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Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
Thanks a lot for this - have just tested it for a few minutes with the data from my HoMM 2 Gold and so far it's working nicely.
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Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
Sorry if this has already been explained somewhere. I was trying to find a project/garage site for this application but couldn't find it. I suppose this is a direct build from the original project located here. So where can I see what revision this is build from? And what are the changes? Is it a branch? Hope someone could point me to the place where the work happens.
I was thinking about compiling it from source. If someone already did the job of porting it, I was hoping to use this for reference. That way I'd be able to contribute back to the original project and have better progress in development instead of just using the given code. Besides, what we already have works out of the box and really nice using the retail data/maps and soundtrack! :) Thanks a lot! Cheers, Daniel |
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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Feel free to patch it with a newer source from the sourceforge project svn :) |
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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Do I have to add it seperatly like ang did? |
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
Mece, I've recently encountered a strange error while playing H2 - When one of my castles is on a siege, and I'm about to finally kill all the attacker's army, the game suddenly closes itself... I can reproduce it with a specific save, and it'll always happen during one of the last turns in this specific combat - though this has never happened to me before.
Could you think of why this is happening? Quote:
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Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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(Where is the demo folder located at???) I copied the .ogg files into /home/user/.fheroes2/files/music/ as the 6th post of this topic was saying... also changed the .cfg file (music = ext ) What could be the problem? Solved... It seems to be that I had to place the music files into /opt/fheroes2/files/music :p |
Free Heroes 2 - Heroes of Might and Magic 2 engine - POSSIBLE BUG
The thread seems to be too long that I couldn't read all. Sorry if this is a duplicate report.
Everything works fine with the game (and I have also the other data except the demo) except for one problem: Whenever the rival party choses to escape from a bottle, the game exits automatically. Has anybody the same problem? Because I already strategically prefer that the rival doesn't/cannot escape before I beat him (except for certain situations where I have to first wear out the rival by attacking him with little forces, use spells and escape myself repeatedly, until my forces I keep in a safe place (another hero or castle) are sufficient to beat him), it happens to be kind of good, so that I give attention that he doesn't escape, but it's still a bug. Thank you for the good work to the contributor(s). Also thank you in advance for followups. |
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
I'm experiencing the same thing - game crashes when the enemy's hero tries to bail from combat...
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