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Re: [ANNOUNCE] Space Invaders in QML
Would your debbie work on the older Maemo 4 platform?
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Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
Finally I can play with the game gripper! Thank you for this update! Just a little suggestion: the area for setting where you click should be a little bigger (not what you see but where you have to click), because most of the time I miss it.
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Re: [ANNOUNCE] Space Invaders in QML
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The click area is the green box, which i thought was big enough, i'll look into it. |
Re: [ANNOUNCE] Space Invaders in QML
Sure this score looks strange. Maybe he just waited for the special ship with only 1 invader left at every level...
For the area, I mean especially the down triangle... But maybe it's my fingers too big! Otherwise in the menu, when you click on for exemple 'Hi score', you have to click on the image, but in my opinion if you click on the word it should work as well edit: what about some extra-lifes every xxx points or xxx level?? |
Re: [ANNOUNCE] Space Invaders in QML
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22x10 = 220 + 22x20 = 440 + 11x30 = 330 + 300 (mystery ship) -------- 1290 *35= 45150 I can see your point about the touch areas, i'll see what i can do. |
Re: [ANNOUNCE] Space Invaders in QML
Can it be only one mistery ship per level? If yes, then he's definitly cheating!
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Re: [ANNOUNCE] Space Invaders in QML
Yes, only 1 per level, and its worth 300 points. I'll delete with it later as i have to go to work, and i'll update the webserver to auto reject such cases :)
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