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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Well... I find that video weird. I get almost full speed at 700Mhz in Mario Kart. Running at 1150Mhz is overkill for it. I bet 805Mhz is enough.
OoT? It's not a soft cookie. But believe it or not: it runs really close to full speed WITH sound at 1150Mhz and 1 frameskip. That's with fog enabled. (I don't know what causes it... But certain objects disappear in the distance. Namely the whole terrain.) But audio tends to lag a bit. (Occasional drops) Precisely, it goes to 8-9FPS in Hyrule Field, 15FPS in many other places, when target is 20FPS. This is with sound. Without it, I get 10-11FPS in HF, and 15FPS most other places. I think 15FPS could be full speed, because it's reeeaaally smooth. (And besides: frameskip has to skip something.) I also recommend to enable automatic frameskip, I think it helps a lot. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Anyway, I want to thank you for informating me. BTW what's up with the Goldeneye? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Mario Kart, OoT, Super mario 64 are running good, but the other games are all bugged and glitched and laggy with glesn64 0.5...
I wanna play other games like Paper Mario, Super Smash Bros, Conkers Bad fur day, Banjoo Kazoie, etc. Btw. played OoT to the Shadow Temple, good work at OoT though like 40 fps with sound most, fullspeed (1ghz) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Thanks. What's the current progress with Goldeneye?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I noticed that if you change sound to PA64 it will run nearly as fast as without sound.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Nice. Eventough I prefer turning the sound off to conserve the battery, it would be great to play Goldeneye with sound.
Can you inform me about the minimum and maximum values of FPS? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Still waiting for an answer...
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Those of you playing ocarina of time - I've got a question and I'm not sure whether it's something up with the game, the emulator, or my sixaxis controller/config:
I've started playing through the game again, after sending my phone off for reapirs without backing up my save game data. I've got the shield, and pressing L1 uses it, but also 'x' (the green button on the n64) also crouches behind the shield, instead of jumping etc... Is this how it's supposed to be, I don't remember it like this last time round.. EDIT: Yep, just tried with accelemymote, and sure enough, the 'x' on the keyboard(green on n64) does attack ie rolls when running etc, and the 'z' key (which I assume is mapped to the R trigger) crouches behind the shield.. I did have a test in notepad, and the x button and R trigger do trigger different keys, so I'm not sure what's happening.. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
just changed frame render rate to 1 in the gles config, Zelda OOT now running lovely, with only the occasional audio dropout - no more than with frameskip at 2, mind you...
EDIT: Okay, maybe not - Smoother, yes, but noticably slow in complicated scenes.. I'm now experimenting with commenting out the frame render rate line, and enabling auto framskip instead. Seemed initially to be a better solution, but just encountered a couple of enemies and it semmed slower than with frameskip at constant... Hmmm... :) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hows the zelda gameplay? is it an enjoyable play?
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