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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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It exposes Server side API for UI in javascript (it comes with many already made scripts to control Winamp, BSPlayer, Media Player etc.) I wrote many scripts for it for my media center machine at home. I currently use it to control BSPlayer, WinAmp, PowerDVD, ACDSee, DVB recorded and live TV (using media center of Win7) , Audio mixer, Mouse pad, system operations (restart/shutdown/sleep) and many more... The client side remote is interactive - you can actually see the point in a movie/music track you're at, change it, and see the name of tracks/active media on the remote itself. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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I tested a filename such as "Sid_Meiers_Civilization_V_Mobile_Nokia_5800_EN_IG P_EU_TS_103", be sure you are using the correct .jar file. The game runs very quick, the only issue is that only cover 2/3 parts of the screen. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I can run the game now and yes it's not in full screen
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Is the .jad file required? Or is .jar sufficient?
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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normal layout. If the game canvas itself is hardcoded to a low resolution, use the zoom in CSSU trick. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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main class in the MANIFEST.MF in the jar file. However, in some cases the JAD file contains additional key value pairs not in the manifest that the application might rely on. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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in the phoneME port. Adding this feature may require some effort depending on the native bluetooth stack of the N900, Davy |
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