![]() |
Re: DOSBox 0.65 ... ftw
Ah poopers.
I didn't read the fine print that it was the middle key plus the +/- keys at the same time. What's my I.Q. again? :confused: |
Re: DOSBox 0.65 ... ftw
Been doing some dosbox build performance tests with various compile-time flags. Finding a reasonable benchmark hasn't been easy. Since dosbox emulates several PC subsystems, I choose to test real-world apps. In this case Doom timedemos.
The results indicate time to start dosbox, run the timedemo and exit dosbox (from script). To compute the mean run time, I discard the slowest score of 5. Because a 'clean' run can be broken by various unknowns, the curve is more of a poisson than a binomial distribution. dosbox_cvs_01_01_25_a -O3 -fomit-frame-pointer -fforce-addr -fforce-mem -falign-loops=2 -falign-functions=2 -falign-jumps=2 -funroll-loops -mabi=aapcs-linux -mcpu=arm1136j-s -mfpu=vfp -mfloat-abi=softfp dosbox_cvs_01_01_25_novfp -O3 -fomit-frame-pointer -fforce-addr -fforce-mem -falign-loops=2 -falign-functions=2 -falign-jumps=2 -funroll-loops -mabi=aapcs-linux -mcpu=arm1136j-s dosbox_feb12 -O3 -fomit-frame-pointer -mabi=aapcs-linux -mcpu=arm1136j-s -mfpu=vfp -mfloat-abi=softfp dosbox_feb14a -Os -fomit-frame-pointer -fforce-addr -fforce-mem -falign-loops=2 -falign-functions=2 -falign-jumps=2 -mabi=aapcs-linux -mcpu=arm1136j-s -mfpu=vfp -mfloat-abi=softfp dosbox_feb14b -O3 -fomit-frame-pointer -fforce-addr -fforce-mem -falign-loops=2 -falign-functions=2 -falign-jumps=2 -mabi=aapcs-linux -mcpu=arm1136j-s -mtune=arm1136j-s -mfpu=vfp -mfloat-abi=softfp -ffast-math dosbox_feb14c same but with --disable-core-inline Code:
core simple, cycles 1800, fs 5, no scaler, -timedemo demo3 It appears that increasing cycles well above the point at which dosbox pegs the N810 CPU effectively defeats doom's internal frameskip so that a faster dosbox build+options will finish the run earlier than a slower one. A seperate test series would be manually running the timedemos and jotting down doom's internal performance reports, using a very small game window and cycles=max. |
Re: DOSBox 0.65 ... ftw
Greetings again ArnimS.
I'm not all too sure what those numbers mean with your testing results for the Doom demo but could you also run them in comparison to the latest version of the OS 2007 software? I'm still on 2007 because of the unusual feedback by some of the members here on how it's less stable than 2008. I'm just not finding the courage to upgrade since I can't seem to understand the reasons to do so at the moment. I've only got Dosbox and Xkbd running on a fresh install of 2007 and nothing else, no other applications have been downloaded. Would I see a better performance if I went ahead and upgraded? I posted this earlier, but your mapper keys for the cycles, for some reason, isn't working again. I don't know what happened because there's nothing that stands out on what I'm doing differently than before. There's something wrong with the mapper.txt feature but I can't make any connection on what might be causing the problems. Don't get me wrong on this, your releases are extremely cool. The only thing is, you usually have very poor documentation for extreme newbies, such as myself, to help understand the genius world that you come from. A little knowledge thrown my way and to others would very much be appreciated (but most likely still misunderstood) :) Thanks chief! |
Re: DOSBox 0.65 ... ftw
Quote:
|
Re: DOSBox 0.65 ... ftw
Quote:
|
Re: DOSBox 0.65 ... ftw
Speed, not money.. the CPU runs faster (330 MHz -> 400 MHz) with OS2008.
|
Re: DOSBox 0.65 ... ftw
Quote:
|
Re: DOSBox 0.65 ... ftw
Quote:
Quote:
Quote:
Quote:
These newbie difficulties occur because there is no gui frontend. There are things standing in the way of a gui-frontend. DosBox as-is runs too slow on the N8x0s for everything but cga/pcspeaker era games. An effective gui frontend will need configuration profiles and mappers for various games. Creating these profiles with a broken/slow core dosbox build is useless because when that is fixed, they will all need to be redone. so.... I'm trying to fix the sound/performance problem so that at least 286-class games using vga/ega and sound blaster can run playably. |
Re: DOSBox 0.65 ... ftw
Quote:
|
Re: DOSBox 0.65 ... ftw
Quote:
|
All times are GMT. The time now is 12:08. |
vBulletin® Version 3.8.8