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-   -   Quake 3 on N900 (https://talk.maemo.org/showthread.php?t=31658)

ivgalvez 2010-08-25 10:07

Re: Quake 3 on N900
 
In my case ioQuake3 stopped working a few months ago and I haven't had the time to investigate the reason.

Anyway the development has stalled not only for ioQuake3 but I haven't seen may new ports during the summer.

rajil.s 2010-08-29 07:14

Re: Quake 3 on N900
 
Is it possible to play quake 3 with PS3 sixaxis controller?

megaexer 2010-08-29 13:20

Re: Quake 3 on N900
 
No PS3 controller support, nothing has happened for months with it...

bchliu 2010-08-31 22:01

Re: Quake 3 on N900
 
Quote:

Originally Posted by giecsar (Post 797705)
Yes I appreciate the response too, but apparently you're not aware that space is NOT the issue here. The game just doesn't work for some of us, and this is not helping.

What the?

Bear in mind that the OPT folder/Partition only has 2GB. A basic Q3 installation files is nearly 500MB or 25% of it! I'm down to my last 200MB of the OPT with all the other applications!

giecsar 2010-08-31 22:23

Re: Quake 3 on N900
 
Quote:

Originally Posted by bchliu (Post 803632)
What the?

Bear in mind that the OPT folder/Partition only has 2GB. A basic Q3 installation files is nearly 500MB or 25% of it! I'm down to my last 200MB of the OPT with all the other applications!

You are a troll.

We described our issue in a clear manner and I even posted a screenshot. Now you, after I already explained our problem has nothing to do with space, bring up the matter of available space again and even act surprised. What is wrong with you?? Can you get it in your head that we have successfully installed the game, which meant copying all the required files??

bchliu 2010-09-05 13:53

Re: Quake 3 on N900
 
Excellent.. giecsar - have you ever considered you are the one who has hijacked a generic thread about Quake 3 on the N900? Just because other people (A.S and Creamy Goodness) post a response on a general thread doesnt always mean that they have been replying to your request for help as it could be there to help others.

You are really going to win friends by telling people to go away because they havent answered your question (on a general thread) or calling people by names?

You absolutely deserve no answer at all!

giecsar 2010-09-05 14:28

Quote:

Originally Posted by bchliu (Post 807863)
Excellent.. giecsar - have you ever considered you are the one who has hijacked a generic thread about Quake 3 on the N900? Just because other people (A.S and Creamy Goodness) post a response on a general thread doesnt always mean that they have been replying to your request for help as it could be there to help others.

You are really going to win friends by telling people to go away because they havent answered your question (on a general thread) or calling people by names?

You absolutely deserve no answer at all!

You clearly have trouble reading and understanding English.
First of all, this thread has not been hijacked by me (or anyone else for that matter). Nobody has discussed anything else but Quake 3. If you somehow didn't notice the title of the thread, it's "Quake 3 on N900".

Second, I don't mind and have nothing against people discussing other issues regarding Quake 3 on N900. If things are really that difficult for you to understand, go back now and read the previous posts a few more times. Now let me try to make it clear, once again. He made a reply to MY POST. A reply to ME, acting surprised that I don't have space issues.
As you said, they should be free to discuss other issues if they want, but why does he continue to annoy me personally with this after I already made it clear I have enough space???

For crying out loud, discuss it all you want!!! Discuss it to death!! But leave me alone, I don't have this problem!!!!!

Jeez.....

xRobby 2010-09-05 21:57

Re: Quake 3 on N900
 
Wouldn't the space issues be solved if the port was downloaded and then booted through a memory card/sandisk32GB things?

afteris 2010-09-18 12:59

User Interface is version 3, expected 6
 
If you have erorr: User Interface is version 3, expected 6

donwload(http://ioquake3.org/data/quake3-latest-pk3s.zip) this upload with pak0.pk3

Same problem SOLVED :)

giecsar 2010-09-18 17:50

Re: User Interface is version 3, expected 6
 
Quote:

Originally Posted by afteris (Post 819733)
If you have erorr: User Interface is version 3, expected 6

donwload(http://ioquake3.org/data/quake3-latest-pk3s.zip) this upload with pak0.pk3

Same problem SOLVED :)

When and where do you get this error?

