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Re: Playable Quetoo (Quake2) port for N800
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Re: Playable Quetoo (Quake2) port for N800
Can't you just input cheat commands into console?
god give [item] # give all noclip notarget |
Re: Playable Quetoo (Quake2) port for N800
Well yeah. But it's so much faster with the cheat menu, and you don't have to remember the cheats. Try it in DN3D and you'll see what I mean and how it spoils you.
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Re: Playable Quetoo (Quake2) port for N800
Sorry I took my time again with this, but I finally got around to making the promised new version. The package can be grabbed from http://www2.lut.fi/~thietan1/maqii.html or directly from my repo.
I decided on MaQii (as in short for Maemo QuakeII) as a new name for the project, but if you think that's a really terrible choice, it can be changed again. Also I probably missed changing some strings in the game, so if you come across anyplace where it still says quetoo, please let me know. The application manager on the device doesn't seem to handle package replacement very well, so you'll need to remove the old quetoo package first, before the new version can be installed. The launcher now has the map selection back, with a checkbox for selecting whether to continue from the saved game or load specific map. Also I noticed there already is an ingame inventory screen, so I've set the plus key to by default show that and remap the keys, so you can choose items and weapons with the pad. I also swapped the binding for the pad up and middle keys, since I think the pad up is bit hard to press, especially if you want to press either left or right at the same time on the N810. Also added an default binding for Ctrl-key to toggle the console. I changed the available resolution options in the launcher a bit, so if you've had the launcher installed previously, you might want to check that in the settings. The game now also doesn't exit, if it detects an save game from an older version. It'll still print a warning, but will try to load it anyway, and if it's from one of my older releases, there shouldn't be any reason why this wouldn't work. |
Re: Playable Quetoo (Quake2) port for N800
What kind of performance are you seeing with this port? I'm wondering because using things like softfloat libraries on the Zaurus we were getting 320x240 16bit color with 20fps. The numbers I've been seeing here don't look anywhere near that good.
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Re: Playable Quetoo (Quake2) port for N800
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Re: Playable Quetoo (Quake2) port for N800
Nice build zerion, thanks... time to re-visit this game... coop/dm/ctf games all possible for multi aspect.
ok so for 810 users who might want an alternate keymapping, i've applied my mad quake config skillz to create my own autoexec.cfg which you can download and place into /usr/share/maqii/quake2/baseq2 since 810 i mostly just ignore the top buttons but remapped fullscreen to forward anyways in case im just walking around i can close keyboard. Without reaching for top buttons the dpad up is pretty accessible so i put back to : DPAD Up/Down : forward/backward DPAD Left/Right : Strafe left/right DPAD Enter : fire q : next weapon a : look up z : look down w: inventory prev e : inventory next r : inventory use c : crouch g : give gun m : give machine gun p : look left backspace : look right ' : jump ctrl : console h : help y : play demo movie 1 u : play demo movie 2 Now if you are feeling l33t (and you played q2 back in the day) you can download this zip file, extract it to your /quake2/baseq2 dir (on mmc). Then load maqii and hit the i key :) Its a demo movie made in q2 heydays... |
Re: Playable Quetoo (Quake2) port for N800
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Re: Playable Quetoo (Quake2) port for N800
So, how much support is there for mods? The in-game menu has been removed, so things have to be set up from the console, but in theory, should mods work?
I'm thinking of mods that you start by typing Code:
maqii +set game <modname> |
Re: Playable Quetoo (Quake2) port for N800
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