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Re: Palm Pre gets SDL! native gaming
how come the desktopgen command is working for everyone but me?
:( CAN SOMEONE TELL ME WHAT TO DO? |
Re: Palm Pre gets SDL! native gaming
Thank you very very much , Javier!
Here some games tested and running fine: - Hero Of Sparta - Let's Golf - Need For Speed Undercover (needs libgles1-sgx-img) - N.O.V.A (needs libsdl-net1.2) Games tested and NOT working: - Crusade Of Destiny - Dungeon Hunter - FIFA 2010 - Guitar Hero 5 - H.A.W.X - Modern Combat Sandstorm - Raging Thunder 2 - Real Soccer 2010 - Skater Nation - Speed Forge Extreme - Super KO Boking 2 |
Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
Are there any free games that could be used for testing this?
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Re: Palm Pre gets SDL! native gaming
no one? seriously?
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Re: Palm Pre gets SDL! native gaming
i recommend you to flash your phone honestly.. that would fix any problem with the emmc
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
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As to all the other noobs asking questions: This application is in extras-devel (and not even in appman) so please either wait for a most stable version or bother to read and solve the issue yourself. The answer to 99% of the questions has in fact already been answered. Augh I feel another N64 "read the first post" thread coming... and here I thought it'd be immune given the obscure location and title. |
Re: Palm Pre gets SDL! native gaming
Has the question of why EA (or other devs) can't make a port over to Maemo since this seems to be an easy process?
or this question. Why hasn't Engadget spilled the beans about this yet? They always seem to be watching this forum. |
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On another note, tested monopoly. It renders all the 3D fine and everything until you go to start and gives a: ./monopolyclassic: symbol lookup error: ./monopolyclassic: undefined symbol: glMatrixIndexPointerOES |
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