Arif 2010-09-18 21:58

Re: Quake 3 on N900
 
Is there a way to read the pak files from a micro SD or MyDocs? My opt is kind of full :(

giecsar 2010-09-18 22:03

Re: Quake 3 on N900
 
Ok for all those concerned about how to put the paks in MyDocs or somewhere else, just put the files wherever you want and then create symlinks in /opt that point to the new location of each file.
If you don't know what symlinks are or how to create them, read this http://en.wikipedia.org/wiki/Symbolic_link

Megaltariak 2010-09-18 22:11

Re: Quake 3 on N900
 
For using MyDocs, replace the content of /home/user/baseq3/q3.sh to
Quote:

#!/bin/sh

/usr/bin/ioquake3.arm +set fs_basepath /home/user/MyDocs/quake3 "$*"
For micro SD
Quote:

#!/bin/sh

/usr/bin/ioquake3.arm +set fs_basepath /media/mmc1/quake3 "$*"
Then copy your baseq3 folder to the quake3 folder in the root of your MyDocs / micro SD

Reffyyyy 2010-09-18 22:25

Re: Quake 3 on N900
 
Quote:

Originally Posted by giecsar (Post 820104)
Ok for all those concerned about how to put the paks in MyDocs or somewhere else, just put the files wherever you want and then create symlinks in /opt that point to the new location of each file.
If you don't know what symlinks are or how to create them, read this http://en.wikipedia.org/wiki/Symbolic_link

I don't believe that you can use symlinks on a FAT32 partition?

Megaltariak 2010-09-18 22:30

Re: Quake 3 on N900
 
You can't create symlinks on a FAT32 partition but you can points them to FAT32 or any supported filesystem.

Arif 2010-09-18 22:39

Re: Quake 3 on N900
 
@Megaltariak

Oo, great! Do you have something similar for Quake 2?

Masteroo0 2010-10-22 20:48

Re: Quake 3 on N900
 
I have installed Quake III Arena on my N900. It works good, but I have small problem. Autoaim does not work properly. In fact, it does not work... Code in autoexec.cfg is correct, but in the game autoaim is disabled.

Does anyone have such problem? Maybe it depend on *.pk3 files or game version, what do You think about it?

And sorry for my English ;)

IzzehO 2010-10-23 03:53

Re: Quake 3 on N900
 
Quote:

Originally Posted by Masteroo0 (Post 848265)
I have installed Quake III Arena on my N900. It works good, but I have small problem. Autoaim does not work properly. In fact, it does not work... Code in autoexec.cfg is correct, but in the game autoaim is disabled.

Does anyone have such problem? Maybe it depend on *.pk3 files or game version, what do You think about it?

And sorry for my English ;)

I haven't played Q3 in ages. But from memory the most recent release messed a lot of things up. Grab the previous version of Q3 and it'll work much better. Or just play OpenArena...

Masteroo0 2010-10-23 11:14

Re: Quake 3 on N900
 
Quote:

Originally Posted by IzzehO (Post 848428)
I haven't played Q3 in ages. But from memory the most recent release messed a lot of things up. Grab the previous version of Q3 and it'll work much better. Or just play OpenArena...

With OpenArena I have another problem. It's similar to this one http://talk.maemo.org/showpost.php?p...6&postcount=38
but on OA_Shine (Tier 5).

Could You give me a download link to right version of Quake III Arena?

AgogData 2010-11-17 20:44

Re: Quake 3 on N900
 
can you play online here ? and whats the difference between Q3 and open area ??

dy1ng 2011-07-15 14:54

Re: Quake 3 on N900
 
guys, please help me. (and forgive me for my terrible english)

the quake 2 and 3 is installed already, and both of them is run fine in past.
then i install the power kernel (power47).
but the quakes not work after installing. The games were uninstalled, and re-Installed, but still not worked.
all graphic driver is installed. (libgles1 libgles2 and all others that i find in the net)
then back to my nokia kernel, but this did not yield any results.
i tried to move the baseq3 folder is all place included /home/user/.q3a/baseq3/pakxx.pak and /home/user/baseq3/pakxx.pak and also tried to symlink to mydocs

here is the quake3 crashlog, please tell me what is the problem, and how i can fix this:

"ioq3 1.36 linux-arm Mar 10 2010
----- FS_Startup -----
Current search path:
/home/user/.q3a/baseq3/pak0.pk3 (3539 files)
/home/user/.q3a/baseq3
/home/user/baseq3

----------------------
3539 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
------------------

GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
MODE: 3, 800 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "pulse".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x1a0c4e0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(//baseq3/uiarm.so)...
Sys_LoadDll(//baseq3/uiarm.so) failed:
"//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
"/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
"/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 1740352 bytes on the hunk
********************
ERROR: User Interface is version 3, expected 6
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
MODE: 3, 800 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(//baseq3/uiarm.so)...
Sys_LoadDll(//baseq3/uiarm.so) failed:
"//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
"/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
"/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 1740352 bytes on the hunk
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
recursive error after: User Interface is version 3, expected 6"

Kevstacey 2011-07-16 13:21

Re: Quake 3 on N900
 
i'd try a reflash and reinstall kernel v46

Estel 2011-07-16 13:56

Re: Quake 3 on N900
 
Switching back to outdated (and depreciated, due to missing HEN modules) kernel is hardly a solution...

dy1ng 2011-07-16 15:12

Re: Quake 3 on N900
 
however, the open arena runs fine.
i do not see why not run the Q3 and Q2.
older kernel reflash did not help.
i like the v47, because its more responsive as the default kernel
and everything else is working fine with v47, except this two.
(and in the webos game "avatar" i have texture anomalies, but this is widespread problem i guess)

yousseft 2011-07-24 13:13

Re: Quake 3 on N900
 
I installed quake 3 and it worked. Only i could'nt install any applications anymore so i unistalled it at the download manager. But it's still the same , i cant install anything.

