![]() |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hi!
I can't pass the title screen on Zelda Ocarina of Time. Always getting the sigsegv error. I've read all the solutions here... I can't get it to work. Tried rebooting the device, closing and opening the GUI, changing the depth from 32bit/16bit to force 16bit. Nothing works =( Neither on the Majoras Mask, when the tranformation to DekuScrub CGI began. Somebody could help me? =D A savestate file could help me. (maybe) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hello all,
This is my first post since 2010 (repurchased my N900 yesterday) so pardon me for asking what may be obvious by now. I have read through many pages in this thread starting from the last and going backwards. My question is: Is the Mupen64 that is in the repository the most current version with the latest plugins? The first page says the update is as of July 11th. If I install the one from the repos, will I be set, as in just select a Rom and go? Thank you for your time, *has to relearn all that has been forgotten...* |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
sorry to be annoying, but ive tried and tried again to get this working, black screen every time tried 0.3 config file and still nothing
uninstall and install again still black selecting file open and locating to the rom selecting from the refreshed path on the main screen ive honestly no idea what ive done wrong pr1.3 gav |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
update, after trying nearly everything in this thread, i got a game to load, maybe it was my sheer dumb luck that i tired 4 other bad roms ugh
gav edit: it seems only dynamic recompiler is working and not interpreter, would anyone know why that is? edit 2: now just black screen but with sound, sigh i think i need to uninstall and reinstall this =/ edit 3: only seems to wont to work when it wants to, hmm |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
@Shaddam
Try getting different iso's or load the game from your copy in a different format/method. These trivial things usually are the problem. But if the interpreter isn't working properly you'll get constant bugs on many titles. On a side note, the ps emulator psx4droid was pulled by Google. They pulled it because ZodTTd didn't make his source available; hence breaking GNU law. So I am sort of happy it was pulled. Now N64oid can also be pulled, unless yonghz provides the source sooon (he usually makes them available after a month so he can make money). Sometimes being strict makes everyone hate you, but in the end it could be for the good of everyone (like removing anything racist/sexual/offensive/illegal etc). |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
thanks Kan, ive tweaked it around and its working fine recently =]
gav |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
gav |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
All times are GMT. The time now is 05:13. |
vBulletin® Version 3.8.8