![]() |
Re: Maemo 5 Alpha SDK released
Actually the right place to discuss the the dialog box was not a new thread but
Dialog button position/layout changed https://bugs.maemo.org/show_bug.cgi?id=4183 Quote:
This SDK represents the first *public* alpha release of the Maemo 5 UI, but such UI has gone through an extensive period of development and testing, including user testing and specific usability testing. Briefly said, regular users were happy. Does this mean that the doors for feedback are closed? Of course not, but this doesn't mean that we will automatically accept the conclusions made in this thread based on (screenshots of) straight Diablo / Linux desktop ports in an SDK. ragnar and I are providing arguments about why we think the changes are good. And you must realize that you are not regular users either. Of course Till misses a Cancel button. He wrote the code for that! :) But is the average Maemo 5 user going to miss it? Are you going to miss it the day after you get your new device? We think you won't. |
Re: Maemo 5 Alpha SDK released
http://www.internettablettalk.com/fo...1&d=1237061656
Quote:
- Rename "Find and replace" for "Replace" - Change the checkbox "Replace all at once" for a "Replace all" button to go under the "Replace" button. and the dialog will improve significantly. Note that those changes are probably good for the desktop version too, so no need to fork. At least Gedit and OpenOffice.org treat Replace/Replace-all this way. Said that, something that would be good to check with the UI designers is what to do with button label texts longer than the button itself. Seing the text going off the button is really bad so there is room for improvement there, I guess. Either the button accepts more than one line of text or cuts the text. I will ask, but if someone wants to file a bug to keep track it will be appreciated. |
Re: Maemo 5 Alpha SDK released
Quote:
To be clear, let's split the Maemo 5 UI: - System UI: home, status bar, task launcher, task switcher... anything happening "outside" the applications. As said in the alpha sdk announcement, there are some pieces still missing here. - Optimized application UI: what you get squeezing the new UI elements following the guidelines (that will be released as soon as they are ready, not yet). We haven't seen anything yet, but Hildon is alrady providing all the elements for the developers willing to give it a try. - Legacy application UI: all the elements kept to ease the compatibility between Diablo & Linux desktop apps. And this is what all these straight recompiles are using. |
Re: Maemo 5 Alpha SDK released
Quote:
Quote:
I knew from the information I had before that the Maemo5 UI wouldn't be one I would love to work with - simply because I'm the "my N800 is my laptop and runs Gnumeric" type of user and I understood you're not heading my way. (Which is OK, you got me under your spell meanwhile and I'll move your way if I have to.) But (or rather: Therefore) I also expected the Maemo5 UI would make me go "Wow!" looking at it, if not using it. Clever design, revolutionary ideas, best in class, something you look at and say: "Of course it has to be this way! Why didn't I invent this?!"... Something that's just cool, beautiful, sexy. Something that makes St. Jobs want to buy one. Now we have missing "Cancel" buttons and menus in the wrong places (breaking the most basic rules of graphical UI design), wasted space and strangely re-positioned buttons, squeezed lists and whatnot, all for no apparent reason other than "because we can". (Or so it seems - I wrote above that I still think it all will be different when the real thing's out.) Quote:
What we've seen so far were some screenshots of new widgets (maybe even from a pre-Alpha?) that are particularly uninspired (and no, I'm not referring to theming or the missing labels). Mostly, however, there's what you call "legacy application UI". Personally, I had expected that they should look as good as on Diablo, if not better. In reality they all look more or less broken, with captions being cut off and lists showing only part of their contents. (see this and this post for bad examples.) So yes, it's about personal expectations... after all, if I liked Diablo, I should love Fremantle, shouldn't I? Now I find I don't really. All I've got is the hope that as Fremantle will grow out of alpha-stage, it'll grow on me. |
Re: Maemo 5 Alpha SDK released
I must say, having the gtk applications composited and running in the new framework has surprised me :)
I'm sure the theming thereof will be tweaked and adjusted until its as comfortable as it can be. Whats going to be interesting indeed is what we can achieve with clutter itself. The video vdvsx posted gives a glimpse of this with the system UI (which was totally lost on me until today) glancing at the capabilities it looks like we may be able to do stuff which I stress and strain to achieve on the 8x0 easily :) does anyone know how to use the lower level cogl actor classes? I will need to be able to draw GL lines. |
Re: Maemo 5 Alpha SDK released
Quote:
Perhaps my setup is important: I have an nVidia 8800 series video card and I'm running Ubuntu 8.04. And by using my x11vnc tip that I gave above, I can use that UI on my N800. It looks at least as good as the YouTube video, and I can use my fingers to do the clicking. The biggest problem on the N800 is the lack of a virtual keyboard. lcuk: Perhaps you need one machine with a medium- to high-end nVidia card running Ubuntu (at least, dual booting to Ubuntu) to do dev work on Fremantle... You can use x11vnc to forward the display to your touchscreen devices... |
Re: Maemo 5 Alpha SDK released
Quote:
|
Re: Maemo 5 Alpha SDK released
Quote:
My expectations are now more like optimistic hopefulness because of previous comments on this forum that it is difficult to simultaneously support finger-friendly with other UI paradigms, and that some distinguishing elements of Hildon may be dropped (if not from Maemo, then from the next device). If I look at Maemo 5 UI, will I instantly recognize that it is based on an updated and improved version of Hildon, and not as similar to Ubuntu Mobile or iPhone or Pre? I am beginning to doubt that. There's been enough said about significant changes that Nokia's idea of better is a subjective reworking of the UI which may or may not be my idea of better (and might in fact be drastically different). |
Re: Maemo 5 Alpha SDK released
Quote:
Quote:
Excuse my crude mock up, but I'm in a hurry right now. http://img228.imageshack.us/img228/4...tlerecolor.png You can have only one big button on the left or right (like in my old mock up), or have them both at the same time. That way you can have one action with the left thumb and a different action with the right thumb. Or you can have a maximum of 4 buttons on the dialog if they're split in half (like I numbered them there) and you'll still have "cancel" as "click out". That makes 5 actions utilizing the same space that you have now in your dialogs, but with more convenient and efficient thumb navigation, because the buttons are bigger. I have too made my own usability testing on my n800 with me as the only tester. And I'm really happy with it! So you can say that my usability testing was 100% successful :p Well anyway, that's my idea, having the limited information that's presented to us. ;) Quote:
That's a very important question, because I don't think that they would be happy if they had to use the UI as we see it now. That's why some of us here are not happy. :) Quote:
That's the only way you can get meaningful feedback. We can't be of help if we don't have enough information. But like I said, I'm not really sure that nokia wants such feedback from us. |
Re: Maemo 5 Alpha SDK released
Quote:
Then again, you're completely right about the example apps and so on. Actually we were discussing this exact topic over lunch with qgil. Things tend to make more sense if they are explained. :) |
All times are GMT. The time now is 16:19. |
vBulletin® Version 3.8.8