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Re: EmuMaster 0.2.2
I thought I was clear about it. Please fill it in the compatibility list, do not post it here, it's like a spam. Thank you. (Looks like somebody already updated compatibility list :)
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Re: EmuMaster 0.2.2
I have an idea about on-screen keyboard for Amiga.
Most Amiga games don't use too many keys and on-screen pad already have 12 working buttons. So, IMHO, a setting for each Amiga title to manually map keyboard keys to on-screen pad buttons would be a clever walkaround. |
Re: EmuMaster 0.2.2
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Re: EmuMaster 0.2.2
Perhaps already mentioned here, but I can't find nothing about it.
How does emumaster handle savegames over multiple discs of PSX? I'm now playing Final Fantasy 8 which has 4 discs, but how can I load my savegame status when I need to load another disc. And how do I load another disc, when the question is asked ingame? |
Re: EmuMaster 0.2.2
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Re: EmuMaster 0.2.2
what about msx (basic)? :)
any chance at all sometime in the future? |
Re: EmuMaster 0.2.2
I found a bug in Amiga emulator: mouse buttons doesn't work. So, when you switch you touchscreen from Pad to Mouse mode you can only move your mouse but can't click with it. Tested it on "Wolfpack" (Wolfpack (1990)(Mirrorsoft)[cr QTX].adf).
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Re: EmuMaster 0.2.2
not really a bug or anything, more of a suggestion Elemental, but maybe make the diagonal controls on the dpad bigger, I often find it a pain to touch them
it always seems like if I want to hit up and right it will either go up or right. otherwise thanks |
Re: EmuMaster 0.2.2
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