally Posted by sanaking (Post 854600)
Javier - what do you think the work would be like to do the opposite? Could the stubs all be reversed? I realize there's a minor problem re X11, but we'll work on that..
This is exciting! It'd be cool if Meego+WebOS teamed up, like, on purpose. :) But for now, this alignment of the stars is pretty rad.
I already got TuxPaint for Maemo to work on a Pre+, so its definitely possible to do the opposite. Thanks in advance for your time/info!

A few things.
Preenv only supports a small subset of Pre applications, namely, those that use the PDK, but are not plugins. Supporting a similar subset from all N900 applications would be trivial, basically because unlike the Pre you'll find out such a subset doesn't use any closed source library at all. In fact, the project would not be to run n900 applications on a Pre, but it would be about running plain GNU/Linux SDL applications on a Pre. As said, trivial! Even Pre engineers would help you out.

As the author of libSDL_gles which many free N900 games use, I can tell you that it very probably runs "as-is" on the Pre. If it doesn't, it can be very wall patched to run over Palm's SDL.

Now, for the difficult part: you want to do more than what Preenv is capable to do. Unlike the Pre, the N900 has a myriad of different toolkits and libraries an application can be using.
- If you want to run applications based on Gtk+Hildon, you would need to check on Mer as said above. Not everything about this toolkit is open, for example, liblocation (pretty much equivalent equivalent to WebOS's com.palm.location service); but Mer's mission was ~ to be "Maemo without the closed components" (Stskeeps is going to kill me).
- If you want to run applications based on Qt, just BUILD Qt for the Pre. THAT would help Meego-N900 crossplatformness.
- [Random other toolkits]

Btw, missing "X11" is not a minor problem at all. I hereby warn you =). Fortunately, you could do "something" by using Xvnc and a libSDL based VNC client. It would be slow, though.

Also, I saw you on IRC asking for the liblocation binary. Note that preenv uses _no_ library from the Pre's ROM. Running the N900's liblocation binary would be a big task while on the other side reimplementing it over com.palm.location services would be trivial. Do the latter.


As an ending thought, what reminded me about the similarities between the N900 and the Pre is that someone ported DrNokSnes to the Pre (another project of mine, btw).

javispedro 2010-10-28 14:06

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by IzzehO (Post 855256)
I can certainly second this as someone who is a semi-capable programmer, but absolutely useless at compiling/distributing. Coming to Qt and Maemo SDK (well Scratchbox ... boy that wasn't fun) is a massive hurdle I still haven't climbed. I'll just keep writing my C and Assembly and uploading it to my microcontrollers I think...

Well, we disagree there, as I like Scratchbox a lot :)

What the Pre uses is more similar to MADDE, thought. Much harder for porting GNU stuff, easier for cross-compiling simple applications.

IzzehO 2010-10-28 15:43

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by javispedro (Post 855296)
Well, we disagree there, as I like Scratchbox a lot :)

What the Pre uses is more similar to MADDE, thought. Much harder for porting GNU stuff, easier for cross-compiling simple applications.

My apologies, more so setting up scratchbox and having it do something even slightly functional was a massive hurdle :P Once I did manage to get it working how I liked, university started again and left me with no free time to play.

Ps. On a more topic related matter, I'm getting:
CINEMA: GStreamer Pipeline Error: Resource not found.

As such black screen instead of video. I was under the impression you simply hadn't implement this, but other user logs lead me to believe otherwise. On an almost virgin device and am wondering which GStreamer library I'm missing (Grabbed the few I thought relevant but it didn't help) and also should this be added as a dependency?

javispedro 2010-10-28 16:05

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by IzzehO (Post 855448)
As such black screen instead of video. I was under the impression you simply hadn't implement this, but other user logs lead me to believe otherwise.

The error message is telling you that the file the game is trying to play is missing; the filename should appear a few lines earlier.

It is implemented in 0.1.1. There's a bug where calling CIN_DeInit then _Init again will hang, but that's fixed in 0.1.2 .

IzzehO 2010-10-28 16:35

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by javispedro (Post 855471)
The error message is telling you that the file the game is trying to play is missing; the filename should appear a few lines earlier.

