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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Oh new version , i tried it and sound worse , new graphic plugin but playing with bad sound, better not play, n64oid 1,14
in android sound well , port this emulator to maemo? or only port audio plugin n64oid to muppen64 maemo look , my n900 with 805mhz and other applications running http://www.youtube.com/watch?v=Uj-VRywDEd8 |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Is it a matter of OS??? :confused: |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
if n64oid=muppen why n64oid perfect sound and latest version muppen horrible sound . And n64oid 805mhz run well and muppen 950mhz and nothing bad sound. Different audio plugin i think, Or i do not understand it.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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My stock N900 gets no hiccups at a render rate of 10. That's way too much frameskip, so you crazy overclocker (remind me never to accept coredumps from you ;) ) might be able to find a better number. In case you wonder, the guy who packaged mupen64plus for android also enabled some high frame skip (as evidenced by the broken blink pattern in the choose player screen). But if you want to know the exact numbers he used, why don't you ask him for the source and his supposed modifications? Quote:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
i still cant get my emulator to display anything its just a black screen whenever i select a rom I even tried reflashing the phone help please
and i,ve tried the custom settings |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
nm for some reason it works now ??
anyways mario 64 full speed pokemon stadium 2 95% star fox 64 full speed except level select and mission briefing zelda OOt playable but still slow paper mario cant start game majorias mask only can play intro FZero Full speed smash brothers playable 75% big improvement but menus is very slow wave race 64 Full speed mario party 2 slow and some textures missing 70% just for the LOL zelda master quest and... its faster then oot by a few frames after I leave the house the gameplay is full speed and the sound a bit behind no joke guys master quest gets 90% the cutscenes are same as oot though but great job on the update I tried these all on cpu 1ghz and sound turn on |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
frame render rate" in gles2n64.cfg with 8-10 for example run well smash bros with well sound .
i tried this games games well speed and well sound mario 64 full well pokemon stadium 2 well majorias mask playable perfect(change your rom) smash brothers killer instinct gold with some options well sound but slow for each game, i modify frame render rate" in gles2n64.cfg with 8-10 or other, more higher than 10 perfect sound forever but games are running slow i tried to force option v-force 320-240 for up speed. and others options but well emulator . i am sorry for my first post in this page, i could not try it well. n900 950mhz Now i tried and well |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Unfortunately, Mario Golf lost its flagpole. No matter what settings I put on the rom specifics, (and I know that it is reading it because the flip vertical works) the flagpole disappeared |:/
I downloaded the older mupen64plus deb, extract the glide0.4 and renamed it and now every time I want to suffer in Mario Golf, I change glides. The only problem is that whenever it sees other config file it overwrites it with old glide settings. I'll see is I add all settings that are different from each file in one big file, and keep all that are in common, and see if then I can keep noth without having to keep a backup every time. Also I did a script to the ones using savestates that are progressive, that will look to the newer save of each game and change to the actual one stated on mupen config - all I need is to close and reopen mupen whenever I want to change games (I kinda did it already once mupen GUI is prone to errors if more than 1 game is loaded in the same session) - I might share if anyone is interested. Strangely enough, Mupen64plus is not saving the current save slot in its mupen.config file. Everything but the actual save position is not changed. Whatever, my script takes care of it, so, doesn't matter to me - just to report. Also my ears prefer the pa64 than the JttL. While JttL tries to play smoother by trowing little chunks of sound with little pauses between each, pa64 plays bigger chunks of sound at the cost of bigger pauses. My ears prefer the last. While I'm at it, I started to play with the configs of the new Glide, I guess I figured out what some of the settings means (by what I saw in action witin lots of games, may NOT be accurate): ---- target FPS: Self explanatory, EXCEPT that it will not work below, depending on each game, 24 (may need a bigger value if you start to play with frame render rate). If a value lower that glide accepts for that game is put, glide will play it like normal but activating "auto frameskip". ---- Frame render rate: Needs to start from 1. If added bigger numbers, it will play like this: If my target FPS is 30, and my frame render rate is 3, it will play at 10 fps, by playing one of the 3 frames of every trio. ---- auto frameskip:By the example above, instead of playing just one of each 3 frames, it will try to play as many of the 3 possible, rounding UP instead of down. ---- framebuffer enable (and width/height): Instead of rendering to the same size of the window, it will render to this width/height and then stretch to the window. Rendering to lower sizes makes the rendering faster, at the cost of granulation. ---- Update mode:There's up to 5, the 3 usually flickers a lot and the 4th is better with framebuffer enabled. I guess the rest is understandable. If I'm wrong, please, correct me. While I'm at it, I played 4 games and posted on YouTube to show how they play in my n900, using PS3 controller and sometimes while charging, with stock clock but undervolted: http://www.youtube.com/watch?v=LNGlBO2YU_g http://www.youtube.com/watch?v=xNUxPYLolow http://www.youtube.com/watch?v=zufFqF0AETs http://www.youtube.com/watch?v=3zykfcwk3PU And here, running the same games with 900mhz and GameGripper. This time around with a lot fewer hiccups on sound and close to none on video: http://www.youtube.com/watch?v=K7jHLMdgshA http://www.youtube.com/watch?v=seQ7Gd2i1-A http://www.youtube.com/watch?v=ccGkD-Oo04s http://www.youtube.com/watch?v=Du2CrGdhTr8 I guess that if you mute them, you would almost think it is "perfect" (my standards). Except for the Super Mario 64, the others I tweaked a bit the settings in my Glide2n64rom.config. Bye! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
How to map save load keys? I really had hard time trying to find that information among over a thousand od posts, so I decided toask that stupid question.
and, my arrows cant be mapped in blight, can they? |
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