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Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
Any news about campaign?
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Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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Here's the latest release changelog: http://fheroes2.svn.sourceforge.net/...p&pathrev=1945 The September 18 fixes are not included in the N900 version yet. |
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
I second that choosing the direction is a bit difficult as the tap gets monster info most of the time. Still dunno how and when the direction arrow shows up. I just keep trying darn hard for many times until the cursor becomes more stable and the direction arrow is in place.
Anyhow the game is terrific and is my all time favorite. The hypnotic CD music tenses up the atmosphere (even singing opera in castles!) and makes the game even more addictive. :p By the way if you are looking for more maps perhaps this place would be of some interest to you. ;P Having played HOMM 1 thru 5, i still love HOMM2 the best because of its tunes and fantasy manga like graphics. HOMM3 is a mess due to the explosion of new races (do you still remember how many kinds of dragons grow there?). 4 & 5 are just graphical mimics of WoW and alike with trivial changes in gameplay. Maybe I am too biased, i know that. :D |
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
For some reason my music is not working.
Firstly, I copied my HOMM2 Gold data and maps to MyDocs/GameFiles/FreeHeroes2/data and ./maps folders, then pointed the lines in /opt/fheroes2/fheroes2.cfg (which I noticed was a redirect to /home/user/.fheroes2.cfg) to the MyDocs locations. Then I took ang's files from 4shared, copied them to my N900, then moved the files to /opt/fheroes2/files/music in xterm, and tried to play... nothing happened at all, no music, just normal sounds. I then tried ripping music from my disc, removing ang's files and adding my new ripped ones, with no success... I even tried both .ogg and .mp3 (Lame) file types. I noticed a playmus command option in .cfg, but I didn't find any documentation of it. Tried launching with the command uncommented, and as it is by default, commented out. My .cfg says this Code:
# Default config fheroes2.cfg options: Could it be I needed to install something for music to work? |
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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music = on |
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
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Should be music = ext Check your options like this: start xterm type fheroes2.sh (game starts) Switch to xterm window with ctrl-backspace press ctrl-c game should close and you will get something like this: Code:
# fheroes2 dump config, version 0.5.1916M also do this ls in xterm and check that output looks the same: Code:
ls /opt/fheroes2/files/music/ |
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
Okay, it works now... I haven't verified it to be the reason yet, but I renamed my data path to /home/user/MyDocs/Games/fheroes2/data and ~./maps, and redirected the .cfg to point there instead of the default ones I previously tested on purpose.
I also deleted the music I previously saved in /opt/fheroes2/files/music/ and replaced ang's files with ones I ripped myself. They were in previously, but didn't work for some reason. I didn't even get to hit CTRL+Backspace when trying out your instructions, it started playing music just fine. Maybe I forgot to try something with those, maybe music = ext wasn't set back then. Big thanks anyway! Time to play some good oldies. |
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