maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Games (https://talk.maemo.org/forumdisplay.php?f=12)
-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

F2thaK 2010-07-11 09:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Install the Custom Config from 1st post first !!

( you will lose all your custom config )

Beatty 2010-07-11 09:59

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
These are steps I did:
rm -R .mupen64plus
Installed Mupen64Plus from repo
Downloaded customconfig.tar.gz from Izz's link, then
mkdir .mupen64plus
cd .mupen64plus
tar zxf /home/user/MyDocs/customconfig.tar.gz

Am uninstalling and starting again

IzzehO 2010-07-11 10:12

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Beatty (Post 747965)
These are steps I did:
rm -R .mupen64plus
Installed Mupen64Plus from repo
Downloaded customconfig.tar.gz from Izz's link, then
mkdir .mupen64plus
cd .mupen64plus
tar zxf /home/user/MyDocs/customconfig.tar.gz

Am uninstalling and starting again

Sounds right to me. Have you tried more ROMs? (one that was known to work?)

Quote:

Originally Posted by altorn (Post 747851)
lol, i followed your exact command line to remove the directory and i realized that the command you posted is wrong, izzeho..

Woops.. changed.. I was recycling lines from the old guide and took the one for executing it instead of deleting it :P Fixed now.

Quote:

Originally Posted by The Quote Train (Post 747880)
How do I set a key for 'Start'? It only gives me the option of "Keyboard" or "None". I can't seem to actually assign a key to it.

Your pressing the wrong button =x

Quote:

Originally Posted by f2thak (Post 747919)
PS3 sixaxis works, but buttons do not "match" with stock installs of mupen+sixaxis (with therefore default controls)
so I have to reconfig the Sixaxis controls to suit.. :(

It should definitely be right the way it is. You shouldn't be using the keymap from the Sixaxis... I just wasn't sure if it overlapped. Try these steps to remove the keymap from it any it'll work fine:

Code:

root
cd /usr/share/hal/fdi/policy/20thirdparty/
mv 20-x11-sony-sixaxis.fdi 20-x11-sony-sixaxis.fdi.bak

Basically this stops the keys that are mapped to the PS3... so it simply functions like a gamepad with buttons and joysticks... so it will function correctly then.

To change back to work with other games simple mv it in the reverse.

Quote:

we need to be able to use the analog sticks as a mouse controller, like in the GUI - or be able to use mouse simultaneously! how sick would that be
If your referring to the PS3 controller you don't need to... the joysticks work perfectly as it is. On a side note though, the mouse input does work with the emulator.. just turn on Mouse... even lets you assign left click... problem with it is that the mouse isn't exactly predictable :P

Quote:

you have to edit blight_input.conf.. read 1st post/page of this thread
Shouldn't need to... you can do it in the GUI.

IzzehO 2010-07-11 10:15

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by rikisky (Post 747953)
but now it won't even open, i belive something got screwed up, any way i can remove everything and just start from scratch? thanks.

Just run the other command he posted:

dpkg --purge mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64

This should fully uninstall it and you can simply reinstall.

I'd suggest reinstalling with:
apt-get install mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64

You need to be root for both of these (Hint: sudo gainroot with Rootsh installed)

Beatty 2010-07-11 10:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
[QUOTE=IzzehO;747973]Sounds right to me. Have you tried more ROMs? (one that was known to work?)
Tried on Mario Kart and Super Mario (which both worked previously).
Now Mario Kart comes up with the SIGSEGV error, but Super Mario is OK.

F2thaK 2010-07-11 10:20

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 747973)
It should definitely be right the way it is. You shouldn't be using the keymap from the Sixaxis... I just wasn't sure if it overlapped. Try these steps to remove the keymap from it any it'll work fine:

Code:

root
cd /usr/share/hal/fdi/policy/20thirdparty/
mv 20-x11-sony-sixaxis.fdi 20-x11-sony-sixaxis.fdi.bak

Basically this stops the keys that are mapped to the PS3... so it simply functions like a gamepad with buttons and joysticks... so it will function correctly then......

that did the trick :D

EDIT: OMFG !!!!!!!!!! this little 'config' update is unreal!

IzzehO 2010-07-11 10:25

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
[QUOTE=Beatty;747980]
Quote:

Originally Posted by IzzehO (Post 747973)
Sounds right to me. Have you tried more ROMs? (one that was known to work?)
Tried on Mario Kart and Super Mario (which both worked previously).
Now Mario Kart comes up with the SIGSEGV error, but Super Mario is OK.

Did you follow the steps above your post to uninstall and reinstall?

That is rather odd. You didn't happen to change the settings in Settings? If uninstall, reinstall doesn't work then follow my guide from the top again for custom config. Ensuring to rm -R .mupen64plus

Quote:

Originally Posted by f2thak (Post 747985)
that did the trick :D

EDIT: OMFG !!!!!!!!!! this little 'config' update is unreal!

