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-   -   EmuMaster 0.3.0 (https://talk.maemo.org/showthread.php?t=81136)

godofwar424 2012-06-16 13:29

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Dousan (Post 1222751)
Need a little help here.

Can't seem to connect my sixaxis to my N9.

I've downloaded and installed motionjoy + drivers and can connect it to my pc and when testing in motionjoy it's working.

When pairing in motionjoy I use custom mac address and push pair, disconnect usb.

Then open xterm and do all the codes, then start the monitor in emumaster and then turn on the sixaxis but no dice.

I'm using windows xp.

Regards Dousan...

Strange mine is working fine. Have you checked to make sure you have the exact bluetooth MAC address??

Dousan 2012-06-16 15:28

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by godofwar424 (Post 1222756)
Strange mine is working fine. Have you checked to make sure you have the exact bluetooth MAC address??

Have tripple checked it, it's the right one.

Regards Dousan...

godofwar424 2012-06-16 15:53

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Dousan (Post 1222807)
Have tripple checked it, it's the right one.

Regards Dousan...

Have you triple checked the codes you entered into x-term??

Also is your bluetooth enabled and visible BEFORE you start typing the commands into x-term??

Dousan 2012-06-16 16:04

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by godofwar424 (Post 1222818)
Have you triple checked the codes you entered into x-term??

Also is your bluetooth enabled and visible BEFORE you start typing the commands into x-term??

The codes I have written myself and double checked, have even c/p the codes from a post made by sniper_swe.

The bluetooth is off and not visible, then i use:

# killall bluetoothd

and then the rest of the codes.

The thing is sometimes the bluetooth icon appears in the statusbar after issuing the commands ans sometimes it doesn't?

Regards Dousan...

godofwar424 2012-06-16 16:26

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Dousan (Post 1222826)
The codes I have written myself and double checked, have even c/p the codes from a post made by sniper_swe.

The bluetooth is off and not visible, then i use:

# killall bluetoothd

and then the rest of the codes.

The thing is sometimes the bluetooth icon appears in the statusbar after issuing the commands ans sometimes it doesn't?

Regards Dousan...

Hmmm, turn bluetooth ON and make it VISIBLE!

Then killall bluetoothd

Then the other commands, then open up EmuMaster - SixAxis Monitor and then turn on your PS3 Controller with the Home Button, and it should appear in the SixAxis Monitor

Dousan 2012-06-16 18:16

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by godofwar424 (Post 1222846)
Hmmm, turn bluetooth ON and make it VISIBLE!

Then killall bluetoothd

Then the other commands, then open up EmuMaster - SixAxis Monitor and then turn on your PS3 Controller with the Home Button, and it should appear in the SixAxis Monitor

Tried some what different ways to make it work still no dice, the monitor screen stays all black.

Anyway thanks for your help.

Will try to reinstall everything and try again.

Regards Dousan...

elemental 2012-06-16 20:34

Re: EmuMaster 0.3.0
 
Do you know that MotionJoy expects MAC in reverse order?

Do you have the genuine SixAxis? (China imitation doesn't count, even it looks the same, most genuine has CECHZC2E product ID).

Dousan 2012-06-16 20:42

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1222953)
Do you know that MotionJoy expects MAC in reverse order?

Do you have the genuine SixAxis? (China imitation doesn't count, even it looks the same, most genuine has CECHZC2E product ID).

Didn't know about reverse order?

Yes it's genuine.

Will try to reverse it and what happens.

Regards Dousan...

elemental 2012-06-16 20:44

Re: EmuMaster 0.3.0
 
When your MAC is:
12:34:56:78:9A:BC
you should type:
BC:9A:78:56:34:12

Dousan 2012-06-16 20:53

Re: EmuMaster 0.3.0
 
Just awesome @elemental it works now.

Thanks for your help. Was starting to go nutts here, but your post saved me :)

Regards Dousan...

godofwar424 2012-06-17 01:28

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1222956)
When your MAC is:
12:34:56:78:9A:BC
you should type:
BC:9A:78:56:34:12

Ohhh yeah! I forgot about that! :(

automagic68 2012-06-17 08:00

Re: EmuMaster 0.3.0
 
Any EmuMaster news to offset this past weeks depressing Nokia news?

don.edri 2012-06-17 16:20

Re: EmuMaster 0.3.0
 
This may be a noob question, but I was just looking at specs of Playstation 2 (300Mhz Processor, 23 Mb ram) and it seems that N9 is superior in all of them (not 100% sure about GPU), so might it be possible to include it in emumaser?

ZiiimZooon 2012-06-17 16:31

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by don.edri (Post 1223270)
This may be a noob question, but I was just looking at specs of Playstation 2 (300Mhz Processor, 23 Mb ram) and it seems that N9 is superior in all of them (not 100% sure about GPU), so might it be possible to include it in emumaser?

