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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Is changing the keys still the same old way or it will alter some of the new stuff ?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
PERFECT!!!!
I'll just backup all my configs, remember which key is what code (so that P will not pause the game) and etc... O=111 P=112 or something around this lines. Thank you! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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--- I've been playing around the build for a while, and while it does not seem any faster (at least if you already abused frame skipping ;) ), it does seem to crash a bit less here. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I've tested :
- Super Mario : faster now but the cutscenes is slow with choppy sound - Legend of Zelda (first time testing) : normal with very slow cutscenes and choppy sound - Rayman 2 : didn't work - Resident Evil 2 : didn't work can i configure up+right to enter, and up+left to period [ . ] ? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
The only strange thing in the last version (still have to see this one) is that, inside places like in super mario 64 (the ghost house) the room in the back, or in banjo kazooie, while talking to the cheatoo, or in the ghost house (too) in a room on the top (with the broken wooden), the camera will go to on top of the ceiling.
But I've played with these SO MUCH in the past that I almost know what to do with my eyes closed |:P PERFECT!!! All my configs are still here!!! |:) Bummer: Now I cannot change the framerate (as you said it wouldn't)... you said that now there's separate configs for each game? How do I access them? Or, how can I make one? Because here to "Try" to play Paper Mario it needs to be framerate 1 (0= black screen), and the other games, run fine/better with higher ones. Thank you! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Example config (from same page): rom name=PAPER MARIO auto frameskip=0 frame render rate=1 update mode=4 |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Oh, thank you!!!
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
cool, I can play f-zero x on the bus again. Thank you!
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
@JavisPedro: I'm really sorry I've insinuated on making no progress.
I've seen the last update (thought it was coïncidence, lol), but things are working far more smooth. Graphics looks fine (to me) and sound is playing, albeit somewhat choppy. With the framerate on 2, Zelda plays ok, not very smooth, but buttons pressed does have a reaction, not after 0.3 seconds or so. Thank you very much! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
javispedro/IzzehO,
One thing has persisted over the last few updates - sigseiv error when highlighting a rom in the rom browser and clicking the play button. The error forces a battery-out reset or very long press of the power key. Is this something that can be corrected easily? Otherwise great work on the update - able to successfully play SM64 with good sound now! |
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