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Re: Maemo 6 loosing source compatibility with plain Qt, and Symbian^4
For a moment I build it on N900, following your instruction in other thread.
EDIT: It again failed in opengl check - "The EGL functionality test failed! EGL is required for OpenGL ES to manage contexts & surfaces. You might need to modify the include and library search paths by editing QMAKE_INCDIR_EGL, QMAKE_LIBDIR_EGL and QMAKE_LIBS_EGL in /root/qt4-x11-4.6.2~git20100401/mkspecs/linux-g++-maemo5." Both packages - opengles-sgx-img-common-dev and libgles2-sgx-img-dev are installed as so as non "-dev" versions. |
Re: Maemo 6 loosing source compatibility with plain Qt, and Symbian^4
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Re: Maemo 6 loosing source compatibility with plain Qt, and Symbian^4
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From a developer point of view I do want my application to look exactly the same on all targeted mobile platforms. I don't want my application to look different in symbian than meego or maemo. I mean we are talking about mobile devices having almost same screen size/resolution. There are four mobile os-es supported right now, why should one think an application needs to look different in any of them? Well I now that the look and feel of a button is not same on meego vs symbian but that doesn't mean I need a button class for each. This should be Qt hidding it from me. If they cannot achieve that then this means Qt fails to deliver on its promise big time. From a user point of view it means that some platforms may not get some applications because it means redesigning all UI. So platforms having lower market adoption (think Maemo) may not get applications after all, even though they are available for other platforms supporting Qt. |
Re: Maemo 6 loosing source compatibility with plain Qt, and Symbian^4
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Re: Maemo 6 loosing source compatibility with plain Qt, and Symbian^4
Exactly it s not cross plateform but Qt minimize the pain.
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Re: Maemo 6 loosing source compatibility with plain Qt, and Symbian^4
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None of the elements you mention must be os specific. I mean I would've have them all put under Qt umbrella. If I want soft keys implemented that is fine, I put the code in Qt, making a note that it is only symbian supported. Meego finds out that it needs soft keys, here they are,we enable them in qt. But each with its own set of controls it is simply bad design and bad interaction between architects. I understand that they choose the shortest path but eventually this will strike back as Qt doesn't deliver on its promise. Instead they should've plan better and when a UI component is needed implement it in all platforms, make it look the same and everybody would've been happy. |
Re: Maemo 6 loosing source compatibility with plain Qt, and Symbian^4
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Re: Maemo 6 loosing source compatibility with plain Qt, and Symbian^4
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Re: Maemo 6 loosing source compatibility with plain Qt, and Symbian^4
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I am going to recreate the rest of binaries (moc etc). But just one question - zrules.txt misses some parameters in comparison with debian/rules, like "-graphicssytem raster" or "-phonon" or "no-rpath". Do I need to add that to zrules.txt? |
Re: Maemo 6 loosing source compatibility with plain Qt, and Symbian^4
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