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-   -   [ANNOUNCE] Space Invaders in QML (https://talk.maemo.org/showthread.php?t=71888)

Addison 2011-06-04 00:24

Re: [ANNOUNCE] Space Invaders in QML
 
Would your debbie work on the older Maemo 4 platform?

piggz 2011-06-04 08:05

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by Addison (Post 1021976)
Would your debbie work on the older Maemo 4 platform?

Ive no idea, i dont see why it wouldnt, so long as the older platform has a relatively new Qt + QML, but i dont have a device or sdk installed to try. Sorry.

piggz 2011-06-04 08:05

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by JohnLF (Post 1021971)
found a bug, albeit not with the latest version, haven't been able to recreate it. Died on level 5, got the life lost msg. Died again, just got the explosion, no life lost msg. Third ship then invisible, I could only tell where it was when I fired. Game played normally otherwise, very weird. Anyway will upgrade to latest and see if it happens again.

Ive seen this happen, usually when holding down the space bar to fire, is that what you were doing?

JohnLF 2011-06-04 10:57

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by piggz (Post 1022070)
Ive seen this happen, usually when holding down the space bar to fire, is that what you were doing?

I play with keyboard closed, using the screen tap to fire. Maybe I had left my finger on the screen, will try again. Not a major issue or anything as it's only happened once and as I said I've not been able to recreate it...

phap 2011-06-04 13:05

Re: [ANNOUNCE] Space Invaders in QML
 
Finally I can play with the game gripper! Thank you for this update! Just a little suggestion: the area for setting where you click should be a little bigger (not what you see but where you have to click), because most of the time I miss it.

piggz 2011-06-04 13:07

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by phap (Post 1022186)
Finally I can play with the game gripper! Thank you for this update! Just a little suggestion: the area for setting where you click should be a little bigger (not what you see but where you have to click), because most of the time I miss it.

I see you got a great score...unfortunately, i think whoever is currently number 1 has faked it already, im sure that score isnt even valid...i will add some code to the server to check for impossible scores.

The click area is the green box, which i thought was big enough, i'll look into it.

phap 2011-06-04 13:16

Re: [ANNOUNCE] Space Invaders in QML
 
Sure this score looks strange. Maybe he just waited for the special ship with only 1 invader left at every level...

For the area, I mean especially the down triangle... But maybe it's my fingers too big! Otherwise in the menu, when you click on for exemple 'Hi score', you have to click on the image, but in my opinion if you click on the word it should work as well

edit: what about some extra-lifes every xxx points or xxx level??

piggz 2011-06-04 13:35

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by phap (Post 1022194)
Sure this score looks strange. Maybe he just waited for the special ship with only 1 invader left at every level...

For the area, I mean especially the down triangle... But maybe it's my fingers too big! Otherwise in the menu, when you click on for exemple 'Hi score', you have to click on the image, but in my opinion if you click on the word it should work as well

With the current scoring logic, the maximum per level is
22x10 = 220 +
22x20 = 440 +
11x30 = 330 +
300 (mystery ship)
--------
1290
*35=
45150

I can see your point about the touch areas, i'll see what i can do.

phap 2011-06-04 15:17

Re: [ANNOUNCE] Space Invaders in QML
 
Can it be only one mistery ship per level? If yes, then he's definitly cheating!

piggz 2011-06-04 15:27

Re: [ANNOUNCE] Space Invaders in QML
 
Yes, only 1 per level, and its worth 300 points. I'll delete with it later as i have to go to work, and i'll update the webserver to auto reject such cases :)


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