It is implemented in 0.1.1. There's a bug where calling CIN_DeInit then _Init again will hang, but that's fixed in 0.1.2 .

Now that would certainly make more sense. The file is definitely there though, probably a permissions thing (ext2 drivers for windows really screw with permissions). Or not...

SDLGL: called sdl_init with flags = 0x100030
X11: PID is 1635
PDL: Init: Service name is com.javispedro.preenv.Assassins
PDL: Screen dimming prevention ON
PDL: Switch orientation to 3
PDL: Music is playing
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
CINEMA: Init; window xid is 0x1c0000c
CINEMA: Will play "file://AC/assassins/assassins_Iphone.mp4"
CINEMA: Start playing now
CINEMA: GStreamer Pipeline Error: Resource not found.

With:
-rw-r--r-- 1 root root 4163556 Oct 25 23:09 assassins_Iphone.mp4
and
-rwxr-xr-x 1 root root 4163556 Oct 25 23:09 assassins_Iphone.mp4
and
-rwxr-xr-x 1 user root 4163556 Oct 25 23:09 assassins_Iphone.mp4

Running from SSH (or terminal as user) results in black screen. Running from the icon results in black screen (get this) with audio x.x.

Leon4 2010-10-28 16:39

Re: Palm Pre gets SDL! native gaming
 
ey guys, i just dont get the last command to work on asphalt5, when i type in desktopgen appinfo.json it says "is not executable" can someone help me please? :)

mido.fayad 2010-10-28 17:01

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by javispedro (Post 855471)
The error message is telling you that the file the game is trying to play is missing; the filename should appear a few lines earlier.

It is implemented in 0.1.1. There's a bug where calling CIN_DeInit then _Init again will hang, but that's fixed in 0.1.2 .

thanks alot for ur work
when 0.1.2 will be released ?

mido.fayad 2010-10-28 17:04

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by Leon4 (Post 855530)
ey guys, i just dont get the last command to work on asphalt5, when i type in desktopgen appinfo.json it says "is not executable" can someone help me please? :)

u must enter
chmod +rwx Asphalt5

Leon4 2010-10-28 17:09

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by mido.fayad (Post 855555)
u must enter
chmod +rwx Asphalt5

i did that, i enter chmod +rwx Asphalt5, and then i enter desktopgen appinfo.json, but it says "is not executable" i don't understand what the problem is? :(

lucky88shp 2010-10-28 17:35

Re: Palm Pre gets SDL! native gaming
 
@Leon4
Try
'chmod 755 Asphalt5'
and then..
'desktopgen appinfo.json'. Hopefully that'll work. :)

Leon4 2010-10-28 17:39

Re: Palm Pre gets SDL! native gaming
 
Quote:

Originally Posted by lucky88shp (Post 855593)
@Leon4
Try
'chmod 755 Asphalt5'
and then..
'desktopgen appinfo.json'. Hopefully that'll work. :)

hmmm...same problem again it says: "is not executable" when i type the last command "desktopgen appinfo.json" :S

hesham 2010-10-28 17:39

Re: Palm Pre gets SDL! native gaming
 
monopoly problem solved just turn the roll off

in options turn off shake the roll

and enjoy the game


http://img525.imageshack.us/img525/3...0102821345.png

lucky88shp 2010-10-28 17:43

Re: Palm Pre gets SDL! native gaming
 
@Leon4
try it without capitalising 'A'..meaning,
chmod 755 asphalt5...thts just a guess, i havent installed asphalt 5 yet...

mele 2010-10-28 17:50

Re: Palm Pre gets SDL! native gaming
 
i chmod:ed my asphalt in/ com.gameloft.app.asphalt/Asphalt5/ folder then did the desktopgen in /com.gameloft.app.asphalt5/ folder

That has done the trick in almost every game excluding NFSU

Nokia7Linux 2010-10-28 18:48

Re: Palm Pre gets SDL! native gaming
 
@Leon4
don't forget to write
preenv
Then enter
then write the desktopgen command


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