I would love to play Ratchet and Clank on my N9 :D

Dousan 2012-06-17 16:47

Re: EmuMaster 0.3.0
 
You wont see PS2 emulated on the N9 as it takes about 6 (some would say even more) times as much power as the console you want emulate.

The N9 has 1ghz cpu and it would take close 2ghz to run maybe more.

Regards Dousan...

automagic68 2012-06-18 04:23

Re: EmuMaster 0.3.0
 
Do they have PS2 emulators for the Galaxy Note?

almamo 2012-06-18 07:52

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by automagic68 (Post 1223487)
Do they have PS2 emulators for the Galaxy Note?

I don't think so and I've never heard of that. Dousan explained everything very well. And if there's some emulator available to the Galaxy note, the games likely won't run usable.

It is still very difficult to run PS2 games decently on most PC's and almost impossible on modern notebooks (if I'm wrong please correct me). Next to that emulators are very difficult to optimize so that they use available hardware as efficient as possible (e.g using the multi-core processors).

For a (more or less) satisfying emulation on any mobile phone you can't go further than PS1 and N64 right now - everything else if PS2 or XBOX will certainly come at some point (not N9 though).

stratax 2012-06-18 18:33

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Dousan (Post 1223283)
You wont see PS2 emulated on the N9 as it takes about 6 (some would say even more) times as much power as the console you want emulate.

The N9 has 1ghz cpu and it would take close 2ghz to run maybe more.

Regards Dousan...

yeah.. i even get some compadibility issues on my asus g74 with i7 and gtx 560m

godofwar424 2012-06-18 23:57

Re: EmuMaster 0.3.0
 
TBH the only reason PS1 is so well emulated is because Sony actually developed the back ends of the emulators to be used in PS2/3 and PSP's

elemental 2012-06-19 05:57

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by godofwar424 (Post 1223955)
TBH the only reason PS1 is so well emulated is because Sony actually developed the back ends of the emulators to be used in PS2/3 and PSP's

Why you think it was the reason?? Do you have any source code of these backends? Emulators of PS1 was before PS2 and PSP, so I doubt. It's not true.

Nosph3ratu 2012-06-19 08:46

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1224026)
Why you think it was the reason?? Do you have any source code of these backends? Emulators of PS1 was before PS2 and PSP, so I doubt. It's not true.

I think godofwar424 is talking about the emulation used within the ps2, ps3 and psp firmware/hardware making them backward compatible with ps1 games.

elemental 2012-06-19 09:12

Re: EmuMaster 0.3.0
 
He stated clearly that backends (hardware backward compatibility) has impact on emulators, which is not true at all.

Freddo 2012-06-19 09:12

Re: EmuMaster 0.3.0
 
Sony emulate the PS1 somewhat well only because they bought VGS (one of the first PS1 emulators).

By the way, is there any chance we will see support for the original Game Boy in EmuMaster? That would be great :)

PIDk 2012-06-19 13:44

Re: EmuMaster 0.3.0
 
Hi, elemental!

What can you say about future of Amiga emulation part? Will it be updated in the next EmuMaster release?

I hope to see some kind of support for virtual keyboard on N9, because most Amiga games are unplayable without keyboard. And, yeah, bluetooth keyboard is solution but i don't want to carry it everywhere with me.

godofwar424 2012-06-19 15:33

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1224085)
He stated clearly that backends (hardware backward compatibility) has impact on emulators, which is not true at all.

Nooo I just used the term back ends :P

Didn't mean it in that way, I meant it in the way that, Sony actually bought VGS (original ps1 emulator) as stated above, and then tweaked and optimised it, put money into it, then provided it into the PSP software ect.

Making PS1 emulation more documented.

bandora 2012-06-20 06:34

Re: EmuMaster 0.3.0
 
Out of curiousity, will future updates include N64 support? If so I would be more than happy to donate for your hard work! :)

I really want to play Super Smash Bros., Mario Kart 64, and 007 Goldeneye.. :P

automagic68 2012-06-23 09:16

Re: EmuMaster 0.3.0
 
I wanted to know what your feelings are about eventually porting EmuMaster to WP8, I know you probably wouldn't even begin to give it a thought for at least 6+ months from now.

elemental 2012-06-23 13:03

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by automagic68 (Post 1226151)
I wanted to know what your feelings are about eventually porting EmuMaster to WP8, I know you probably wouldn't even begin to give it a thought for at least 6+ months from now.

