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-   -   EmuMaster 0.3.0 (https://talk.maemo.org/showthread.php?t=81136)

Freddo 2012-11-07 19:07

Re: EmuMaster 0.3.0
 
I don't have the 0.4.0 beta or anything, but I'm very curious how the PSX games Chrono Cross, Suikoden and Suikoden 2 run in that version. So if someone could try them out and tell me, I would appreciate it :)

Quote:

Originally Posted by chenliangchen (Post 1248210)
I wish you'd really consider GB/GBC and if others are interested please donate as well!

Aye, I really want to see this too. I think I will donate later this month for this when my finances are a bit more stable.

lyluushalyluri 2012-11-12 09:55

Re: EmuMaster 0.3.0
 
I also am anticipating for Suikoden I and 2 like you,but Chrono Cross run already,was able to play until new game+ just using the 0.3.0

calintz105 2012-11-15 03:50

Re: EmuMaster 0.3.0
 
Big thanks to elemental for emumaster, one of the very best apps. Would like to ask, I'm trying to save in Final Fantasy VII, its says memory card not found. I would like to carry over my save data to disc 2. Anyone mind helping?

automagic68 2012-11-15 06:22

Re: EmuMaster 0.3.0
 
When Emumaster 0.4.0 gets released it will be a great day!

optimaxxx 2012-11-15 22:51

Re: EmuMaster 0.3.0
 
Haha, to be honest, Iprefer the expression
"when emumaster 1.0gets released, it'll be Saturday! "

:D

stooobs 2012-11-16 01:03

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by calintz105 (Post 1294392)
Big thanks to elemental for emumaster, one of the very best apps. Would like to ask, I'm trying to save in Final Fantasy VII, its says memory card not found. I would like to carry over my save data to disc 2. Anyone mind helping?

did you save ingame at a save point or just use the auto save state when exiting emumaster

calintz105 2012-11-16 07:34

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by stooobs (Post 1294799)
did you save ingame at a save point or just use the auto save state when exiting emumaster

I'm currently using the overwrite save function since i disabled auto save state. I would like to save ingame using a save point, where it'll prompt me to choose either memory card 1 or memory card2.

stooobs 2012-11-17 00:58

Re: EmuMaster 0.3.0
 
sounds like the file that emulates the memory cards is not being created you probably have the wrong permissions some where but i dont know where to look, someone else will be able to help you by the time i find where the mmc files are to chmod

automagic68 2012-11-24 18:47

Re: EmuMaster 0.3.0
 
Could you port SNES9X from openpandora source? I hear the newer version can even run Super Mario RPG.

elemental 2012-11-25 13:31

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by automagic68 (Post 1297939)
Could you port SNES9X from openpandora source? I hear the newer version can even run Super Mario RPG.

Added to my todo list.
I will consider it when new version will be released.

elemental 2012-11-25 13:45

Re: EmuMaster 0.3.0
 
Couple of thoughts crossing my mind:

This week I have new beta in schedule for beta testers.
It has psx emulation in final state.
I don't know whether in-app help will be included.

Then I will send it to the Ovi Store.

Then I am going to rewrite the whole thing to Qt5, with portability in mind, so it would be possible to run EmuMaster on many platforms including Desktops, Android and maybe NaCl(with different frontend).
It will be easier to contribute to the project then.

The only variable here is my free time.

AGui 2012-11-25 17:01

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by elemental (Post 1298230)
Then I am going to rewrite the whole thing to Qt5, with portability in mind, so it would be possible to run EmuMaster on many platforms including Desktops, Android and maybe NaCl(with different frontend).
It will be easier to contribute to the project then.

Porting from Qt4 to Qt5 shouldn't be a huge amount of work in theory. But will it be available on the Ovi Store then ? Or will we have to install Qt5 from an unofficial repository to use it on Harmattan ?

Quote:

Originally Posted by elemental (Post 1298230)
The only variable here is my free time.

