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-   -   [ANNOUNCE] Space Invaders in QML (https://talk.maemo.org/showthread.php?t=71888)

phap 2011-06-09 20:31

Re: [ANNOUNCE] Space Invaders in QML
 
It's really difficult now! I wonder who will get through level 20...

No bug found in your last version. A couple of thoughts:1) the extra-ship could go left or right randomly and not always to the right. (well anyway I don't care too much about him now I have to stay alive)
2) a power-up could be 'superfire' I mean you can shot anytime you want and not wait for the last shot to be done.

Very good release!

piggz 2011-06-09 20:36

Re: [ANNOUNCE] Space Invaders in QML
 
Thanks...glad there are no major problems as ive just uploaded it to ovi store for symbian without testing it on my 5800...that may come back and bite me, but qt/qml is doing good portability wise:)

Now ive got a stable enough base to work on, yes, i'll think of some improvements like powerups....i like the idea of a super bullet too, and maybe something from my next game may make an appearance.....tho, maybe i should do these under a different name, so this one stays true to the original.....im not sure, we'll see.

Thanks, glad you like it, remember to vote at the end of the month!

mikecomputing 2011-06-09 20:53

Re: [ANNOUNCE] Space Invaders in QML
 
Would be nice see space-invaders in meegoN900DE too :-D

http://wiki.meego.com/ARM/N900/CoolStuff

casper27 2011-06-09 20:56

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by mikecomputing (Post 1026037)
Would be nice see space-invaders in meegoN900DE too :-D

http://wiki.meego.com/ARM/N900/CoolStuff

Its in the MeeGo coding competition already.
http://wiki.maemo.org/MeeGo_Coding_Competition_2011

piggz 2011-06-09 20:57

Re: [ANNOUNCE] Space Invaders in QML
 
Nothing would make me happier than to get it in meego-de...all that is stopping me developing on meego is getting the sdk installed...for me, it freezes at 34%, ive filed a bug but not heard anything yet :(

mikecomputing 2011-06-09 21:19

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by piggz (Post 1026045)
Nothing would make me happier than to get it in meego-de...all that is stopping me developing on meego is getting the sdk installed...for me, it freezes at 34%, ive filed a bug but not heard anything yet :(

hmm seems like I had sam problem can you pointe me too the bug soo I can "confirm" problem too?

(There more that reports if same issue the better I guess....

piggz 2011-06-09 21:28

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by mikecomputing (Post 1026058)
hmm seems like I had sam problem can you pointe me too the bug soo I can "confirm" problem too?

(There more that reports if same issue the better I guess....

https://bugs.meego.com/show_bug.cgi?id=18608

mohi2k7 2011-06-12 19:55

Re: [ANNOUNCE] Space Invaders in QML
 
thanks for the user selectable controls just awesome dude

piggz 2011-06-12 20:02

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by mohi2k7 (Post 1027751)
thanks for the user selectable controls just awesome dude

no prob, glad you like it, so vote appropriately in the meego coding comp ;)

retsaw 2011-06-16 12:40

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by phap (Post 1026019)
It's really difficult now! I wonder who will get through level 20...

That would be me. :D

Now can anyone beat level 21?


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