![]() |
Re: Quake 3 on N900
In my case ioQuake3 stopped working a few months ago and I haven't had the time to investigate the reason.
Anyway the development has stalled not only for ioQuake3 but I haven't seen may new ports during the summer. |
Re: Quake 3 on N900
Is it possible to play quake 3 with PS3 sixaxis controller?
|
Re: Quake 3 on N900
No PS3 controller support, nothing has happened for months with it...
|
Re: Quake 3 on N900
Quote:
Bear in mind that the OPT folder/Partition only has 2GB. A basic Q3 installation files is nearly 500MB or 25% of it! I'm down to my last 200MB of the OPT with all the other applications! |
Re: Quake 3 on N900
Quote:
We described our issue in a clear manner and I even posted a screenshot. Now you, after I already explained our problem has nothing to do with space, bring up the matter of available space again and even act surprised. What is wrong with you?? Can you get it in your head that we have successfully installed the game, which meant copying all the required files?? |
Re: Quake 3 on N900
Excellent.. giecsar - have you ever considered you are the one who has hijacked a generic thread about Quake 3 on the N900? Just because other people (A.S and Creamy Goodness) post a response on a general thread doesnt always mean that they have been replying to your request for help as it could be there to help others.
You are really going to win friends by telling people to go away because they havent answered your question (on a general thread) or calling people by names? You absolutely deserve no answer at all! |
Quote:
First of all, this thread has not been hijacked by me (or anyone else for that matter). Nobody has discussed anything else but Quake 3. If you somehow didn't notice the title of the thread, it's "Quake 3 on N900". Second, I don't mind and have nothing against people discussing other issues regarding Quake 3 on N900. If things are really that difficult for you to understand, go back now and read the previous posts a few more times. Now let me try to make it clear, once again. He made a reply to MY POST. A reply to ME, acting surprised that I don't have space issues. As you said, they should be free to discuss other issues if they want, but why does he continue to annoy me personally with this after I already made it clear I have enough space??? For crying out loud, discuss it all you want!!! Discuss it to death!! But leave me alone, I don't have this problem!!!!! Jeez..... |
Re: Quake 3 on N900
Wouldn't the space issues be solved if the port was downloaded and then booted through a memory card/sandisk32GB things?
|
User Interface is version 3, expected 6
If you have erorr: User Interface is version 3, expected 6
donwload(http://ioquake3.org/data/quake3-latest-pk3s.zip) this upload with pak0.pk3 Same problem SOLVED :) |
Re: User Interface is version 3, expected 6
Quote:
|
Re: Quake 3 on N900
Is there a way to read the pak files from a micro SD or MyDocs? My opt is kind of full :(
|
Re: Quake 3 on N900
Ok for all those concerned about how to put the paks in MyDocs or somewhere else, just put the files wherever you want and then create symlinks in /opt that point to the new location of each file.
If you don't know what symlinks are or how to create them, read this http://en.wikipedia.org/wiki/Symbolic_link |
Re: Quake 3 on N900
For using MyDocs, replace the content of /home/user/baseq3/q3.sh to
Quote:
Quote:
|
Re: Quake 3 on N900
Quote:
|
Re: Quake 3 on N900
You can't create symlinks on a FAT32 partition but you can points them to FAT32 or any supported filesystem.
|
Re: Quake 3 on N900
@Megaltariak
Oo, great! Do you have something similar for Quake 2? |
Re: Quake 3 on N900
I have installed Quake III Arena on my N900. It works good, but I have small problem. Autoaim does not work properly. In fact, it does not work... Code in autoexec.cfg is correct, but in the game autoaim is disabled.
Does anyone have such problem? Maybe it depend on *.pk3 files or game version, what do You think about it? And sorry for my English ;) |
Re: Quake 3 on N900
Quote:
|
Re: Quake 3 on N900
Quote:
but on OA_Shine (Tier 5). Could You give me a download link to right version of Quake III Arena? |
Re: Quake 3 on N900
can you play online here ? and whats the difference between Q3 and open area ??
