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Re: DOSBox 0.65 ... ftw
I just tried the new dosbox build with my dos game, the mouse can only follow stylus on X-axis, after changed to "sensitivity=200", it can follow on Y-axis, the resolution of my game is 640x480. Is there any option like y-sensitivity?
Thanks, -Yichun. |
Re: DOSBox 0.65 ... ftw
Thanks for the feedback!
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(edit) Poll: What do you want most for next release?
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Re: DOSBox 0.65 ... ftw
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http://vogons.zetafleet.com/viewforu...a7adad4097a270 |
Re: DOSBox 0.65 ... ftw
Okay, so I finally upgraded to 2008 OS. Can I get a witness? :D
Well, you know me, I've got 18 heptendecillioin issues already. :o What do I use for the virtual keyboard now? Xkbd from your site isn't installing. The dependencies: http://repository.maemo.org/pool/mae..._6.5.4_all.deb and http://repository.maemo.org/pool/mae....2-3_armel.deb are also saying that they're incompatible. Nuts.... Your cycles up and down buttons work terrific now, but how can I edit them to make smaller increments/decrements? I was thinking of something as little as a 2% change each time. Your Dosbox download didn't come with the mapper.txt file this time, so I'm not too sure where to look for it or how to edit it once it's found. Can I still overwrite your dosbox.conf using this command? cp /media/mmc2/dosbox.conf /home/user/.dosboxrc You pulled the sample dosbox.conf file off your site so this has me a little confused on what to do especially since your saying something now about "/usr/bin/dosbox". Well, hope to hear back from you sometime within the near, immediate future. This still is my favorite thing to waste time on. :) |
Re: DOSBox 0.65 ... ftw
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For xkbd install using the application manager, you have to be in red pill mode to install the two dependencies required for xkbd. It wouldn't let me it install it the first time, since I was missing "libxau0". I had to add the maemo Bora repository (which also required several attempts, but magically worked after a few tries) to get the missing item. After that, xkbd installed without incident. Anyway, DosBox is working well for me. Thank you Arnim for packaging this in a way that's easy for a novice to work with. Incidentally, is there a way to input function keys using xkbd? |
Re: DOSBox 0.65 ... ftw
Ah, I totally forgot about red pill mode.
Thanks dude! |
Re: DOSBox 0.65 ... ftw
Oh hey! I just had a great idea!
For those of us that don't know how to go through folders and edit junk using Xterm and linux commands, what do you think about putting the Dosbox.conf and mapper.txt file in the "Documents" folder? That way, one could easily edit those two files using the "Notes" program on the Nokia. Yeah? :) |
Re: DOSBox 0.65 ... ftw
I use the excellent GUI file manager called emelFM2 to move and edit files anywhere on my N800. (Usually for editing the configuration files for DOSBox and BasiliskII.) Just play around with emelFM2 for awhile to learn how to use it. It's easier then typing a lot.
https://garage.maemo.org/projects/emelfm2/ |
Re: DOSBox 0.65 ... ftw
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So to sum up....my vote is for a Dosbox frontend that has both game profiles and an integrated Xkbd that works well and has different keyboard layout options. Not much to hope for, huh? ;) |
Re: DOSBox 0.65 ... ftw
I vote for xkbd integration as a MANDATORY feature. But you need to fix the problems with xkbd (unshifted text being processed as "ENTERS"). Also some function key support would be nice.
I also would like some type of processor control: 1. When the program no longer has focus, let the application "sleep" so that you don't peg the CPU. 2. Introduce a menu option for variable sleep cycles as the CPU seems pegged due to the polled I/O function (looking for keystrokes). The program I want to run are not games, so they don't have a lot of graphical interaction (they are in text mode), and they were plenty fast enough on a 8 MHz 80x86 PC. I'd rather go for battery life than display update. |
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