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Re: [ANNOUNCE] Space Invaders in QML
Just uploaded 0.3.5 to the autobuilder so you should get it soon. Made the following changes:
* Changed difficulty logic (10% faster up to a max at level 19, previous max was equivalent to level 11) * Get a new life every 5 levels >= 10 * Added simple intro animations * Wiped settings again for new scoring system * Updated server to require application version * Server will reject impossible scores |
Re: [ANNOUNCE] Space Invaders in QML
I can't seem to upload my high score, I get the error "Invalid Key".
I ran into a bug where when I lost a life it wouldn't remove the ship representing it (it would just have two ships in the bottom corner) so I didn't know how many lives I had left, I think it is related to the bonus extra lives, I'm not sure when it happened, but it worked when I lost my first life on level 6, it was somewhere over level 20 when I noticed it, and I ended up killing myself on level 29 because I wasn't sure if it was actually counting my lives, I did get game over after a couple of lives so I think it was counting properly, just not displaying correctly. Having got to level 29 I do think that I could stand the aliens going faster, I can't say it felt like it was twice as fast as the previous version although it did seem a bit faster, maybe you could try increasing the speed indefinitely. I also feel an extra life every 5 levels is too frequent, perhaps every 10. Do you intend to fix the issue with the CPU usage while paused? Its not a big deal, but it would be nice not to worry about my battery draining if I leave it paused while doing something else. Another thing that has been bugging me is the volume of the sound effects, they are rather loud, I have to turn my volume right down when I play. |
Re: [ANNOUNCE] Space Invaders in QML
Quote:
Fixed the upload score..a typo on the server Changed lives to every 10 The sfx is a todo....the battery life..could you see if it uses as much when not using the accelerometer? that is the only thing i can think of as i dont stop it when paused, but i do stop all the game timers. |
Re: [ANNOUNCE] Space Invaders in QML
0.3.6 uploaded :)
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Re: [ANNOUNCE] Space Invaders in QML
Quote:
Just testing the turning the accelerometer off, and yes, that is the culprit, it uses zero CPU when paused with it off. |
Re: [ANNOUNCE] Space Invaders in QML
I still didn't test last version but I have a suggestion with the battery issue: you could when you pause the game disable the accelerator if it's on and put it back on if you chose to play with it.
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Re: [ANNOUNCE] Space Invaders in QML
Wow it's fast now!
Some bugs: it happended just one time when I died after I could't see the ship anymore but it was still firing. When you click to put your name there should be a _ or a - or something like this so you know you're in the field because I clicked on it and it was still blank so I thought I wasn't in the name field unless when I began to type my name. After that I create account and after that I went for changing the key directions and so it asked for 'left' but when I typed the letter it went to the gamer name. So I restarted the game and it was fine. Last thing: the global 20 has no name... Personnaly I don't think one life every 5 levels is too much seeing how fast I lose my lifes up to level 16 or so. And the intro animation is great! |
Re: [ANNOUNCE] Space Invaders in QML
I really like it. Does it have an icon yet?
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Re: [ANNOUNCE] Space Invaders in QML
I'm still getting the bug with lives not being displayed correctly. It is okay at first, but after it happens I have to quit the game and reload it to get it working normally, I seem to have found a consistent trigger for this, if I end the game (by pressing "q") when I have two lives left it won't update the lives after that in subsequent games.
It does seem faster now than when I played the previous version, I'm not sure if I experienced a glitch in the previous version limiting the speed or if it is down to the peculiarities of human perception because I was doing well. |
Re: [ANNOUNCE] Space Invaders in QML
0.3.7 on the autobuilder with the following changelog
* Give lives every 5 to allow getting past level 18 * Fix bug where ship dissapears * Fix bug when focus is on gemername and then select a key button * Fix bug downloading hiscores * Stop the accelerometer when paused to save battery Making this, in theory a perfect release ;) Enjoy |
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