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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

El Diablo 2011-06-06 15:18

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Hey guys, I want to thank you for all your efforts. Keep up the good work!

What's up with the Goldeneye and Zelda? Even with 1.15 GHz speed and no sound, if it runs on full speed, that would be GREAT. I just want to play these two games with a decent framerate. Sound is not an important factor for me.

Anyway, a bunch of thanks.

Kevstacey 2011-06-06 17:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
update working great

only tested mario64 but:
speeds good
sound hardly jumpy like it was in previous version
and had no sig fault (so far)

thanks javispedro :D

javispedro 2011-06-06 17:20

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by 5spdvl (Post 1023191)
One thing has persisted over the last few updates - sigseiv error when highlighting a rom in the rom browser and clicking the play button. The error forces a battery-out reset or very long press of the power key.

One change I forgot to mention is that I've also built a debug package (mupen64plus-arm-dbg). If you know how to use gdb and friends, installing this package will help you get more meaningful backtraces. Not that I'm saying you should be the one doing that ;), but if someone knows gdb and has some time to spent he might find the -dbg package useful.

Personally, I'm not going to spend much time on the UI because I will probably kill it altogether and someday build a DrNokSnes-like one. As soon as I find enough free time.... :(

Boemien 2011-06-06 17:26

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Off-Topic: @Javispedro: I really love your new avatar. I did mine on Intel site!!! :p

stooobs 2011-06-06 21:41

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
DrNokSnes gui would be sweet especialy the savestate on return to menu part
also just wondering majoras mask work really well now but when i just got the ocraina back the game cut to a flashback and then the wholething froze has any one else got past the first 3days as a decu scrub
p.s. cheers jarvis this emu rocks

javispedro 2011-06-06 21:45

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Boemien (Post 1023473)
Off-Topic: @Javispedro: I really love your new avatar. I did mine on Intel site!!! :p

Me too :) I had been waiting for such a similar site for many months...

nesrazz 2011-06-07 04:54

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Before the update draws the new games.

Mupen64plus draws.

niko3d 2011-06-07 08:09

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by 5spdvl (Post 1023191)
javispedro/IzzehO,

One thing has persisted over the last few updates - sigseiv error when highlighting a rom in the rom browser and clicking the play button. The error forces a battery-out reset or very long press of the power key.

Is this something that can be corrected easily?

Otherwise great work on the update - able to successfully play SM64 with good sound now!

yup same here on cssu and power kernel if that makes a difference :) keep up the awesome work guys !!

5spdvl 2011-06-07 09:59

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
That's fair javispedro, the DrNokSnes GUI is solid.:)

Nokia 5700 2011-06-07 15:07

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Good news: Ocarina of Time is more stable now. I can enter Hyrule Market, and also get into Ganon's castle. :) Only thing is that some parts are really messed up. Like that not all textures show. Namely the place right before the market and outside the Temple of Time. You can see lots of pretty colors... But no textures.
In general, I don't see much speedup in OoT, but in SM64 I do. The speed is really impressive even at the default clock.


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