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-   -   [ANNOUNCE] Space Invaders in QML (https://talk.maemo.org/showthread.php?t=71888)

piggz 2011-06-08 18:01

Re: [ANNOUNCE] Space Invaders in QML
 
Just uploaded 0.3.5 to the autobuilder so you should get it soon. Made the following changes:

* Changed difficulty logic (10% faster up to a max at level 19, previous max was equivalent to level 11)
* Get a new life every 5 levels >= 10
* Added simple intro animations
* Wiped settings again for new scoring system
* Updated server to require application version
* Server will reject impossible scores

retsaw 2011-06-08 21:26

Re: [ANNOUNCE] Space Invaders in QML
 
I can't seem to upload my high score, I get the error "Invalid Key".

I ran into a bug where when I lost a life it wouldn't remove the ship representing it (it would just have two ships in the bottom corner) so I didn't know how many lives I had left, I think it is related to the bonus extra lives, I'm not sure when it happened, but it worked when I lost my first life on level 6, it was somewhere over level 20 when I noticed it, and I ended up killing myself on level 29 because I wasn't sure if it was actually counting my lives, I did get game over after a couple of lives so I think it was counting properly, just not displaying correctly.

Having got to level 29 I do think that I could stand the aliens going faster, I can't say it felt like it was twice as fast as the previous version although it did seem a bit faster, maybe you could try increasing the speed indefinitely. I also feel an extra life every 5 levels is too frequent, perhaps every 10.

Do you intend to fix the issue with the CPU usage while paused? Its not a big deal, but it would be nice not to worry about my battery draining if I leave it paused while doing something else.

Another thing that has been bugging me is the volume of the sound effects, they are rather loud, I have to turn my volume right down when I play.

piggz 2011-06-08 22:15

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by retsaw (Post 1025357)
I can't seem to upload my high score, I get the error "Invalid Key".

I ran into a bug where when I lost a life it wouldn't remove the ship representing it (it would just have two ships in the bottom corner) so I didn't know how many lives I had left, I think it is related to the bonus extra lives, I'm not sure when it happened, but it worked when I lost my first life on level 6, it was somewhere over level 20 when I noticed it, and I ended up killing myself on level 29 because I wasn't sure if it was actually counting my lives, I did get game over after a couple of lives so I think it was counting properly, just not displaying correctly.

Having got to level 29 I do think that I could stand the aliens going faster, I can't say it felt like it was twice as fast as the previous version although it did seem a bit faster, maybe you could try increasing the speed indefinitely. I also feel an extra life every 5 levels is too frequent, perhaps every 10.

Do you intend to fix the issue with the CPU usage while paused? Its not a big deal, but it would be nice not to worry about my battery draining if I leave it paused while doing something else.

Another thing that has been bugging me is the volume of the sound effects, they are rather loud, I have to turn my volume right down when I play.

Ok, fixed the lives by clearing the existing ones before drawing

Fixed the upload score..a typo on the server

Changed lives to every 10

The sfx is a todo....the battery life..could you see if it uses as much when not using the accelerometer? that is the only thing i can think of as i dont stop it when paused, but i do stop all the game timers.

piggz 2011-06-08 22:21

Re: [ANNOUNCE] Space Invaders in QML
 
0.3.6 uploaded :)

retsaw 2011-06-08 22:34

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by piggz (Post 1025394)
Ok, fixed the lives by clearing the existing ones before drawing

Fixed the upload score..a typo on the server

Changed lives to every 10

The sfx is a todo....the battery life..could you see if it uses as much when not using the accelerometer? that is the only thing i can think of as i dont stop it when paused, but i do stop all the game timers.

Thanks.

Just testing the turning the accelerometer off, and yes, that is the culprit, it uses zero CPU when paused with it off.

phap 2011-06-09 06:12

Re: [ANNOUNCE] Space Invaders in QML
 
I still didn't test last version but I have a suggestion with the battery issue: you could when you pause the game disable the accelerator if it's on and put it back on if you chose to play with it.

phap 2011-06-09 09:16

Re: [ANNOUNCE] Space Invaders in QML
 
Wow it's fast now!

Some bugs: it happended just one time when I died after I could't see the ship anymore but it was still firing.

When you click to put your name there should be a _ or a - or something like this so you know you're in the field because I clicked on it and it was still blank so I thought I wasn't in the name field unless when I began to type my name.
After that I create account and after that I went for changing the key directions and so it asked for 'left' but when I typed the letter it went to the gamer name. So I restarted the game and it was fine.

Last thing: the global 20 has no name...

Personnaly I don't think one life every 5 levels is too much seeing how fast I lose my lifes up to level 16 or so.
And the intro animation is great!

5spdvl 2011-06-09 09:24

Re: [ANNOUNCE] Space Invaders in QML
 
I really like it. Does it have an icon yet?

retsaw 2011-06-09 09:47

Re: [ANNOUNCE] Space Invaders in QML
 
I'm still getting the bug with lives not being displayed correctly. It is okay at first, but after it happens I have to quit the game and reload it to get it working normally, I seem to have found a consistent trigger for this, if I end the game (by pressing "q") when I have two lives left it won't update the lives after that in subsequent games.

It does seem faster now than when I played the previous version, I'm not sure if I experienced a glitch in the previous version limiting the speed or if it is down to the peculiarities of human perception because I was doing well.

piggz 2011-06-09 17:40

Re: [ANNOUNCE] Space Invaders in QML
 
0.3.7 on the autobuilder with the following changelog
* Give lives every 5 to allow getting past level 18
* Fix bug where ship dissapears
* Fix bug when focus is on gemername and then select a key button
* Fix bug downloading hiscores
* Stop the accelerometer when paused to save battery

Making this, in theory a perfect release ;)

Enjoy


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