|
Re: Quake 3 on N900
guys, please help me. (and forgive me for my terrible english)
the quake 2 and 3 is installed already, and both of them is run fine in past. then i install the power kernel (power47). but the quakes not work after installing. The games were uninstalled, and re-Installed, but still not worked. all graphic driver is installed. (libgles1 libgles2 and all others that i find in the net) then back to my nokia kernel, but this did not yield any results. i tried to move the baseq3 folder is all place included /home/user/.q3a/baseq3/pakxx.pak and /home/user/baseq3/pakxx.pak and also tried to symlink to mydocs here is the quake3 crashlog, please tell me what is the problem, and how i can fix this: "ioq3 1.36 linux-arm Mar 10 2010 ----- FS_Startup ----- Current search path: /home/user/.q3a/baseq3/pak0.pk3 (3539 files) /home/user/.q3a/baseq3 /home/user/baseq3 ---------------------- 3539 files in pk3 files execing default.cfg execing q3config.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- Couldn't read q3history. ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc not found ...GL_S3_s3tc not found ...using GL_ARB_multitexture ...GL_EXT_compiled_vertex_array not found ...GL_EXT_texture_filter_anisotropic not found ------------------ GL_VENDOR: Imagination Technologies GL_RENDERER: PowerVR SGX 530 GL_VERSION: OpenGL ES-CM 1.1 GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits) MODE: 3, 800 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- ------ Initializing Sound ------ SDL_Init( SDL_INIT_AUDIO )... OK SDL audio driver is "pulse". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0x1a0c4e0 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- Sound memory manager started Loading dll file ui. Sys_LoadDll(//baseq3/uiarm.so)... Sys_LoadDll(//baseq3/uiarm.so) failed: "//baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)... Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed: "/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/user/baseq3/uiarm.so)... Sys_LoadDll(/home/user/baseq3/uiarm.so) failed: "/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(ui) failed to load library Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm... Architecture doesn't have a bytecode compiler, using interpreter ui loaded in 1740352 bytes on the hunk ******************** ERROR: User Interface is version 3, expected 6 ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: Imagination Technologies GL_RENDERER: PowerVR SGX 530 GL_VERSION: OpenGL ES-CM 1.1 GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits) MODE: 3, 800 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading dll file ui. Sys_LoadDll(//baseq3/uiarm.so)... Sys_LoadDll(//baseq3/uiarm.so) failed: "//baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)... Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed: "/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/user/baseq3/uiarm.so)... Sys_LoadDll(/home/user/baseq3/uiarm.so) failed: "/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory" Sys_LoadDll(ui) failed to load library Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm... Architecture doesn't have a bytecode compiler, using interpreter ui loaded in 1740352 bytes on the hunk ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- recursive error after: User Interface is version 3, expected 6" |
Re: Quake 3 on N900
i'd try a reflash and reinstall kernel v46
|
Re: Quake 3 on N900
Switching back to outdated (and depreciated, due to missing HEN modules) kernel is hardly a solution...
|
Re: Quake 3 on N900
however, the open arena runs fine.
i do not see why not run the Q3 and Q2. older kernel reflash did not help. i like the v47, because its more responsive as the default kernel and everything else is working fine with v47, except this two. (and in the webos game "avatar" i have texture anomalies, but this is widespread problem i guess) |
Re: Quake 3 on N900
I installed quake 3 and it worked. Only i could'nt install any applications anymore so i unistalled it at the download manager. But it's still the same , i cant install anything.
EDIT: i Installed Midnight commander , but if i want to delete /baseq3/ it says permission denied. How can i delete this file? Anyone? |
Re: Quake 3 on N900
please help i cant install nothing
|
Re: Quake 3 on N900
open terminal
get root acess type "mc" search the q3 data, etc, and delete it type "exit" type "purge ioquake3" type "apt-get update" type "apt-get autoremove" type "apt-get purge" type "reboot" i hope it helps |
Re: Quake 3 on N900
how to install quake 3? can anyone guide me plzz
|
Re: Quake 3 on N900
make sure you have original quake 3 cd and copy the .pk3 files (you should have pak0.pk3 to pak8.pk3) to /home/user/.q3a/baseq3/ folder
install ioquake3 from repositories and you should be done :) |
Re: Quake 3 on N900
Quote:
Thank you. |
Re: Quake 3 on N900
The link doesnt seem to be working
|
Re: Quake 3 on N900
Quote:
Thank you all for your time in advance. |
Re: Quake 3 on N900
Ok, quick searching and I found the file from some Nokia forum.
Reuploaded at http://www.mediafire.com/?40ntd5ik0va07vr |
Re: Quake 3 on N900
Quote:
|
Re: Quake 3 on N900
Quote:
|
Re: Quake 3 on N900
hey guys , need some help with Quake 3 . i done everything with the demo and the full version and styl dosen't work, i get black screen for 5 sec then back to desktop.
i need to install something else? |
Re: Quake 3 on N900
heloo anybodyy???
|
Re: Quake 3 on N900
anyone got Q3 working on the N9? apparently it works, but I couldnt install its dependencies.
|
Re: Quake 3 on N900
I`ve tried to enable the autoaim with a method described in this thread by changing
set aim 1 //set shoot 1 But it didn`t work and autoaim still doesn`t work, any solutions for that? |
Re: Quake 3 on N900
Quote:
|
All times are GMT. The time now is 15:14. |
vBulletin® Version 3.8.8