![]() |
Re: EmuMaster 0.3.0
Quote:
I am wanting to play my pokemon save on my mums new phone but I need a .SAV format or something to play it with :( |
Re: EmuMaster 0.3.0
Quote:
|
Re: EmuMaster 0.3.0
Quote:
Was just a request.. |
Re: EmuMaster 0.3.0
Well, there is no such a thing in the upcoming release, but it is easy to implement it, so you can expect export/import to .sav in the next after the next release. Is it acceptable for you?
|
Re: EmuMaster 0.3.0
Quote:
What's with all the 'is this acceptable' nonsense? Its a free app after all I don't EXPECT anything from you. I was more wondering if there was a way to just convert the files used atm into .sav files. |
Re: EmuMaster 0.3.0
Relax, ok, all I want is to create something better, outstanding from any other emulators. And after all hours spent on writing code (many, many, many lines) and seeing what the new release is I haven't expected a question about .sav for gba, sorry. Much, much better things are coming.
EDIT: There is no way to extract .sav from EmuMaster savestates by using hex editor (if you mean that), because they are compressed. |
Re: EmuMaster 0.3.0
Quote:
Turbo speed for certain systems! GBA/SNES/NES Other emulators have a way to sort of disable frame limiter and let you fly along, can make some games more fun to mess around on :) |
Re: EmuMaster 0.3.0
I have already mentioned that it's coming. But keep going, any ideas are welcome. Have in mind that I won't reveal any other feature in the next release now.
EDIT: It's rather fastforward than disabling frame limiter. I added latter one to my TODO list. |
Re: EmuMaster 0.3.0
Quote:
Multi disc image support for PSX? OpenGL rendering. not sure if EmuMaster already does this :S Ability to play two player with two SixAxis controllers? |
Re: EmuMaster 0.3.0
1. no comment
2. don't know what you mean a. blit textures on screen - using OpenGL from first version b. use OpenGL in PSX GPU emulation - no 3. already - except PSX |
Re: EmuMaster 0.3.0
Alot of the big PSX games are on multiple discs, so the ability for saves to be be used on all discs for that particular game would be nice.
|
Re: EmuMaster 0.3.0
I know, but I do not want reveal whether it's implemented in the new version until actual release (until beta precisely). Stay tuned.
|
Re: EmuMaster 0.3.0
In my experience OpenGL is very buggy. A PSX emu for Android got considerably worse when they implemented OpenGL support. Nicer graphics yes, but much more buggy.
On a sidenote. I'm not willing to give up on my N9 quite yet. I have set up rules so that it only uses 3G when I'm on the coutryside where it works fine. When I get out of this area the phone uses 2G only and so far that has worked without problems. The 2G network in town is pretty fast anyway so I can surf on it etc... Looking forward to next release. |
Re: EmuMaster 0.3.0
MAME support? I miss old game like battle arena toshinden, 'dingdong' game, :D
|
Re: EmuMaster 0.3.0
Quote:
(it lies in "future" then). |
Re: EmuMaster 0.3.0
Quote:
|
Re: EmuMaster 0.3.0
Will the upcoming version have an option to backup EmuMaster's game save data?
|
Re: EmuMaster 0.3.0
Quote:
|
Re: EmuMaster 0.3.0
I have a little question.
As you said the soundsystem is rebuilt in this new upcoming version. Do you have any idea if the sound works now in Castlevania - Symphone of the Night for PSX? |
Re: EmuMaster 0.3.0
All I can say is that you would not recognize psx emulation, it's different thing now.
|
Re: EmuMaster 0.3.0
So both PSX and SNES gets big overhauls. Nice!
|
Re: EmuMaster 0.3.0
As i can remember Castlevania - Symphony of the Night had already working sound effects, just no music;)
I am also looking forward to the new version. EmuMaster alone is the reason why i would always buy the n9 again should my one break one day:) Great Work elemental!! |
Re: EmuMaster 0.3.0
Yeah. Without Emumaster I would be forced to join Android. This emulator is becoming the finest ever made for any system. After next release it sounds like it will accomplish that.
|
Re: EmuMaster 0.3.0
Playing Lunar - Eternal Blue for Sega CD for the first time now. Oh what a fine game it seems to be. And the emulator runs it pretty much flawlessly.
|
Re: EmuMaster 0.3.0
Good to see you're adding .sav exporting, i definitely requested that feature a while back ;)
Also, you should add some kind of in-game rating system so we don't have to go web > goog docs > etc. Would be quite nice to go pause menu > "Rate game" > "blahblah, perfect emulation"/"bit choppy audio cuts out" Do you have dualshock emulation yet? (specifically the two joysticks) Clearly, wifi working in gba would be utterly amazing, would also then make this THE premiere emulator for gba, as no other device has this. think it's already been mentioned, but portrait support for GBC/A, would be cool too :) https://fbcdn-sphotos-b-a.akamaihd.n...50610730_n.jpg mock-up, rough, but good to get the ball rolling? edit: clarifications: load/save state buttons definitely can't just be pressable, they need a slide motion r something so you don't just accidentally tap it and wreck hours of effort. d-pad would be better as 8-directional, but even better if you could implement a virtual joystick. no-bezel may make it look a bit tacky, but personally the extra screen is worth it :) |
Re: EmuMaster 0.3.0
Yeah, in-game rating was is nice thing, I created UI for this, but all I need is some sort of backend to communicate with gdocs, specifically spreadsheet, which is not an easy job because Qt lacks a module for this. I thought about other possibilities but in the end I have no many ideas, so if you have any please tell me.
Yes, you can connect two sixaxis at the time, but it doesn't mean every emulation supports two connected joysticks, e.g. psx emulation will have support for two of them in the next release. >Clearly, wifi working in gba would be utterly amazing, would also then make this THE premiere emulator for gba, as no other device has this. Noted down Wait for next release d-pad is 8-directional since first/second version of this emulator |
Re: EmuMaster 0.3.0
hi man
will new version release quik? |
Re: EmuMaster 0.3.0
Could you paraphrase the question?
I don't know if I understand: 1. The next version is almost ready for beta testers, 2. Whether it will be fast? - You will see :) |
Re: EmuMaster 0.3.0
How about creating something like this for keeping track of rom compatabilities?
and did you still want/need any help with UI/gfx design? |
Re: EmuMaster 0.3.0
Quote:
Quote:
But it would be great if someone could design images for on-screen keyboards for Amiga emulation. |
Re: EmuMaster 0.3.0
If you need beta tester I will gladly help:)
|
Re: EmuMaster 0.3.0
Quote:
|
Re: EmuMaster 0.3.0
okay sounds good:)
|
Re: EmuMaster 0.3.0
Hey now! I've donated waaaaay more than $15. I haven't beta tested sh**! HAHA now how do I get in on this??? :D
|
Re: EmuMaster 0.3.0
Quote:
My English is not very good Look forward to the new version |
Re: EmuMaster 0.3.0
Quote:
|
Re: EmuMaster 0.3.0
No problem, just being cheeky :D keep up the great work!
|
Re: EmuMaster 0.3.0
hey guys can somebody tell me how to add a memory card for psx games?? thanks
|
Re: EmuMaster 0.3.0
memory cadrs are stored in /home/user/.emumaster/psx_mcdX.mcr
Replace one of them (or modify using utiity to edititing psx memory cards - if you know how) and ready. |
Re: EmuMaster 0.3.0
I don`t know how to do this, for example I play nascar Rumble and I use save game on memory card, and it says not found, please explain me how??
Quote:
|
All times are GMT. The time now is 16:21. |
vBulletin® Version 3.8.8