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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Maybe it is possible to run Goldeneye fullspeed with really, really proper and decent configuration settings and max clock speed. Anyone confirm?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
ok guys maybe i am a couple of years late with this but ill post it anyway in case there are people like me out there
i always thought that save states and load states dont work but i got them to work i start playing a game then press p to pause then i crtl backspace to minimize mupen64 and then switch to the main menu and choose save state from there to save (load state is also there) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I've changed the keys for saving and loading states. You find it in mupen64plus.conf.
I've used this for a long time, and it's the reason why I made it through Ocarina of Time... From the beginning to the end. :) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Can't install mupen64plus... it says:
Package mupen64plus is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package mupen64plus has no installation candidate Sugestions? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
The packages name is mupen64plus-arm. I suggest you to install it trough HAM or FAM instead though.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Guys, I'm begging you, can someone upload a video on Youtube which shows Zelda OoT or Mario Kart running WITHOUT sound and WITH 1150 MHz? Thanks in advance.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
El Diablo, I'll upload some that are with sound at 600Mhz, and you'll get a good perspective of performance. ;)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
Also I would like to see the available maximum performance with these settings. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Are you sure? My tests prove that Mario Kart runs at approximately 80% with sound at 600Mhz.
And Ocarina of Time runs between 30-60%. I'm rendering a video and I'm ready to upload to Youtube or something like that. The gameplay is survivable at this speed, with sound. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
But look at Temporal's video, he set his N900's clock speed to 900 MHz and Mario Kart still not running on full speed: http://www.youtube.com/watch?v=ccGkD-Oo04s So according to your information, Zelda OoT should run at full speed (90% of original speed at least) with sound OFF and 1150 MHz, right? That's some wonderful news. |
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