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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

Temporal 2011-06-14 06:10

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by ZeNzO (Post 1028534)
How to map save load keys? I really had hard time trying to find that information among over a thousand od posts, so I decided toask that stupid question.

and, my arrows cant be mapped in blight, can they?

One easy way is to remap the 2nd controller without activating it with all keys that you want to use to pause, save, etc.

Then you go to the mupen folder, open blight input config and then look what is mapped on the [controller 1] section (the first controller is 0).

Then you go to the mupen64plus.conf and then you can change the kbd mapping sections there.
Tell me if it works for you! Here worked like a charm, I needed the P to not be pause, and T/U to be load/save, and the ctrl (or ctrl+bksp that is go to task switcher) to pause the game, and voilá! |:P

PS: Use filebox(in root form) and leafpad.

ZeNzO 2011-06-14 16:01

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Thanks a lot. Finally I can play Zelda on my n900 (no sound, 640x480, 10frame skip works reasonably well, got my Kokiri sword already :P)

I also manage to run SW Racer with
Quote:

#Window Settings:
window fullscreen=1
window centre=0
window xpos=0
window ypos=0
window height=640
window height=240
This way the screen is moved up a little and not stretched as much. And it works like a charm :D

El Diablo 2011-06-15 11:19

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Temporal, thanks for your uploads. I have a request from you, can you try Zelda OoT with 1150 MHz clock speed? And another video for Zelda will be awsome too!

Crogge 2011-06-15 11:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I upgraded to 20110128-0maemo2 (from 20110128-0maemo1) and now I get the following error message:

"The core thread received a SIGSEGV signal. This means it tried to access protected memory, you may have set a wrong ucode for one of the plugins".

Before it was working just fine, any idea what could cause this?

ZeNzO 2011-06-15 22:29

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I play Zelda OOT on 950 mhz and I was able to kill the first boss already.
Really worth a try.

Temporal 2011-06-15 23:24

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by El Diablo (Post 1029566)
Temporal, thanks for your uploads. I have a request from you, can you try Zelda OoT with 1150 MHz clock speed? And another video for Zelda will be awsome too!

I'm starting to play zelda, never played a zelda game before (shame). When I start something good I'll post here!
Unfortunately I cannot over beyond 900 (I don't know if my phone can, but I don't dare to go there - not that it isn't a danger at 900, but making a thing that is already on over on 600 to go to 1150 is a bit much - I only let my phone on 900 while testing something for a few mins or while I'm on the street and don't want to be "ashamed" by any slowdown. In home I usually keep at 500mhz).
Up to this moment, zelda OoT is playing fine at 900, almost no slowdowns on video and usual hiccups on sound, but I get used to them after 2 or 3 minutes.

Quote:

Originally Posted by Crogge (Post 1029584)
I upgraded to 20110128-0maemo2 (from 20110128-0maemo1) and now I get the following error message:

"The core thread received a SIGSEGV signal. This means it tried to access protected memory, you may have set a wrong ucode for one of the plugins".

Before it was working just fine, any idea what could cause this?

How do you start a rom? If you do by clicking 2 times, do it firm AND give some time between clicks. If you start by the run icon, start to do it by clicking 2 times instead. AND never start a new game without restarting mupen before. These are the tricks I use and almost never get a sigsegv.

El Diablo 2011-06-16 00:10

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Thanks for the replies, guys! As I said, even without sound and with max clock speed, it'll be enough for me if's running full speed. I just want to play Zelda and Goldeneye.

Have a nice day friends.

Boemien 2011-06-16 09:29

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
At least Zelda, but Goldeneye is still laggy.

El Diablo 2011-06-16 10:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Can you detail this "laggy" term? Is it too laggy to be playeble or just a few slowdowns occur in time to time?

Boemien 2011-06-16 10:48

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by El Diablo (Post 1030122)
Can you detail this "laggy" term? Is it too laggy to be playeble or just a few slowdowns occur in time to time?

I think that it's too laggy to be playable. you can spend a few minutes to pass the first mission, it's difficult to aim, you get easily shoot. Your phone must be oveclocked to 2ghz to play this! lool! but I don't know if the teaks will help to play it a little bit faster. Try to disable sound too.


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