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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I bought 2 wiimotes classics when wiicontrol was new to N900, upgraded to Sixaxis when that came out.. but wiicontrol worked great for me (see my vids in sig) but theres not enough buttons !!
I just want to be able to use any BT device together.. mouse + keyboard + a sixaxis or two...simultaneously! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Why'd you want to play N64 with mouse and keyboard? I did it on the Mac/PC and it is awful, even the shooters like Golden Eye and South Park are not good to play with it.
When it comes to Wiimotes and sixasxis: you can use several Wiimotes at the same time and you should be able to use several six axis at the same time (I tested the first and I read here that you can use two sixasix, so this should work). |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I have a great alternative (and cheaper solution for those who don't have a dualshock3) - The MSI BGP100 - small BT gamepad that fits in your pocket so you won't look ridiculous riding the bus to work haha
________ Brunette Vid |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I can't see how the Sixaxis isn't all you need. If need be remap C buttons to X,[],/\,O and put A and B on L2 and R2 and leave L unassigned: works great for shoots where A and B just changes weapons. Quote:
EDIT: Also... **** Dion Blaster. (You know what I'm talking about) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
the reason i want multiple BT devices.... connect N900 to TV, sit on couch and use mouse+kb+sixaxis to surf net, view vids, play games etc. otherwise you have to get up every time you want to change game etc... it sux!!
edit: BTW, I just recorded 13 HD vids of Mupen64plus in action, with Sixaxis only (no TV out)... in the process of uploading to youtube - will take a LONG time... (Im over my d/l quota) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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bloody Australians.. |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
videos of game played directly on phone using sixaxis
IE - no TV out :D Quote:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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(sorry for the "noob" question" :D) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I just noticed that Wii64 savegames are compatible with this port, they just have different names. Wii64 uses the internal ROM name, like "SUPER MARIO 64(U).eep", this port instead uses "Super Mario 64 (U) [!].eep". So I renamed the files and can continue from my started games now.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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- They can shut down Xorg and keep using the SGX. We can't (thus lower 3D speeds). - They can use ALSA directly (we can't, as there's the risk of someone setting the volume too high and breaking their speakers). We have to use Pulseaudio and this means more CPU usage when using audio. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I installed this (new GUI version, never had any old installed) and everything seems to be fine but when I press Run (SM64 rom) not much happens. Well, it seems to be running (process takes up a lot of CPU) but no display...
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hi
i have install it from the repo, but the emu did not find the gles plugin. How can i re-install the gles plugin ? Greats MacGyver |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
to Alex Korova, same thing happened to me, so i tried downloading IzzeHO's CUSTOM CONFIG FILE and it worked.
it is kind of difficult to set my ps3 controller with my preferred map though. i usually play zelda oot and quest 64 so i have to use the face buttons as the C buttons, the L1 trigger as A, R1 trigger as B, left joystick as joystick, right joystick as DPAD and the rest. so i pretty much want a very different button map. i cannot seem to make it default. my question is: im using izzeho's custom config but i want to almost completely change the ps3 controller button map. how am i going to delete a currently set button so i can set my own? javispedro and izzeho and whoever programmed the plugin, thank you! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Code:
leafpad .mupen64plus/blight_input.conf Code:
root (need rootsh installed) Go to the blight_input.conf we opened in leafpad. And for the corresponding key you want it to mapped to, change button( 0 ) to the number you found from jstest. Rinse and repeat till you are done. Obviously the template is a little different for axis'... but just follow the template and you can't go wrong. As is, I've no idea how to get passed the annoying issue of the accelerometer in the PS3 controller becoming the keymap for whatever you are trying to change. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hi
i have make it with apt-get install muppen64plus-arm-gles2n64 but it cant find the package. Greats MacGyver |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
yeah, it seems my character Mario jumps whenever i raise and drop my ps3 controller. lol
oh well, im stuck with either the keyboard or a preset button map on my ps3 controller then... or with my PC. lol again either way, this project is doing f***ing well!!! :) great work guys! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Could someone tell me how to use N900's keyboard to play N64 games in this emulator?
