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Re: [ANNOUNCE] Space Invaders in QML
Good game. Find me at number 23 on the scoreboards. Cos' you iz all noobs innit http://i.imgur.com/JuN5b.gif http://i.imgur.com/JuN5b.gif
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Re: [ANNOUNCE] Space Invaders in QML
After much trying I've managed to reach level 42 and reclaim the top spot. :D
Is there an upper limit to the speed of the space invaders since they don't seem to be getting any faster on the higher levels? Also I've noticed that when the game is paused or waiting to start a new game it uses 10% CPU, this could really eat into battery life if you leave a game paused while you do something else. |
Re: [ANNOUNCE] Space Invaders in QML
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Thoughts? |
Re: [ANNOUNCE] Space Invaders in QML
So I have to reach 43!
I'm in if you want to get harder and harder. (Edit: I mean the game...) But what about some extra-lives every xxx points or levels? |
Re: [ANNOUNCE] Space Invaders in QML
Yeah, I think it should carry on getting harder, I think the fairest way to handle the scores is to wipe them and only accept scores from the new version.
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Re: [ANNOUNCE] Space Invaders in QML
Done! :-)
I agree we with retsaw for erasing the scores for a new harder version. It really has to get harder, because I think from level 15 or something it's always the same speed, so once you have a good method you never lose except when you lose your attention. |
Re: [ANNOUNCE] Space Invaders in QML
geez, you gues like to make things difficult for me!
How does this sound? I wipe the local settings database again I wipe the global hiscore table I send the version number to the server, and it rejects submissions without a version (this would also make it possible to have different score tables per version in the future i guess) I change the difficulty logic from: Increase speed up to a maximum on level 9 to Increase speed by 10%, up to a maximum speed at level 24. The old maximum would be ~level 13, and level 24 is ~2x faster! You also get an extra life ever 5 levels starting at level 10. Thoughts? |
Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
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As the game currently is I find the first 5 levels rather tedious because the aliens are too slow, but I'm not sure if you should change that. How about you just make the changes you are proposing and we'll see how it feels when we play it? |
Re: [ANNOUNCE] Space Invaders in QML
I agree, we have to test this but this sounds good! Twice faster will be impossible (maybe) so if we can reach 24 it would already be a real challenge, and a game will not be too long. And please don't change the initial speed, which is perfect, my son 4 years old played first time yesterday and managed to win the 1st level!
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