Thanks again for doing this awesome job on your freetime. Can't wait for the next beta release !

elemental 2012-11-25 17:11

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by AGui (Post 1298291)
Porting from Qt4 to Qt5 shouldn't be a huge amount of work in theory. But will it be available on the Ovi Store then ? Or will we have to install Qt5 from an unofficial repository to use it on Harmattan ?

In theory yes, but I have plans to make couple of big changes:
- use QtQuick 2.0 and new features
- make the frontend more elastic or switchable, e.g. to use on tablets, desktops
- make easier to mantain versions of saved states
- make everything faster by some tricks :)
- make it easier to contribute to the project

Qt5 - I don't know how it will be installed, it's Beta2 now, I am waiting for the final release.

gertitorpe 2012-11-30 09:35

Re: EmuMaster 0.3.0
 
Hi!
I'm planning to buy one or two PS3 controllers and a TV cable for my N9 but I'm a bit confused about the controllers. I never had a PS3 but I was able to figure out there is a difference between a sixaxis and a dualshock 3 controllers. I'm looking for a controller that is 100% compatible with emumaster, but unsure which one I should choose.
1. Cheap Chinese copy: probably won't work
2. Original PS3 sixaxis: this will work
3. Original PS3 dualshock older version: ???
4. Original PS3 dualshock newer version: ???

Sixaxis controller is quiet rare now and finding a Dualshock 3 would be a much easier. + 1 if the vibration is working for PSX emulation.
Sooo, which controller would you suggest to buy?
Thx

elemental 2012-11-30 19:58

Re: EmuMaster 0.3.0
 
model no. CECHZC2E works for sure.

automagic68 2012-12-04 19:35

Re: EmuMaster 0.3.0
 
Have beta testers been testing out the new beta of Emumaster?

elemental 2012-12-05 06:49

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by automagic68 (Post 1301405)
Have beta testers been testing out the new beta of Emumaster?

It haven't sent the new version yet to beta testers, because of couple of regessions which needs to be fixed.

ladoga 2012-12-13 20:34

Re: EmuMaster 0.3.0
 
Is there a setting to lower audio sample rate for GBA emulation? With some other emulators I've managed to get rid of sound stuttering by reducing audio quality so I thought it would be worth trying.

automagic68 2012-12-14 10:14

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by ladoga (Post 1304289)
Is there a setting to lower audio sample rate for GBA emulation? With some other emulators I've managed to get rid of sound stuttering by reducing audio quality so I thought it would be worth trying.

I think Elemental mentioned that the audio emulation will be re-done for each of the emulators in the next version of EmuMaster.

unoace 2012-12-17 05:02

Re: EmuMaster 0.3.0
 
problems with psx and audio anyone find a fix?

AGui 2012-12-17 10:36

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by unoace (Post 1305273)
problems with psx and audio anyone find a fix?

Just wait for the next version. PSX emulation will be greatly improved. It was already the case in the previous beta version a few weeks ago, and the next beta is delayed partly to fix some additional bugs in the PSX emulation, so it should be even better.
The bad news is that saves from Emumaster 0.3.0 were not compatible with Emumaster 0.4.0 beta...

unoace 2012-12-19 06:48

Re: EmuMaster 0.3.0
 
Thats fine I barely played psx because I couldn't hear the cutscenes. Look forward to playing the spyro series :D

ThraxZzz 2012-12-19 08:53

Re: EmuMaster 0.3.0
 
Hope the new version...can use cheats :) .

automagic68 2012-12-22 08:56

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by ThraxZzz (Post 1305991)
Hope the new version...can use cheats :) .

Hope the new version comes soon! :D

tanwg 2012-12-27 06:19

Re: EmuMaster 0.3.0
 
Apologies if this has been answered before but I did try search but cannot find anything on it.

