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-   -   EmuMaster 0.3.0 (https://talk.maemo.org/showthread.php?t=81136)

elemental 2012-02-09 06:55

Re: EmuMaster 0.2.2
 
I thought I was clear about it. Please fill it in the compatibility list, do not post it here, it's like a spam. Thank you. (Looks like somebody already updated compatibility list :)

Kdib 2012-02-09 08:17

Re: EmuMaster 0.2.2
 
I have an idea about on-screen keyboard for Amiga.
Most Amiga games don't use too many keys and on-screen pad already have 12 working buttons. So, IMHO, a setting for each Amiga title to manually map keyboard keys to on-screen pad buttons would be a clever walkaround.

elemental 2012-02-09 08:33

Re: EmuMaster 0.2.2
 
Quote:

Originally Posted by Kdib (Post 1162535)
I have an idea about on-screen keyboard for Amiga.
Most Amiga games don't use too many keys and on-screen pad already have 12 working buttons. So, IMHO, a setting for each Amiga title to manually map keyboard keys to on-screen pad buttons would be a clever walkaround.

Yes, I can give an ability to provide user defined layout for these keys

Micha 2012-02-11 13:38

Re: EmuMaster 0.2.2
 
Perhaps already mentioned here, but I can't find nothing about it.

How does emumaster handle savegames over multiple discs of PSX?
I'm now playing Final Fantasy 8 which has 4 discs, but how can I load my savegame status when I need to load another disc.

And how do I load another disc, when the question is asked ingame?

elemental 2012-02-11 16:59

Re: EmuMaster 0.2.2
 
Quote:

Originally Posted by Micha (Post 1163508)
Perhaps already mentioned here, but I can't find nothing about it.

How does emumaster handle savegames over multiple discs of PSX?
I'm now playing Final Fantasy 8 which has 4 discs, but how can I load my savegame status when I need to load another disc.

And how do I load another disc, when the question is asked ingame?

It's not supported, there is no possibility to run games which comes on multiple disks right now. I will add it in the future, please be patient.

Vaterix 2012-02-11 22:08

Re: EmuMaster 0.2.2
 
what about msx (basic)? :)
any chance at all sometime in the future?

Kdib 2012-02-13 06:59

Re: EmuMaster 0.2.2
 
I found a bug in Amiga emulator: mouse buttons doesn't work. So, when you switch you touchscreen from Pad to Mouse mode you can only move your mouse but can't click with it. Tested it on "Wolfpack" (Wolfpack (1990)(Mirrorsoft)[cr QTX].adf).

captainofiron 2012-02-13 13:39

Re: EmuMaster 0.2.2
 
not really a bug or anything, more of a suggestion Elemental, but maybe make the diagonal controls on the dpad bigger, I often find it a pain to touch them

it always seems like if I want to hit up and right it will either go up or right.

otherwise thanks

elemental 2012-02-13 14:45

Re: EmuMaster 0.2.2
 
Quote:

Originally Posted by captainofiron (Post 1164428)
not really a bug or anything, more of a suggestion Elemental, but maybe make the diagonal controls on the dpad bigger, I often find it a pain to touch them

it always seems like if I want to hit up and right it will either go up or right.

otherwise thanks

In the next version there will be an option to make dpad bigger (circles would be bigger), maybe it will help you

captainofiron 2012-02-13 23:24

Re: EmuMaster 0.2.2
 
Quote:

Originally Posted by elemental (Post 1164452)
In the next version there will be an option to make dpad bigger (circles would be bigger), maybe it will help you

Im not so sure its that the dpad is too small, just the "zone" (angular section) that is applied to the diagonal portion of the dpad is too small.


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