![]() |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Sorry if it has been discussed before, but I just can't get the accelerometer working. I followed the instructions fromn Izzeho on page 1 (installed Accelemymote, edited the blight_input, started Accelemymote and the emulator), but it didn't work. Accelerometer and hardware keys both didn't work, so i had to restore the old settings. How to get it working anyway? Do i have to set the arrow keys as Joystick keys?
I also can't get the Saving Option working for Memory Pack. Do i have to edit any settings for that? There are several entries in the mupen64plus.conf. What are the values for following entries?: Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
accelerometer isnt working for me either and i followed those steps
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
An alternative way to install/test Accelemymote is to install MAME. Bonus: you get a complete arcade emulator. It should install and automatically use accelerometer control, so you can make sure that bit is working.
Then you just have to edit your config file and start accelemymote to make it work with mupen. Make sure you start accelemymote before you start mupen. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Is there a chance for an update soon? I'm not talking about GUI or sound, just a more optified version, to run better (and more) games.
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Yeah, thats possible, i'm not native to the english language.
I meant improved or optimized. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
error ============= no input plugin specified
please help http://maemo.org/packages/view/mupen64plus-arm-gui/ |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
hey guys ive been running the mupen64plus thru xterm and seen how its grown... i mean wow!! however now ive seen it on extras. just a quick 1 i tried to install it however i get the error.
applicationpackages missing: libsdl2.0 however like i said i have mupen64plus running thru xterm so surly i have this package? so next Q is it worth downloading or just stay with the xterm version? cheers for your help Azz |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
1. Bring in a package manager to test and push stable applications to testing. OR 2. Upload a virus to devel and teach em a lesson :D Anywho... Out of curiousity, the devel version the same one you've got on your depot? I've been meaning to reinstall it to keep trying things out but stuck on 2G net for a couple days. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
So I've just tried the devel package.
Mario 64 seems to run great with the audio disabled but I can't seem to configure the input so I can't continue after seeing mario's face. For people who are having trouble: set the CPU core to dynamic recompiler. If you don't do that, the screen will remain black after loading a ROM. ________ California Mdecial Marijuana Dispensaries |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
(But tbh I was expecting it) Quote:
I am currently settling for a three package setup -- one with the gles2n64 plugin, another one with mupen64plus, and a third one (the user visible one) with a menu icon whose dependencies include the former two. So in the future if someone (or me) wants to do a new GUI all he has to do is depend in gles2n64 and mupen64plus but no the menu icon one. But this is all not written in stone. So if you're using the -devel package at all ensure you know enough about dpkg to issue a --purge command: Code:
dpkg --purge mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64 |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Wow, today was a big surprise when I saw Mupen64 in repos. I tried out Goldeneye and Super Mario 64. I couldn't figure out how to get past Mario's face but I did almost beat the Dam level at a very slow FPS.
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Installed from Maemo-devel but the input plugin fails to load. Claims that there's an undefined symbol TTF_WasInit, but I verified that libsdl-ttf2.0 was installed.
Kind of strange that an input plugin is looking for font function symbols... |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
Quote:
Either way, that is fixed now, so update. Small FAQ:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
what is the command to delete the mupenplus folder?
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
Anyway sounds like your confident enough in the current version if you are offering advice on it. Stable enough for users to actually try? (This isn't an invitation for people to try... wait for javis to give the okay.) Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
Too bad about the audio though.. Is there a way to improve it through the buffer settings? ________ Brunette vids |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
As to sound itself, I posted a link to a VERY good explanation of why sound will almost certainly never be perfect, thread search for Exophase ... it was a few pages back. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
In any case, never say never ;) But if not perfect, at least tolerable. As for the GUI - I think it's quite fine. Gets the job done, it's quick and it's stable. ________ Vaporizers Reviews |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
the app in devel worked for me once, now it just crashes with no error
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
It's not exactly stable :P and it only gets most of the job done as you can't edit mupen or gles configs without xterm. Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Wow. I just wanna thank you guys for continuing to work on a N64 emulator. It's amazing what this has become in such a short amount of time, can't wait to see what will happen next.
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
tried the GUI version that everyone is talking about.. But just on selecting the plugins - It doesnt allow me to select anything and the drop down box doesnt show anything in it. clicking on the various icons and parts of the screen has no effect.
Anyone else had this issue? Or can I change the ini file manually? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
but im doing it again.....:cool: edit: okay, still crashes... but i went to xterm (as root) typed 'mupen64plus' it installed the rest (1st run, initial setup..) then ran GUI. :D but I cannot run it any other way... shortcut doesnt work..? edit2: all new files are there, all old ones gone... BUT when I run thru xterm, I have to be root, plus it says config dir: "./root/".... install and plugin are "usr/share/mupen64plus.." |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
rm -R ~/.mupen64plus root dpkg --purge mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64 apt-get install mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64 |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
just edited my post above, I have to be root to access config files ..
plus ive done the dpkg --purge etc etc twice now... and deleted old files vis SSH |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
rm -R /root/.mupen64plus (as root) |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Im just gonna flash, I did the above but Im having further issues
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
I prefer to Use IzzehO version until a more stable Version in available and when you will edit First post in page 1!! :D :D :D
|
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
It's neither more nor less stable, being basically THE SAME as previous builds; it just has the menu icon and the standard mupen64plus config dialogs. Same as the Pandora. Which is not to say it's easy to use. The benefit is that you might want to stop distributing the binaries (since they can get them from maemo.org now) and ship only "preconfigured" config files, which should help with the bandwidth. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
Code:
rootsh rm -r .mupen64plus |
All times are GMT. The time now is 05:01. |
vBulletin® Version 3.8.8