I agree, and you know why its even better? turns out my old versions didn't have frameskip enabled properly (despite me thinking it was :P) So even though its the same version... this runs faster for games like 1080 Snowboarding (which is now seriously full speed).

Hopefully javis will considering amending my configs into the default.

The Quote Train 2010-07-11 10:33

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Just got it all working properly, cheers Izzeh0 & f2thak!!

Super Mario 64 is a little hard to control but boy does it bring back memories

IzzehO 2010-07-11 10:36

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by The Quote Train (Post 747998)
Just got it all working properly, cheers Izzeh0 & f2thak!!

Super Mario 64 is a little hard to control but boy does it bring back memories

Try accelemymote. Its still difficult to control... but at least it isn't painfully squished :P Or go out and buy a PS3 controller... it's terrific with that.

I want to try and work out making a mount so I can hold the PS3 controller with the N900 clipped on above it:
Any suggestions or ideas guys? :P

The Quote Train 2010-07-11 10:36

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 748000)
I want to try and work out making a mount so I can hold the PS3 controller with the N900 clipped on above it:
Any suggestions or ideas guys? :P

Funny you should say that, I was literally just talking to my friend on MSN about doing that. :D

IzzehO 2010-07-11 10:37

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by The Quote Train (Post 748002)
Funny you should say that, I was literally just talking to my friend on MSN about doing that. :D

Ah so you have a PS3 controller? Why aren't ya using it! :D

I'm thinking a nice big clamp and some sticky tape.... what were you thinking?

The Quote Train 2010-07-11 10:48

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 748004)
Ah so you have a PS3 controller? Why aren't ya using it! :D

I'm thinking a nice big clamp and some sticky tape.... what were you thinking?

I was thinking something along the same lines..a bit awkward though (and I'd get funny looks on the bus to work :P)

Then I started thinking...actual n64 directional stick stuck on the side of the thing and attached somehow :P

(I've got nothin') :D

Beatty 2010-07-11 10:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 747992)

Did you follow the steps above your post to uninstall and reinstall?

That is rather odd. You didn't happen to change the settings in Settings? If uninstall, reinstall doesn't work then follow my guide from the top again for custom config. Ensuring to rm -R .mupen64plus

I haven't changed settings.
Tried uninstall/reinstall and still get the same result.
Thanks for the help to date Izz - will try again tomorrow.

DarthLuda 2010-07-11 10:56

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Oohhhh great..!
Updated to the new version today and found out some new issues:

-Some Games doesn't start at all (Banjo-Kazooie for example) due to the "Signal" issue that was mentioned before)
-Game speed decreased a bit (possibly because improved 2D visibilty)
-All my Save States are gone (why didn't you mention it, IzzehO? :( )

IzzehO 2010-07-11 11:10

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by DarthLuda (Post 748019)
Oohhhh great..!
Updated to the new version today and found out some new issues:

-Some Games doesn't start at all (Banjo-Kazooie for example) due to the "Signal" issue that was mentioned before)
-Game speed decreased a bit (possibly because improved 2D visibilty)

Banjo Kazooie works fine for me. Its a bit hard to solve the issue when I can't reproduce it. Are you using my custom config?

Quote:

-All my Save States are gone (why didn't you mention it, IzzehO? :( )
DOH! I knew I forgot something... adding to first post now how to save them. (Doesn't help you though :P)

cokeman 2010-07-11 11:18

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
sorry guys for this noob question been searching the pages if sum-one had this issue " no graphics plugin" when i try to put it in options/plugins/ gfx plugin , cant click on it ????? what file do i need ?

thanks

DarthLuda 2010-07-11 11:32

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 748029)
Banjo Kazooie works fine for me. Its a bit hard to solve the issue when I can't reproduce it. Are you using my custom config?

Yessir! Used my own configs before, but deleted it by following your instructions exactly. Now got the error message also when trying to start "Cruis'n World" and "Beetle Adventure Racing":

Code:

Error
The core thread received a SIGSEV signal. This means it ried to access protected memory. Maybe you have set a wrong ucode for one of the plugins

By the way, selecting "Config" in the "Plugins" menu has no effect, so i couldn't have changed anything anyway.

IzzehO 2010-07-11 11:33

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by cokeman (Post 748033)
sorry guys for this noob question been searching the pages if sum-one had this issue " no graphics plugin" when i try to put it in options/plugins/ gfx plugin , cant click on it ????? what file do i need ?

thanks

First post near the bottom.

Are you using my custom config?

cokeman 2010-07-11 11:43

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 748045)
First post near the bottom.

