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Re: EmuMaster 0.2.2
Now, I will improve compatibility of each system one by one (first NES and Amiga). I will add global features as well. In some point N64 emulation will be added, but not in the next release. Simplification of sixaxis connection will be added as I said couple of posts before.
Please fill compatibility list at https://docs.google.com/spreadsheet/...tTnlfYVE#gid=0 It would be very usable for me (especially NES section right now). Thank you |
Re: EmuMaster 0.2.2
u didnt answer my question though , can u emulate Dreamcast ?
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Re: EmuMaster 0.2.2
dreamcast is too powerful,sorry, if 1fps satisfy you then I can say yes. Maybe it would be couple of fps more, but still unplayable
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Re: EmuMaster 0.2.2
elemental can u add trilinear filtering or anti-aliasing plz, i suppose it doesnt take long time to do it but can u ;) it'll be really nice of u
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Re: EmuMaster 0.2.2
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Anti-aliasing can be implemented in places where emulation manages drawing of polygons, lines, so it mostly applies to psx, but it's not easy. |
Re: EmuMaster 0.2.2
On the SNES emulator, Donkey Kong Country doesn't work... It starts up gets you to the main screen and stops...
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Re: EmuMaster 0.2.2
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Just checked it and I'm having the same problem as you :p
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Re: EmuMaster 0.2.2
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