maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Games (https://talk.maemo.org/forumdisplay.php?f=12)
-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

El Diablo 2011-06-16 14:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Maybe it is possible to run Goldeneye fullspeed with really, really proper and decent configuration settings and max clock speed. Anyone confirm?

yodawg 2011-06-22 18:41

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
ok guys maybe i am a couple of years late with this but ill post it anyway in case there are people like me out there

i always thought that save states and load states dont work but i got them to work

i start playing a game then press p to pause then i crtl backspace to minimize mupen64 and then switch to the main menu and choose save state from there to save (load state is also there)

Nokia 5700 2011-07-11 23:33

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I've changed the keys for saving and loading states. You find it in mupen64plus.conf.
I've used this for a long time, and it's the reason why I made it through Ocarina of Time... From the beginning to the end. :)

SSLMM 2011-07-27 22:07

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Can't install mupen64plus... it says:

Package mupen64plus is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
E: Package mupen64plus has no installation candidate

Sugestions?

MiK546 2011-07-28 05:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
The packages name is mupen64plus-arm. I suggest you to install it trough HAM or FAM instead though.

El Diablo 2011-08-27 16:34

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Guys, I'm begging you, can someone upload a video on Youtube which shows Zelda OoT or Mario Kart running WITHOUT sound and WITH 1150 MHz? Thanks in advance.

Nokia 5700 2011-08-27 17:02

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
El Diablo, I'll upload some that are with sound at 600Mhz, and you'll get a good perspective of performance. ;)

El Diablo 2011-08-27 18:37

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Nokia 5700 (Post 1077585)
El Diablo, I'll upload some that are with sound at 600Mhz, and you'll get a good perspective of performance. ;)

Thank you so much friend, but I would like to see the effect of sound on the overall speed. I think it's about 20%, but 4-5 FPS may be necessary to reach full speed.

Also I would like to see the available maximum performance with these settings.

Nokia 5700 2011-08-27 19:35

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Are you sure? My tests prove that Mario Kart runs at approximately 80% with sound at 600Mhz.
And Ocarina of Time runs between 30-60%. I'm rendering a video and I'm ready to upload to Youtube or something like that.
The gameplay is survivable at this speed, with sound.

El Diablo 2011-08-27 19:53

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Nokia 5700 (Post 1077652)
Are you sure? My tests prove that Mario Kart runs at approximately 80% with sound at 600Mhz.

:eek: WHAT?!?

But look at Temporal's video, he set his N900's clock speed to 900 MHz and Mario Kart still not running on full speed:

http://www.youtube.com/watch?v=ccGkD-Oo04s

So according to your information, Zelda OoT should run at full speed (90% of original speed at least) with sound OFF and 1150 MHz, right?

That's some wonderful news.


All times are GMT. The time now is 05:13.

vBulletin® Version 3.8.8