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Re: [ANNOUNCE] Space Invaders in QML
It's really difficult now! I wonder who will get through level 20...
No bug found in your last version. A couple of thoughts:1) the extra-ship could go left or right randomly and not always to the right. (well anyway I don't care too much about him now I have to stay alive) 2) a power-up could be 'superfire' I mean you can shot anytime you want and not wait for the last shot to be done. Very good release! |
Re: [ANNOUNCE] Space Invaders in QML
Thanks...glad there are no major problems as ive just uploaded it to ovi store for symbian without testing it on my 5800...that may come back and bite me, but qt/qml is doing good portability wise:)
Now ive got a stable enough base to work on, yes, i'll think of some improvements like powerups....i like the idea of a super bullet too, and maybe something from my next game may make an appearance.....tho, maybe i should do these under a different name, so this one stays true to the original.....im not sure, we'll see. Thanks, glad you like it, remember to vote at the end of the month! |
Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
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http://wiki.maemo.org/MeeGo_Coding_Competition_2011 |
Re: [ANNOUNCE] Space Invaders in QML
Nothing would make me happier than to get it in meego-de...all that is stopping me developing on meego is getting the sdk installed...for me, it freezes at 34%, ive filed a bug but not heard anything yet :(
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Re: [ANNOUNCE] Space Invaders in QML
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(There more that reports if same issue the better I guess.... |
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Re: [ANNOUNCE] Space Invaders in QML
thanks for the user selectable controls just awesome dude
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Now can anyone beat level 21? |
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