Using the customized configuration file and the latest version I can't pass "Push Start" screens since Enter key doesn't respond. Interestingly only "P" (Pause) works. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Pause works as its independant of the input plugin, so you've either copied it wrong, or disabled Blight's Input plugin (from Settings, open configuration and select Blight from drop down menu in Input plugin in the Plugin section). I'm still convinced its the former. Quote:
Just edit it manually as I explained. And you'll see a bunch of +4 -4 (maybe +3 -3... something along those lines) in the Axis option for several buttons... just change them back to None Quote:
YOU SPELT MUPEN WRONG. X.X |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hey izzeho i know that you are maybe a little bit pissed by me but i tested your emu(gui and x version)and i just want to say that this is really awesome even at 600mhz mario runs really nice for me.
so thank you for your work and thanks all other guys that are actually working at this. ps.i cant believe that the sixaxis stick is working:) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
To help you i tested several Roms, here are the result:
It's 900MHZ I disable the sound for all roms. Mario kart 64 (nice) California speed (nice) Super Mario 64 (nice) WWF War zone (nice) Top Gear Rally (nice) Formul 1 World chompionship (nice) 1800 Snowboard (nice, little bug grafique) Ready Rumble 2 ( to menu graphic bug) Goldeneye (very slow) 007 The World Is Not Enough (bug graphic, no weapon display) Destruction derby 64 (very slow, and bug graphic to the menu) Perfect dark (bug, stop all to the menu) Re-volte (very very slow) Spederman 64 (bug graphic) Residant evile 2 (no launch) Diddy kong racing (no launch) |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hey izzeho i dont want to bug you cause i know you have much work and a private life too but i have a issue with the gui version.sometimes the emu gives me a sigsegv error.do you or someone else know what to do?thanks for your time
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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mupen64plus /home/user/MyDocs/mario64.z64 then try run them from the emulator again, worked for me :D |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
3 Attachment(s)
I consider to make a mount (or bracket or whatever it is in english, google didn't help me much)
I made a quick prototype-sketch out of pasteboard just for the concept and it shouldn't be that hard. When I'm back from holiday I'm going to make one out of acryl glass. What do you guys think? Attachment 12023 Attachment 12024 Attachment 12025 |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Now it works fine. Tested @850 Mhz usin Super Mario 64. With sound it is a bit laggy. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Lol @ mount on Ps3 controller. but good work on it.
Quest64 works good too, with sound! the only problem i can see right now is when you go to the menu, it slows down.. so yeah, i guess 2D is still slow.. (quest64's menu is 2D) mario64 is better on the GUI too. with sound! My Zelda Ocarina of Time is still really slow... I am using Izzeho's config file but it's still slow, with or without sound. (or has it been always slow?) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I'm playing Zelda OOT Master Quest and that seems to run very well (some minor slowdown now and again) so try that.
I have a stock 600mhz N900 btw. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Trust me, it will look better in acryl glass.
Zelda should run playable, near perfect @950mhz. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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________ OUTDOOR VID |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
@IzzehO - Thanks for the thread, it's been very helpful. You might have already fixed it, but when I went through your setup post last edited on 7/11, the config files you included had the dpad right and up key codes reversed.
@All - I had a question about the sixaxis setup: I didn't really want to have to remove the keyboard mapping setup everytime I wanted to play an N64 game, so I just mapped keyboard keys as desired and let the joystick info pass through with your config. It looks to be working okay, but I read somewhere that there's some keyboard input limitation that prevents something like more than 4 keys from being recognized at a time. Does interpreting commands directly from the sixaxis controller remove that limitation (and give better user interaction overall)? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
my n900 is at 1GHz, Zelda is still slow. :/
must be the rom? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
With the GUI version, switching between tasks is not possible anymore. I always gotta quit the game via "Q". any ideas?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
@DarthLuda, Go to Input Plugins and disable mouse, use ctrl+backspace for switching between tasks, sorry for my bad anglish, i am french.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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press strg and backspace it brings you to the taskmanager |
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