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Re: Contributors needed: the killer free chess game for Maemo
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Re: Contributors needed: the killer free chess game for Maemo
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So actually, we could really need two polished boards (one portrait, one landscape), with a *fixed* pixel size and a high pixel density (the device has what, a 200 DPI display?). Make it look better than the one we currently have :) As always, stay clear with the license. If it is media you might want to use a CC-style license (GPL doesn't really fit, perhaps MIT license does). For our figures, the GFDL is accurate since SVGs are, in fact, text documents (from a certain point of view). Another task: The squares to indicate last move/current move, arrows maybe, too. You already know that the cell size of our board is fixed (60px in portrait mode, if we use no border), so you could already start there. Yet another task: The timer background which indicates whose turn it is (white rectangle with very round corners). It should have had more AA, but I failed. Also, someone could check the Qt doc and look for a good UI font, maybe? Moves, timer, names - this all needs a visual appealing font. I have no idea whether we could ship fonts with Miniature, though. The current one (plain default, whatever it is) doesn't bother *me*, but then again I am no artist or font expert. The only requirement, for a font: It has to support the Unicode chess figures. [1] http://gitorious.org/miniature/minia...ds/default.png EDIT: added license remarks. EDIT2: Font info added |
Re: Contributors needed: the killer free chess game for Maemo
There were some generic posts and the only reason why I didn't commnet further was the will to stay on topic. Suffer no more though because The Chess thread is born!
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Re: Contributors needed: the killer free chess game for Maemo
http://wiki.maemo.org/Miniature/Development has been cleaned with all the information available distributed in subpages.
Phase 0 looks like basically DONE... http://wiki.maemo.org/Miniature/Deve..._Project_setup What about concluding this thread with the Phase 0 and start a new one to concentrate on the first item in the roadmap: Play Games Online. 3 phases full of fun. We could create it in the Games forum. |
Re: Contributors needed: the killer free chess game for Maemo
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What if we discover at some point that we just need a recompile to have Miniature running in a Symbian, Windows Mobile or Moblin device that has less/more than 480px screen? Also just checking: are we doing things right to allow localization when the right time comes? |
Re: Contributors needed: the killer free chess game for Maemo
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Re: Contributors needed: the killer free chess game for Maemo
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I'd just make sure to wrap every translatable string into tr() calls. Then a .ts/.qm resource file should be enough. Anyone having experience with Qt Linguist perhaps? |
Re: Contributors needed: the killer free chess game for Maemo
We have just concluded the Phase 0: Project setup.
Let's continue the discussion at Miniature development: Play chess games online Thank you for all the people that has helped in this thread! |
Re: Contributors needed: the killer free chess game for Maemo
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Of course everything which is redrawn frequently should be cached as pixmaps. |
Re: Contributors needed: the killer free chess game for Maemo
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Hi! I'm very interested in this pgn reader. Is there any fremantle package? Thanks |
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