Are you using my custom config?

no i am not ........i will look at the first post again :)

F2thaK 2010-07-11 11:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 748000)
I want to try and work out making a mount so I can hold the PS3 controller with the N900 clipped on above it:
Any suggestions or ideas guys? :P

i remember seeing someone had done this already

The Quote Train 2010-07-11 12:24

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Needs something like this

http://technogra.ph/wp-content/uploa...44-300x225.jpg

Can anyone whip something up in CAD? :)

IzzehO 2010-07-11 12:29

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by The Quote Train (Post 748085)
Needs something like this

http://technogra.ph/wp-content/uploa...44-300x225.jpg

Can anyone whip something up in CAD? :)

Omg that is awesome! So thats a DIY job I assume. I'd pay 30-40 bucks for that.. just to be the douche that runs around with a PS3 controller and phone :P

Magik 2010-07-11 12:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Thanks guys for Extras-Devel release :D

He! Know StarCraft64 even starts but graphic is messed up... but it starts! :D Keep it up in porting this great emu... maybe someday I will be able to play SC64.

I must test Ogre64 one more time.

ps
Playing with sixaxis is sooooo sweet!

nax3000 2010-07-11 13:49

Re: How To: Nintendo 64 Emu for N900 &lt;Now in Extras-Devel&gt;
 
So what can be done to improve performance/compatibility? Is it being worked on by someone here?
________
Iolite Vaporizer

IzzehO 2010-07-11 13:57

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by nax3000 (Post 748162)
So what can be done to improve performance/compatibility? Is it being worked on by someone here?

GUI is only thing being worked on by Maemo. Javis may do a couple of things to improve performance.. but realistically its all happening over at Pandora and we just get the port (which ironically runs faster as we have better overclock).

Anyone wanna do a video up of latest version with GUI? More attention this gets the better I think.

nax3000 2010-07-11 14:18

Re: How To: Nintendo 64 Emu for N900 &lt;Now in Extras-Devel&gt;
 
Quote:

Originally Posted by IzzehO (Post 748171)
GUI is only thing being worked on by Maemo. Javis may do a couple of things to improve performance.. but realistically its all happening over at Pandora and we just get the port (which ironically runs faster as we have better overclock).

Anyone wanna do a video up of latest version with GUI? More attention this gets the better I think.

If I find my camera I might do a video and tip engadget with ti :)
________
Airsoft Spring

DarthLuda 2010-07-11 14:25

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
It's getting worse and worse...
The list of new problems gets longer the more I am testing the Extras-Devel version. Check this:

-Half the games doesn't start at all due to the "SIGSEV signal" issue that was mentioned before
-Game speed decreased a bit (possibly because improved 2D visibilty)
-All my Save States are gone (why didn't you mention it, IzzehO? )
-Plus: Saving's not possible at all! Neither with the "Save State" Option nor automatically (for example, after getting the first Star in Super Mario and exiting, everything's deleted after restarting)

What now, IzzehO???
Can you please upload the original blight_input. conf as well as the gles2n64.conf and the mupen64plus.conf? Thanks!

Nemesis82 2010-07-11 14:48

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by DarthLuda (Post 748196)
It's getting worse and worse...
The list of new problems gets longer the more I am testing the Extras-Devel version. Check this:

-Half the games doesn't start at all due to the "SIGSEV signal" issue that was mentioned before
-Game speed decreased a bit (possibly because improved 2D visibilty)
-All my Save States are gone (why didn't you mention it, IzzehO? )
-Plus: Saving's not possible at all! Neither with the "Save State" Option nor automatically (for example, after getting the first Star in Super Mario and exiting, everything's deleted after restarting)

What now, IzzehO???
Can you please upload the original blight_input. conf as well as the gles2n64.conf and the mupen64plus.conf? Thanks!

I don't understand. Izzeho is working on a project to let us play N64 games on our n900, it's a hard work and there are a lot of difficulties. Sometime things get better, sometimes get worse. But hey we have to say thanx for really.

P.S. I use the devel version, and the game save normally. Just won second cup at Fzero64. I try to take the first star at Super Mario 64

DarthLuda 2010-07-11 14:53

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Nemesis82 (Post 748211)
I don't understand.

You don't have to understand anything.

IzzehO 2010-07-11 14:53

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by DarthLuda (Post 748196)
It's getting worse and worse...
The list of new problems gets longer the more I am testing the Extras-Devel version. Check this:

-Half the games doesn't start at all due to the "SIGSEV signal" issue that was mentioned before
-Game speed decreased a bit (possibly because improved 2D visibilty)
-All my Save States are gone (why didn't you mention it, IzzehO? )
-Plus: Saving's not possible at all! Neither with the "Save State" Option nor automatically (for example, after getting the first Star in Super Mario and exiting, everything's deleted after restarting)

What now, IzzehO???
Can you please upload the original blight_input. conf as well as the gles2n64.conf and the mupen64plus.conf? Thanks!

