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Re: [Announce] apkenv (N900, N950, N9)
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Re: [Announce] apkenv (N900, N950, N9)
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Re: [Announce] apkenv (N900, N950, N9)
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Re: [Announce] apkenv (N900, N950, N9)
that project is dead ?
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Re: [Announce] apkenv (N900, N950, N9)
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But can somebody please "compile" all these new stuff? (Or whatever should you call that process, when we get a downloadable .deb, with all the new modules&stuff) Myname24, maybe?:) |
Re: [Announce] apkenv (N900, N950, N9)
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Re: [Announce] apkenv (N900, N950, N9)
thanky, i'm curious if anything has changed and will give it a shot tomorrow afternoon :)
EDIT: I could not wait till tomorrow so here are some results: Resource policy (media volume control implementation) is still in "now working, now not" state. (mostly not) Cut the rope 1.3.1 now crashes right at launch and gives segmentation fault ("0x38 from 0x3ad5b0a6") (using cuttherope.apkenv.so) Amazing Alex 1.0.4 now also crahses at the second splash screen (just a bit after the rovio logo) and gives "glibc detected - apkenv: double free or corruption (out) 0x0021ffc8" (using angrybirds.apkenv.so) PvZ 1.3.16 now has kinetic scrolling, so you'll be able to finish the game. :cool: Sounds are still pretty messed up tho. If anyone listeting, please fix the modules :rolleyes: |
I think crowriot over at OpenPandora forum is the only one left working on games support, in case you want to report bugs you should post there.
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Re: [Announce] apkenv (N900, N950, N9)
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Here attached the build of the latest git version 42.4.0 for fremantle.
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Re: [Announce] apkenv (N900, N950, N9)
The source for the trg2 apk, just in case someone wants to see how the Android side of things can look like (the trg2 support module has been in apkenv since the first release): https://github.com/thp/trg2
Also might be useful in case somebody plans to write a new application/game using NDK/GLES and wants to support Maemo/MeeGo using something like apkenv. |
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