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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Then you go to the mupen folder, open blight input config and then look what is mapped on the [controller 1] section (the first controller is 0). Then you go to the mupen64plus.conf and then you can change the kbd mapping sections there. Tell me if it works for you! Here worked like a charm, I needed the P to not be pause, and T/U to be load/save, and the ctrl (or ctrl+bksp that is go to task switcher) to pause the game, and voilá! |:P PS: Use filebox(in root form) and leafpad. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Thanks a lot. Finally I can play Zelda on my n900 (no sound, 640x480, 10frame skip works reasonably well, got my Kokiri sword already :P)
I also manage to run SW Racer with Quote:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Temporal, thanks for your uploads. I have a request from you, can you try Zelda OoT with 1150 MHz clock speed? And another video for Zelda will be awsome too!
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I upgraded to 20110128-0maemo2 (from 20110128-0maemo1) and now I get the following error message:
"The core thread received a SIGSEGV signal. This means it tried to access protected memory, you may have set a wrong ucode for one of the plugins". Before it was working just fine, any idea what could cause this? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I play Zelda OOT on 950 mhz and I was able to kill the first boss already.
Really worth a try. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Unfortunately I cannot over beyond 900 (I don't know if my phone can, but I don't dare to go there - not that it isn't a danger at 900, but making a thing that is already on over on 600 to go to 1150 is a bit much - I only let my phone on 900 while testing something for a few mins or while I'm on the street and don't want to be "ashamed" by any slowdown. In home I usually keep at 500mhz). Up to this moment, zelda OoT is playing fine at 900, almost no slowdowns on video and usual hiccups on sound, but I get used to them after 2 or 3 minutes. Quote:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Thanks for the replies, guys! As I said, even without sound and with max clock speed, it'll be enough for me if's running full speed. I just want to play Zelda and Goldeneye.
Have a nice day friends. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
At least Zelda, but Goldeneye is still laggy.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Can you detail this "laggy" term? Is it too laggy to be playeble or just a few slowdowns occur in time to time?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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