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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
too late, flashed... i was having issues with other apps also
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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I have an issue with Mario Golf. Everything works great and smooth except when i want to hit the ball. Then the screen background go black. Is there some settings that i need to fine tune or is this something with the plugin?
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
anyone messed with the sound settings, to increase performance ??
ive played a bit, crashed my phone, now sound doesnt work anyone able to state default values, thanks btw, the above happens with supercross (all the time - the world is black but u can see bikes) |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Besides... dude golf games suck (Mild South Park reference) Quote:
Nice read on it here: http://www.gp32x.com/board/index.php...ost__p__888440 As to your problem... heres the jttl_audio.conf file: http://pastebin.com/RbSTsdWL |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Great start guy's,
Yes it has it's graphical issues but so did/do most Snes emulators when they were first ported. I know it is a more demanding system to emulate but from what i have tested it looks like a couple of tweaks here and there and this could run near perfect, Hitting on the sound issue, if it cannot be emulated properly can it be downgraded from stereo to mono to run a little smoother in the future? Well done to all involved. ;) Edit Also a big thanks to everyone who tested and helped out the devs running it through terminal (that takes some patience). :) |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Also a big thanks to everyone who tested and helped out the devs running it through terminal (that takes some patience).
haha i almost lost my patience with it pretty much first time ive used terminal for more that much stuff. learnt alot from izz tho good bloke. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
hey guys ive been playing with gui version from extras and i must say to have a gui to easily change button etc and i can see this is gonna be great ive uninstalled and reinstalled izzehO's xterm version because its much more stable ive found. my N900 is at 900mhz and i had issues running mario kart on the extras versions kept slowing down.
any1 else had issues bar the other posts. is any1 using a ps3 controller?? just want a bit of feedback is it miles better? can i really justify buying 1 just to pl.ay game on my N900??? (i have a xbox aswell).... wot u guys think? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Ps3 controller is absolutly awesome. Can't imagine playing a 3d game without it.
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
You better have to go to the store buy one!!! it's very useful to play 3D games as well as in PsOne emu too!!
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
i only have a wii and a xbox360, and i admit i bought a ps3 dualshock3 controller just for my n900...
havent tried the gui version yet.. will try later. # problem is, it wastes a lot of battery with bluetooth aside from an OC'd CPU,, i can only play around 3 hours... |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Installed gui version for error, i have uninstalled it but seems that terminal version now has some slow down (not to much). it's possible or i'm wrong? maybe i uninstall and re install all. I have to erase the folder right?
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Even with the latest package, any blight_input.conf setting doesn't take effect. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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________ Marijuana |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Also, is there a way to map diagonals? I have a very good idea for a control scheme to make the N900's keyboard easier to handle with games like Mario 64. Just put your thumb in the middle where the circle is and roll it around. ________ VAPOR GENIE |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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As to the devel version... it has everything and more that my package does... so there is no reason not to use it if it works. Be sure to remove my version first with an: rm -R ~/.mupen64plus/ |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
http://img192.imageshack.us/img192/9...tykeyboard.jpg
This is my idea... Mapping the same x axis on two different buttons you can obtain diagonal pressing two of them in a simply way |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Anyways, changing settings in blight_input, from within the new and very pretty GUI Javisp made for us, works just fine for me. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
A question. I tried Javisp version. Framerate n Super Mario 64 is perfect a lot better then previous version but resolution seems lower. I thought that this version is the Izzheo version + gui. Isn't that so?
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Thanx for the answer.
Is there an explanation for the Cpu core options? P.S. I noticed that 2d graphic in this version is really slow and glitchy. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
with control setup page (devel version)
how do you clear a button? I have a button that turns left, but it also looks behind (when playing rush 2049) at the same time |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Chances are your now thinking to yourself, "where is the delete button?" and therein lies the issue with GUI at the moment :P It probably looks behind as you have one of the C buttons mapped to the left arrow key (or whatever your left it) just change it to something else.... or change it to None with a text editor for .mupen64plus/blight_input.conf |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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EDIT: Alright there is a more optimal set up it seems... as frameskip is disabled by default. I'll edit up the first post with some custom configs soon. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Guide updated with custom configs. Removes jagginess and changes other little things.
Can someone please report how it works with PS3 controller (with default map of the keyboard controller)? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
to clarify izzeho what exactly does the config do?
Frameskip is set to 2? whats it do? Framebuffer is disabled and resolution is 800x480 ? wouldn't increasing the resolution degrade performance? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I can assure you this configuration is far faster than the default. It also enables quitting with a hotkey and a better default input. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
zzHeo was right. Better graphic quality, no 2d glitch and slowdowns. good framerate, in super mario 64 you can notice frame skip but there aren't slowdown
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
lol, i followed your exact command line to remove the directory and i realized that the command you posted is wrong, izzeho..
rm -R ./mupen64plus this will remove the folder mupen64plus from below the "." folder.. which doesn't exist. anyway, please edit it to: rm -R .mupen64plus where mupen64plus is originally a hidden directory, thus the "." |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
How do I set a key for 'Start'? It only gives me the option of "Keyboard" or "None". I can't seem to actually assign a key to it.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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so I have to reconfig the Sixaxis controls to suit.. :( Quote:
we need to be able to use the analog sticks as a mouse controller, like in the GUI - or be able to use mouse simultaneously! how sick would that be Quote:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
"Now download the following file from the phone and save to your main directory:"
do I put it in .documents? Which directory via windows should I put it into so it appears in MyDocs? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
/home/user/MyDocs (for SSH)
or if your doing it thru Mass storage its just the main folder of the phone, not .documents it says 'main directory' (he means MyDocs, not root) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
yessir ..... :D
(yes) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hey, my app is crashing and won't open.... some help please? i had the first version and ran the command as said on 1st page:
rm -R .mupen64plus but then it said no-plugin selected, and the list was empty in config so i ran the code as suggested by javispedro: Quote:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Have just tried upgrading from the previous command line version.
Now get this error when trying to load a rom "The core thread received a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins" Any suggestions before I uninstall/delete and start again? |
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