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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Install the Custom Config from 1st post first !!
( you will lose all your custom config ) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
These are steps I did:
rm -R .mupen64plus Installed Mupen64Plus from repo Downloaded customconfig.tar.gz from Izz's link, then mkdir .mupen64plus cd .mupen64plus tar zxf /home/user/MyDocs/customconfig.tar.gz Am uninstalling and starting again |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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root To change back to work with other games simple mv it in the reverse. Quote:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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dpkg --purge mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64 This should fully uninstall it and you can simply reinstall. I'd suggest reinstalling with: apt-get install mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64 You need to be root for both of these (Hint: sudo gainroot with Rootsh installed) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
[QUOTE=IzzehO;747973]Sounds right to me. Have you tried more ROMs? (one that was known to work?)
Tried on Mario Kart and Super Mario (which both worked previously). Now Mario Kart comes up with the SIGSEGV error, but Super Mario is OK. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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EDIT: OMFG !!!!!!!!!! this little 'config' update is unreal! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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That is rather odd. You didn't happen to change the settings in Settings? If uninstall, reinstall doesn't work then follow my guide from the top again for custom config. Ensuring to rm -R .mupen64plus Quote:
Hopefully javis will considering amending my configs into the default. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Just got it all working properly, cheers Izzeh0 & f2thak!!
Super Mario 64 is a little hard to control but boy does it bring back memories |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I want to try and work out making a mount so I can hold the PS3 controller with the N900 clipped on above it: Any suggestions or ideas guys? :P |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I'm thinking a nice big clamp and some sticky tape.... what were you thinking? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Then I started thinking...actual n64 directional stick stuck on the side of the thing and attached somehow :P (I've got nothin') :D |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Tried uninstall/reinstall and still get the same result. Thanks for the help to date Izz - will try again tomorrow. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Oohhhh great..!
Updated to the new version today and found out some new issues: -Some Games doesn't start at all (Banjo-Kazooie for example) due to the "Signal" issue that was mentioned before) -Game speed decreased a bit (possibly because improved 2D visibilty) -All my Save States are gone (why didn't you mention it, IzzehO? :( ) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
sorry guys for this noob question been searching the pages if sum-one had this issue " no graphics plugin" when i try to put it in options/plugins/ gfx plugin , cant click on it ????? what file do i need ?
thanks |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Are you using my custom config? |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Needs something like this
http://technogra.ph/wp-content/uploa...44-300x225.jpg Can anyone whip something up in CAD? :) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Thanks guys for Extras-Devel release :D
He! Know StarCraft64 even starts but graphic is messed up... but it starts! :D Keep it up in porting this great emu... maybe someday I will be able to play SC64. I must test Ogre64 one more time. ps Playing with sixaxis is sooooo sweet! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
So what can be done to improve performance/compatibility? Is it being worked on by someone here?
________ Iolite Vaporizer |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Anyone wanna do a video up of latest version with GUI? More attention this gets the better I think. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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________ Airsoft Spring |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
It's getting worse and worse...
The list of new problems gets longer the more I am testing the Extras-Devel version. Check this: -Half the games doesn't start at all due to the "SIGSEV signal" issue that was mentioned before -Game speed decreased a bit (possibly because improved 2D visibilty) -All my Save States are gone (why didn't you mention it, IzzehO? ) -Plus: Saving's not possible at all! Neither with the "Save State" Option nor automatically (for example, after getting the first Star in Super Mario and exiting, everything's deleted after restarting) What now, IzzehO??? Can you please upload the original blight_input. conf as well as the gles2n64.conf and the mupen64plus.conf? Thanks! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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P.S. I use the devel version, and the game save normally. Just won second cup at Fzero64. I try to take the first star at Super Mario 64 |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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rm -R .mupen64plus Then start the emulator again... it will recreate the default config files. Chances are you've copied something wrong as root and ended up with wrong permissions (only way I've been able to replicate any error even remotely close to yours) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I wish I could press "thanks" twice, really great work IzzehO. Mario Kart 64 is now runing pretty well, even with cpu just at 850MHZ. :-)
Thanks for your great work. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
So to be clear Izzeho, now there is a new version of the emu in the repos with a gui that u can easily select roms with but its is very unstable and glitchy?
and also now theres a custom config that can work with the normal xterminal version of the emu and provide some better performance? some people have been complaining that since installing the custom config things are messed because of thh 2d or something like that? is this true izzeho? also since when did we have save states? i thought just recently got normal save packs working? how do you do freeze state and restore state now? thanks izz |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Darthluda who the f do you think you are Izzeh0 has put alot of time into this same as the other guy and your complaing that **** dont work gtfo
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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The custom config simply disables framebuffer and adds custom controls in there.. its really nothing different to what most of you can change yourself. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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i do have the 1st issue tho... that signev thing! cant play mario kart :( shud of stayed with xterm version. ah well all good fun. any idea what i cud of done wrong? cheers |
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lucas777 is the best example for stupid people who don't know the difference between complaining and reporting bugs and problems to help developers.. solved the problems i mentioned before. i recommend everyone with costum config who wants to update to delete the entire mupen64plus folder. then just install the new version. |
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