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Re: EmuMaster 0.2.1
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Re: EmuMaster 0.2.1
Current sum from donations for N64: 190$
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Re: EmuMaster 0.2.2
Not sure if this was brought up before. The Amiga emulator seems to somehow mix up mouse buttons and joystick buttons. For example some games require a mouse, but the buttons (right side) do nothing in mouse mode. However, switching to joystick mode, the buttons work but the controller does nothing. Also, of the games I have tried, only one out of four (Arkanoid 2) has worked. This may be because of excessive hardware banging, hacks, self-modifying code, custom floppy DOS, etc. done by many of the games (the Amiga is notoriously difficult to emulate -- even a vet fast multicore CPU usually cannot render at full frame rate while maintaining accuracy because not much program code is based on standard implementations, so proper emulation is only achievable at the chip/circuit level).
Lastly, some early titles may work better with kick kickstart 1.2 Rather than the 1.3 Suggested. Some later games OTOH (some AGA/ECE only games) require 2.0. |
Re: EmuMaster 0.2.2
Not sure if this was brought up before. The Amiga emulator seems to somehow mix up mouse buttons and joystick buttons. For example some games require a mouse, but the buttons (right side) do nothing in mouse mode. However, switching to joystick mode, the buttons work but the controller does nothing. Also, of the games I have tried, only one out of four (Arkanoid 2) has worked. This may be because of excessive hardware banging, hacks, self-modifying code, custom floppy DOS, etc. done by many of the games (the Amiga is notoriously difficult to emulate -- even a vet fast multicore CPU usually cannot render at full frame rate while maintaining accuracy because not much program code is based on standard implementations, so proper emulation is only achievable at the chip/circuit level).
Lastly, some early titles may work better with kick kickstart 1.2 Rather than the 1.3 Suggested. Some later games OTOH (some AGA/ECE only games) require 2.0. |
Re: EmuMaster 0.2.1
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For those who play FF9, maybe FF7 too. Nice settings: bilinear filtering and skip 1fps. Run very quick and looks very nice. |
Re: EmuMaster 0.2.2
@zszabo
Amiga had two ports and you could connect mouse or joy to them. Usually mouse had been plugged to the first while joy to the second. In the EmuMaster by default joy is connected to the first port (Pad A). So go to settings and set Touch Screen to "Pad B" or "Mouse A". I will make it better. I know about CIA emulation issue, kickstart will be selectable, and ofc most awaited multiple disk support. So stay tuned. |
Re: EmuMaster 0.2.2
Any one interested in GB emulation? If yes, pls indicate the amout. Or please consider donate for this star software for harmattan anyway!
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Re: EmuMaster 0.2.1
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Re: EmuMaster 0.2.1
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Anyway, of course a compatibility list would be appreciated. So I created one as a google spreadsheet. The link to it is at the wiki. |
Re: EmuMaster 0.2.2
elemental, thanks a lot for the emumaster! It's a great app and i'm happy to see that you are working hard upgrading and fixing it.
Let me contribute some bugs that i found. NES:
SNES:
GBA:
SEGA CD:
As you can see most emulators have problems with sound. But the most annoying sound problem for me is of Sega CD. This console is famous for it's CD soundtracks but you can't enjoy them fully because of the mp3 bug. :confused: Also, as for feature request: it would be very cool if emumaster could support FDS (Famicom Disk System, add-on for NES) and GB/GBC roms. :p |
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