I am using the Sega emulator to play Street of Rage 2 but i don't like the button mappings. It is too unlike the usual Sega controller and I cannot press B and C together to throw my weapons.. Question is, can i rearrange or remap the butttons?

TIA!

AGui 2012-12-27 11:45

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by tanwg (Post 1308094)
Apologies if this has been answered before but I did try search but cannot find anything on it.

I am using the Sega emulator to play Street of Rage 2 but i don't like the button mappings. It is too unlike the usual Sega controller and I cannot press B and C together to throw my weapons.. Question is, can i rearrange or remap the butttons?

TIA!

In the upcoming version, there is a specific controller for each console, and it is quite easy to create a new button layout for your own taste. In the current version, I think it is not possible.

For your information, us beta testers didn't receive yet the new beta. I also hope this comes soon. Maybe if people donate a little to elemental, it would increase his motivation and speed up the development...

simchester 2012-12-29 17:50

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by automagic68 (Post 1306789)
Hope the new version comes soon! :D

waiting for next version is lyk waiting for cars that fly...already 2012 is over and nothing got released...im getting iPhone 5...games and apps get released on tym...

lyluushalyluri 2013-01-06 12:32

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by simchester (Post 1308891)
waiting for next version is lyk waiting for cars that fly...already 2012 is over and nothing got released...im getting iPhone 5...games and apps get released on tym...

It's taking longer cause it never was easy to code it a good app let alone an emulator,if you want to complain bout it try hmmm...,maybe try to program it yourself,and that's beside the point that Elemental do what he says unlike the acl openmobile said they would make for n9.Btw I hope your easy changed to iphone 5 doesnt warrant an easy change to nokia when you see its epic failed gps and navigation system :)I'm pretty sure your gonna love the next iphone cause it would be on as many colors as lumia now,talking about copying something nokia good lol:D

automagic68 2013-01-11 22:41

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by lyluushalyluri (Post 1311480)
It's taking longer cause it never was easy to code it a good app let alone an emulator,if you want to complain bout it try hmmm...,maybe try to program it yourself,and that's beside the point that Elemental do what he says unlike the acl openmobile said they would make for n9.Btw I hope your easy changed to iphone 5 doesnt warrant an easy change to nokia when you see its epic failed gps and navigation system :)I'm pretty sure your gonna love the next iphone cause it would be on as many colors as lumia now,talking about copying something nokia good lol:D

Yay Elemental! I hope you finish soon!

ladoga 2013-01-12 12:41

Re: EmuMaster 0.3.0
 
@Elemental

I noticed that SixAxis monitor in EMumaster shuts down bluetoothd and initializes itself just fine. That is, I only need to start monitoring mode from emumaster, give root password, tap the button on the controller and I'm ready to go, even if before that bluetoothd was running.

I run # /usr/sbin/bluetoothd after quitting a game session (without it FM tuner and normal bluetooth fetures won't work.) Any reason why SixAxis monitor doesn't just do this (restart bluetoothd) on exit? From what I understand, users wouldn't have to do anything and things would "just work".

Slayer1st 2013-01-22 16:12

Re: EmuMaster 0.3.0
 
Hello everyone. I'm new here, I've just bought this amazing phone, Nokia N9, and now I have downloaded emumaster v.3 from appstore and I'm trying to get things working. I have couple questions for anyone who could help ;

- How to get 8-way or analog gamepad working? I only have the traditional 4-way and it sucks in many games..

- Heard that the only disc one of the games work in psx. is that true? If they fix it for v.4, can the save states be transferred there from v.3??


I have played Probotector (contra) nes, Super mario world snes, and the adventures of lomax psx so far. Everything worked perfectly except lomax had no sound and the four way gamepad was a *****, couldn't move or jump cross.

Thanks for your help.

oh and of course, what I forgot to say is that I want to thank Elemental for awesome job. I'm really looking into playing final fantasys from I to IX on my n9. would be amazing

Eztran 2013-01-22 18:42

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Slayer1st (Post 1316654)

- Heard that the only disc one of the games work in psx. is that true? If they fix it for v.4, can the save states be transferred there from v.3??