This is in development... to not expect hiccups is unreasonable. If you want the original files just open a new terminal and run:
rm -R .mupen64plus

Then start the emulator again... it will recreate the default config files. Chances are you've copied something wrong as root and ended up with wrong permissions (only way I've been able to replicate any error even remotely close to yours)

Fötus 2010-07-11 15:08

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I wish I could press "thanks" twice, really great work IzzehO. Mario Kart 64 is now runing pretty well, even with cpu just at 850MHZ. :-)
Thanks for your great work.

IzzehO 2010-07-11 15:32

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Fötus (Post 748224)
I wish I could press "thanks" twice, really great work IzzehO. Mario Kart 64 is now runing pretty well, even with cpu just at 850MHZ. :-)
Thanks for your great work.

Javispedro is the guy to thank... he's the one with the brains whose actually done all the work.

Fötus 2010-07-11 15:34

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 748245)
Javispedro is the guy to thank... he's the one with the brains whose actually done all the work.

Ok so also many thanks to Javispedro! :)

yodawg 2010-07-11 16:01

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
So to be clear Izzeho, now there is a new version of the emu in the repos with a gui that u can easily select roms with but its is very unstable and glitchy?

and also now theres a custom config that can work with the normal xterminal version of the emu and provide some better performance?

some people have been complaining that since installing the custom config things are messed because of thh 2d or something like that? is this true izzeho?

also since when did we have save states? i thought just recently got normal save packs working? how do you do freeze state and restore state now?

thanks izz

lucas777 2010-07-11 16:14

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Darthluda who the f do you think you are Izzeh0 has put alot of time into this same as the other guy and your complaing that **** dont work gtfo

SavageD 2010-07-11 16:19

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by Nemesis82 (Post 747684)
http://img192.imageshack.us/img192/9...tykeyboard.jpg

This is my idea...
Mapping the same x axis on two different buttons you can obtain diagonal pressing two of them in a simply way

I second this idea...

IzzehO 2010-07-11 16:25

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by yodawg (Post 748263)
So to be clear Izzeho, now there is a new version of the emu in the repos with a gui that u can easily select roms with but its is very unstable and glitchy?

and also now theres a custom config that can work with the normal xterminal version of the emu and provide some better performance?

some people have been complaining that since installing the custom config things are messed because of thh 2d or something like that? is this true izzeho?

also since when did we have save states? i thought just recently got normal save packs working? how do you do freeze state and restore state now?

thanks izz

We don't have save states. Also the GUI version is exactly the same as the xterm version. The custom configs will work for both. That said if you want command line version just add --nogui to and run mupen64plus as you did before... nothing else has changed.

The custom config simply disables framebuffer and adds custom controls in there.. its really nothing different to what most of you can change yourself.

Azzhanlon2004 2010-07-11 16:31

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by DarthLuda (Post 748196)
It's getting worse and worse...
The list of new problems gets longer the more I am testing the Extras-Devel version. Check this:

-Half the games doesn't start at all due to the "SIGSEV signal" issue that was mentioned before
-Game speed decreased a bit (possibly because improved 2D visibilty)
-All my Save States are gone (why didn't you mention it, IzzehO? )
-Plus: Saving's not possible at all! Neither with the "Save State" Option nor automatically (for example, after getting the first Star in Super Mario and exiting, everything's deleted after restarting)

What now, IzzehO???
Can you please upload the original blight_input. conf as well as the gles2n64.conf and the mupen64plus.conf? Thanks!

1st off izzehO has done loads its in dev so its gonna have few probs geta grip!

i do have the 1st issue tho... that signev thing! cant play mario kart :(

shud of stayed with xterm version. ah well all good fun.

any idea what i cud of done wrong?

cheers

Fötus 2010-07-11 17:20

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Azzhanlon2004 (Post 748277)
1st off izzehO has done loads its in dev so its gonna have few probs geta grip!

i do have the 1st issue tho... that signev thing! cant play mario kart :(

shud of stayed with xterm version. ah well all good fun.

any idea what i cud of done wrong?

cheers

I had the same problem. My PAL version didn't work, but a NTSC version from a friend of mine works just great.

DarthLuda 2010-07-11 17:39

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by lucas777 (Post 748270)
Darthluda who the f do you think you are Izzeh0 has put alot of time into this same as the other guy and your complaing that **** dont work gtfo

you know...just... shut up. you're embarassing.
lucas777 is the best example for stupid people who don't know the difference between complaining and reporting bugs and problems to help developers..

solved the problems i mentioned before. i recommend everyone with costum config who wants to update to delete the entire mupen64plus folder. then just install the new version.


All times are GMT. The time now is 05:15.

vBulletin® Version 3.8.8