EDIT: i Installed Midnight commander , but if i want to delete /baseq3/ it says permission denied. How can i delete this file?

Anyone?

yousseft 2011-07-24 17:00

Re: Quake 3 on N900
 
please help i cant install nothing

dy1ng 2011-07-28 14:35

Re: Quake 3 on N900
 
open terminal
get root acess

type "mc" search the q3 data, etc, and delete it

type "exit"
type "purge ioquake3"
type "apt-get update"
type "apt-get autoremove"
type "apt-get purge"

type "reboot"

i hope it helps

trisha02 2011-08-17 16:38

Re: Quake 3 on N900
 
how to install quake 3? can anyone guide me plzz

Kevstacey 2011-08-17 16:51

Re: Quake 3 on N900
 
make sure you have original quake 3 cd and copy the .pk3 files (you should have pak0.pk3 to pak8.pk3) to /home/user/.q3a/baseq3/ folder

install ioquake3 from repositories and you should be done :)

Deaconclgi 2011-10-04 18:20

Re: Quake 3 on N900
 
Quote:

Originally Posted by lur (Post 703353)
There are files mysteriously missing in ioquake3_1558-maemo6, the previous (-maemo5) version works for me. It seems to be gone from maemo.org but can be found at http://espejo.freemoe.org/repository...ee/i/ioquake3/

Does anyone else have a link to the -maemo5 version? The link posted isn't working when I click on it. I do not have access to my backup.

Thank you.

N900L 2011-10-04 18:43

Re: Quake 3 on N900
 
The link doesnt seem to be working

Deaconclgi 2011-10-07 23:05

Re: Quake 3 on N900
 
Quote:

Originally Posted by Deaconclgi (Post 1102652)
Does anyone else have a link to the -maemo5 version? The link posted isn't working when I click on it. I do not have access to my backup.

Thank you.

Anyone? All of my searching has led to dead links. It seems as if the maemo5 deb. is the first thing to ever be "lost" on the internet.... :P

Thank you all for your time in advance.

megaexer 2011-10-13 23:24

Re: Quake 3 on N900
 
Ok, quick searching and I found the file from some Nokia forum.

Reuploaded at http://www.mediafire.com/?40ntd5ik0va07vr

Deaconclgi 2011-10-14 00:30

Re: Quake 3 on N900
 
Quote:

Originally Posted by megaexer (Post 1108481)
Ok, quick searching and I found the file from some Nokia forum.

Reuploaded at http://www.mediafire.com/?40ntd5ik0va07vr

Thanks a MILLION!!!!!

trisha02 2011-10-14 01:50

Re: Quake 3 on N900
 
Quote:

Originally Posted by Kevstacey (Post 1071917)
make sure you have original quake 3 cd and copy the .pk3 files (you should have pak0.pk3 to pak8.pk3) to /home/user/.q3a/baseq3/ folder

install ioquake3 from repositories and you should be done :)

i dont hav the cd. where to get the files? and i heard its size is huge. any way to symlink it in MyDocs?

jnep 2011-10-26 10:05

Re: Quake 3 on N900
 
hey guys , need some help with Quake 3 . i done everything with the demo and the full version and styl dosen't work, i get black screen for 5 sec then back to desktop.
i need to install something else?

jnep 2011-10-29 00:04

Re: Quake 3 on N900
 
heloo anybodyy???

F2thaK 2011-10-29 00:43

Re: Quake 3 on N900
 
anyone got Q3 working on the N9? apparently it works, but I couldnt install its dependencies.

the_envy 2012-01-17 20:30

Re: Quake 3 on N900
 
I`ve tried to enable the autoaim with a method described in this thread by changing

set aim 1
//set shoot 1

But it didn`t work and autoaim still doesn`t work, any solutions for that?

tanago 2013-03-05 09:28

Re: Quake 3 on N900
 
Quote:

Originally Posted by jnep (Post 1113826)
hey guys , need some help with Quake 3 . i done everything with the demo and the full version and styl dosen't work, i get black screen for 5 sec then back to desktop.
i need to install something else?

same here...


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