AFAIK, there's no way to change between discs currently. On games which allow saving at the end of the disc, you can sometimes workaround by just loading the save while running the next disc.

Otherwise, multiple discs run just fine.

Finally, even if savestates for later versions aren't compatible, the games' own saves should still be (memory card files on PS1, for instance), so you could use these when changing versions.

Slayer1st 2013-01-22 22:10

Re: EmuMaster 0.3.0
 
ok.. thanks..So I assume the smartest thing to do then is to wait for v. 0.4.0 to come out so that I can be sure that my progress in the game wont be in vain and I can "change discs"..


what about the game touch pad then.. how can I get a moving control pad like this: http://www.youtube.com/watch?v=70PTa827ymg or an eight-way moving game pad? It's really hard to play with only four way gamepad..

AGui 2013-01-22 22:47

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by Slayer1st (Post 1316758)
what about the game touch pad then.. how can I get a moving control pad like this: http://www.youtube.com/watch?v=70PTa827ymg or an eight-way moving game pad? It's really hard to play with only four way gamepad..

Your video is an old version. In 0.3, if I remember well (I'm using the 0.4 beta version right now and the input system has been changed), even if only 4 buttons are displayed, it is just a theme. It is a 8-way Dpad, and the touch surface is like that :


And I think there are even settings to configure the size of the 4 diagonal buttons somewhere.

Slayer1st 2013-01-22 23:52

Re: EmuMaster 0.3.0
 
Oh I see. Yeah there are settings to edit the size of the pad, I've tried them... but for me the moving pad works only four-way for some reason, even though I have version 0.3.0. I dont know why :(... All the other controls are working really smoothly.

EDIT: sorry to bother you guys on this matter, I was a bit hasty with trying to find best settings.. I almost minimized other and maxed other size setting of the pad, and now it's working at some amount. But this for sure will be better in new version :)

automagic68 2013-01-23 00:09

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by AGui (Post 1316765)
Your video is an old version. In 0.3, if I remember well (I'm using the 0.4 beta version right now and the input system has been changed), even if only 4 buttons are displayed, it is just a theme. It is a 8-way Dpad, and the touch surface is like that :


And I think there are even settings to configure the size of the 4 diagonal buttons somewhere.

Did you guys get a 2nd 0.4 beta version from Elemental yet?

AGui 2013-01-23 01:48

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by automagic68 (Post 1316795)
Did you guys get a 2nd 0.4 beta version from Elemental yet?

Unfortunately no. The last beta was sent to testers at the end of September. Since then, all the news I got are from this thread, so I don't know more than you.

0.4 is quite ambitious in terms of new features, and some of them were not fully implemented. A lot of work was still needed, and Elemental is working alone. I think he is quite a perfectionist and really wants a polished version. But at the same time he has less free time to work on the project, that's why there is this delay.

The time he takes to write a changelog and to package a new beta for testers is as much time removed from actual development. So I think he wants to have the 0.4 version in a releasable state before sending it to the beta testers.

ThraxZzz 2013-01-26 01:51

Re: EmuMaster 0.3.0
 
Cant wait for a new version!

xes 2013-01-27 23:32

Re: EmuMaster 0.3.0
 
Just compiled emumaster 0.3.0 for fremantle:
http://talk.maemo.org/showpost.php?p...3&postcount=20

som3a 2013-02-06 09:08

Re: EmuMaster 0.3.0
 
Quote:

Originally Posted by xes (Post 1318274)
Just compiled emumaster 0.3.0 for fremantle:
http://talk.maemo.org/showpost.php?p...3&postcount=20


i don't know if this happen to you but i tried your compiled to fremantle version .. ! but it didn't work says ..


Code:

error while loading shared libraries : libQtFeedback.so.1 :cannot open shared object file : No such file or directory !!


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