I will take a look at WP8, but I can say that there is very low probability since probably it won't support Qt/QML which I like a lot.(BTW: for now Andorid is better than WP8 now for developer like me)
Qt/QML is what I really care about and Linux too. I would say there is no chance to see EmuMaster on WP8.

derch 2012-06-23 16:23

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1226225)
I will take a look at WP8, but I can say that there is very low probability since probably it won't support Qt/QML which I like a lot.(BTW: for now Andorid is better than WP8 now for developer like me)
Qt/QML is what I really care about and Linux too. I would say there is no chance to see EmuMaster on WP8.


What about symbian, I might get the pureview i would love to have emumaster on it

Jamespiano 2012-06-24 13:50

Re: EmuMaster 0.3.0
 
hi ,elemental
when will you realease the next version? will it have many suprises?:)

mreiii 2012-06-27 13:46

Re: EmuMaster 0.3.0
 
Hi everyone!
I've got a little problem with Gameshark-Cheats on the GBA-Emulator.
If I try to add a Code (example, Pokemon Firered Mastercode: DFC87987 BBA21C13
CEBF8DCD FD0A2E01
A269812A 7C8BB4D9
78DA95DF 44018CB4
EDD28D69 D9117E9F
1C7B3231 B494738C), there's a red border around the input field and i can't touch the "Add"-Button, I think because my Code ist too long.

Why I can't add these Codes?! Does emumaster just support "small" codes?

Thank you all very much!

ThraxZzz 2012-06-27 14:39

Re: EmuMaster 0.3.0
 
cheat codes are not supported YET

aionn 2012-06-30 06:38

Re: EmuMaster 0.3.0
 
Hi all, i got a problem after installing emumaster 0.3, it popped a message saying i need v1.2 in my nokia, but my nokia already has the 1.2 harmattan version. any answer would be appreciated :(:(

elemental 2012-06-30 11:16

Re: EmuMaster 0.3.0
 
which version you exactly have? Settings->About product->Version

dicksonleong8 2012-06-30 12:09

Re: EmuMaster 0.3.0
 
Hi,

First of all thanks for your great work on EmuMaster.

In the compability list for GBA, Golden Sun: The Lost Age is stated as "Good" but I can't get it run on mine N9. It crash (the game restarted) after a scene when starting new game. Anyway can help me verify this? Thanks alot.

godofwar424 2012-06-30 12:12

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by dicksonleong8 (Post 1229386)
Hi,

First of all thanks for your great work on EmuMaster.

In the compability list for GBA, Golden Sun: The Lost Age is stated as "Good" but I can't get it run on mine N9. It crash (the game restarted) after a scene when starting new game. Anyway can help me verify this? Thanks alot.

I get the same problem so it is confirmed, need to change the compatibility list to say that it doesn't work.

dicksonleong8 2012-06-30 12:24

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by godofwar424 (Post 1229387)
I get the same problem so it is confirmed, need to change the compatibility list to say that it doesn't work.

Thanks for your quick reply, I've already change the compatibility list for it. If anyone can get it (Golden Sun 2 - The Lost Age) run on EmuMaster please let us know in here! (Because I really wanna play this game :p)

aionn 2012-06-30 16:04

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1229363)
which version you exactly have? Settings->About product->Version

hi i have 10.2011.34-1.439.11_PR_439

thnx in advance

elemental 2012-06-30 16:06

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by aionn (Post 1229476)
hi i have 10.2011.34-1.439.11_PR_439

So, you don't have PR1.2 as you stated
Read howto update to PR1.2 http://everythingn9.com/update-pr1-2-nokia-n9/

danielcf2996 2012-07-01 00:43

Re: EmuMaster 0.3.0
 
Hi all, i can probably say i am the greatest fan of emumaster, at least 80% of the time im using my n9 is playing in it, i even get annoyed by calls sometimes XD.

Well I am a graphic designer, and maybe i care a little too much about the visuals, so in my free time i started making my own covers for the games,

I really love how they look with the new covers so i wanted to share it with everyone here,

http://i90.photobucket.com/albums/k2...f2996/prop.jpg

im planningg to share a template. Right now i have photoshop files templates but as is may not a very commom format, im working in a tiny flash aplication, that allow everyone to easily change the cover image and the background and generet a jpeg images from this:
http://i90.photobucket.com/albums/k2...2996/tamps.jpg

I also have a request for You Almighty Elemental, would it be posible that in next version, the thumbnails on landscape mode to be cropped instead of resized? that means that they will be showing the actual size in portraid, and in landscape you would only be able to see the cover or the cartridge.

Like this:
http://i90.photobucket.com/albums/k2...lcf2996/sc.jpg

right now im working the covers in 480 by 240 pixels, i dont even know were i got those numbers from, can you guide me to the optimal size?

I hope you people find this usefull.
Please let me know any suggestion. And sorry about my bad English.


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