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-   -   ApkEnv support module development (https://talk.maemo.org/showthread.php?t=88250)

Hariainm 2013-04-22 00:22

Re: ApkEnv support module development
 
Quote:

Originally Posted by notaz (Post 1337729)
There is a pull request for SuperHexagon waiting for several days now. I've also fixed World of Goo, but waiting for thp to handle pending pull requests first, hopefully he can handle them soon.

Who are you? Are you the real Notaz, from the GP32X & Pandora scene?

notaz 2013-04-22 10:53

Re: ApkEnv support module development
 
I am I guess?
Mostly came here to poke thp for the merges.

thp 2013-04-22 13:22

Re: ApkEnv support module development
 
Merge finally done, thanks for your contribution! :)

notaz 2013-04-22 23:25

Re: ApkEnv support module development
 
Thanks, just sent you another one for WOG.

Hariainm 2013-04-23 00:02

Re: ApkEnv support module development
 
Quote:

Originally Posted by notaz (Post 1337896)
I am I guess?
Mostly came here to poke thp for the merges.

Man, I enjoyed a lot with all your work on those devices! I remember playing PicoDrive in my F100-MK2, your works on gpSP, your amazing port of Noiz2sa, with that amazing OST (even a port exists for the N900!). I really enjoyed that years, playing around in the forums, learning from the first time... a new post from Notaz always meant fun for me. I think it was my first initiation with all of this geekety-playing-linux-based-devices. A million thanks for all your work!!!

akuen 2013-04-23 10:57

Re: ApkEnv support module development
 
So, would this work for things like the Pandora app also?

nice_2000 2013-05-02 11:30

Re: ApkEnv support module development
 
How can i see the codes in classes.dex?
I read the first post. I used dex2jar and Java decompiler to open the jar file but there is only some headers.
Sorry for my bad english x(

liar 2013-05-14 23:52

Re: ApkEnv support module development
 
I've been trying to get DrawSomethingFree to run, until now i got it to download the wordlist (very damn hacky), i might need some help :)


EDIT: nevermind i've found a way how i can log bionic calls and calls between libraries, makes things much easier, i've already found some reasons why Draw Something was failing to connect, and it is now connecting :)

liar 2013-05-16 00:47

Re: ApkEnv support module development
 
DrawSomethingFree works now for me, i've already played one game, but there are still a few things missing (for now i hardcoded my email address and username)

liar 2013-05-18 16:49

Re: ApkEnv support module development
 
The Sims 3 works now too (apart from a few graphical glitches)


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